axmol/cocos2dx
Phenix Yu ebc7106164 Merge branch 'gles20' of https://github.com/jbyu/cocos2d-x into gles20 2012-04-15 15:46:16 +08:00
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actions fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
base_nodes Updated some files. 2012-04-04 21:58:04 +08:00
cocoa fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
effects issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
extensions issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
include Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
kazmath Updated some files. 2012-04-04 21:58:04 +08:00
keypad_dispatcher issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector. 2012-03-21 17:35:20 +08:00
label_nodes Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
layers_scenes_transitions_nodes merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
menu_nodes fixed #1156 syn CCDirector 2012-04-13 14:11:35 +08:00
misc_nodes issue #1506: RenderTextureTest 2012-03-22 16:36:03 +08:00
particle_nodes fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad. 2012-04-13 17:24:50 +08:00
platform fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad. 2012-04-13 17:24:50 +08:00
proj.bada fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler. 2012-02-28 14:59:46 +08:00
proj.ios add project for iOS 2012-04-14 18:19:30 +08:00
proj.linux Fixed a typo: CCAplication_linux.{cpp,h} renamed in CCApplication_linux.{cpp,h} 2012-03-12 14:22:39 +01:00
proj.marmalade modify marmalade project setting 2012-02-14 18:25:20 +08:00
proj.qnx fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler. 2012-02-28 14:59:46 +08:00
proj.win32 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
proj.wophone Merge branch 'master' of https://github.com/jbyu/cocos2d-x 2011-11-15 14:00:52 +08:00
script_support fix m_nEntryID typo for CC_LUA_ENGINE_DEBUG 2012-03-12 00:59:03 +04:00
shaders fixed getContentSize pass by reference issue 2012-04-14 17:13:38 +08:00
sprite_nodes Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
support fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
text_input_node move SelectorProtocol to CCObject 2012-02-03 15:05:29 +08:00
textures Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
tileMap_parallax_nodes fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad. 2012-04-13 17:24:50 +08:00
touch_dispatcher issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector. 2012-03-21 17:35:20 +08:00
Android.mk issue #1056: Updated Android.mk, fixed a bug in CCImage.h. 2012-03-27 13:48:14 +08:00
CCCamera.cpp issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
CCConfiguration.cpp issue #1056: Updated Android.mk, fixed a bug in CCImage.h. 2012-03-27 13:48:14 +08:00
CCConfiguration.h issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
CCDirector.cpp Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director 2012-04-13 14:11:58 +08:00
CCDrawingPrimitives.cpp issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
CCScheduler.cpp issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
cocos2d.cpp issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00