.. |
CCAccelerometer.h
|
…
|
|
CCAccelerometerDelegate.h
|
…
|
|
CCAction.h
|
…
|
|
CCActionCamera.h
|
…
|
|
CCActionEase.h
|
…
|
|
CCActionGrid.h
|
…
|
|
CCActionGrid3D.h
|
…
|
|
CCActionInstant.h
|
…
|
|
CCActionInterval.h
|
fixed #1160: Renamed 'CGFloat' to 'CCFloat'.
|
2012-04-13 14:09:02 +08:00 |
CCActionManager.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCActionPageTurn3D.h
|
…
|
|
CCActionProgressTimer.h
|
…
|
|
CCActionTiledGrid.h
|
…
|
|
CCAffineTransform.h
|
fixed #1160: Renamed 'CGFloat' to 'CCFloat'.
|
2012-04-13 14:09:02 +08:00 |
CCAnimation.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCAnimationCache.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCApplication.h
|
…
|
|
CCArray.h
|
fixed #1136: Fixed some bugs as follows:
|
2012-04-10 17:17:24 +08:00 |
CCAtlasNode.h
|
issue #1056: Added CCArray::copyWithZone implementation. CCDictElement bound check.
|
2012-03-20 23:30:18 +08:00 |
CCAutoreleasePool.h
|
issue #1094: renamed CCPoolManager::getInstance() to CCPoolManager::sharedPoolManager(), and added CCPoolManager::purgePoolManager() method. Using pointer rather than global variable to make a singleton.
|
2012-04-08 12:50:15 +08:00 |
CCCamera.h
|
issue #1094: Make ParticleBatchNode works on win32.
|
2012-04-07 12:02:40 +08:00 |
CCData.h
|
…
|
|
CCDictionary.h
|
fixed #1136: Fixed some bugs as follows:
|
2012-04-10 17:17:24 +08:00 |
CCDirector.h
|
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director
|
2012-04-13 14:11:58 +08:00 |
CCDrawingPrimitives.h
|
…
|
|
CCEGLView.h
|
…
|
|
CCGL.h
|
…
|
|
CCGLProgram.h
|
issue #1506: implement ShaderTest
|
2012-03-21 17:02:52 +08:00 |
CCGeometry.h
|
fixed #1160: Renamed 'CGFloat' to 'CCFloat'.
|
2012-04-13 14:09:02 +08:00 |
CCIMEDelegate.h
|
…
|
|
CCIMEDispatcher.h
|
…
|
|
CCInteger.h
|
…
|
|
CCKeypadDelegate.h
|
…
|
|
CCKeypadDispatcher.h
|
issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector.
|
2012-03-21 17:35:20 +08:00 |
CCLabelAtlas.h
|
…
|
|
CCLabelBMFont.h
|
issue #1056: Update CCLabelBMFont.
|
2012-03-22 09:46:07 +08:00 |
CCLabelTTF.h
|
…
|
|
CCLayer.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCMenu.h
|
issue #1056: Updated MenuTest. Added CCArray::arrayWithObject function.
|
2012-03-22 14:22:06 +08:00 |
CCMenuItem.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCMotionStreak.h
|
…
|
|
CCNode.h
|
issue #1056: Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode.
|
2012-03-29 14:30:13 +08:00 |
CCObject.h
|
issue #1094: Make ParticleBatchNode works on win32.
|
2012-04-07 12:02:40 +08:00 |
CCParallaxNode.h
|
…
|
|
CCParticleBatchNode.h
|
issue #1056: Updated ParticleTest.
|
2012-03-22 18:29:07 +08:00 |
CCParticleExamples.h
|
…
|
|
CCParticleSystem.h
|
issue #1056: Updated ParticleTest, CCParticleSystem, CCParticleSystemQuad.
|
2012-03-28 21:44:28 +08:00 |
CCParticleSystemQuad.h
|
fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
|
2012-04-13 17:24:50 +08:00 |
CCPointExtension.h
|
fixed #1160: Renamed 'CGFloat' to 'CCFloat'.
|
2012-04-13 14:09:02 +08:00 |
CCProgressTimer.h
|
issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
|
2012-03-26 16:46:23 +08:00 |
CCProtocols.h
|
…
|
|
CCRenderTexture.h
|
issue #1506: RenderTextureTest
|
2012-03-22 16:36:03 +08:00 |
CCScene.h
|
…
|
|
CCScheduler.h
|
…
|
|
CCScriptSupport.h
|
…
|
|
CCSet.h
|
…
|
|
CCShaderCache.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCSprite.h
|
#issue #1056: Updated SpriteTest.
|
2012-03-23 17:31:28 +08:00 |
CCSpriteBatchNode.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCSpriteFrame.h
|
…
|
|
CCSpriteFrameCache.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCString.h
|
fixed #1136: Fixed some bugs as follows:
|
2012-04-10 17:17:24 +08:00 |
CCTMXLayer.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCTMXObjectGroup.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCTMXTiledMap.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCTMXXMLParser.h
|
issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
|
2012-03-26 16:46:23 +08:00 |
CCTextFieldTTF.h
|
…
|
|
CCTexture2D.h
|
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
|
2012-04-15 15:46:01 +08:00 |
CCTextureAtlas.h
|
issue #1056: Check bugs of SpriteTest.
|
2012-03-26 18:44:28 +08:00 |
CCTextureCache.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCTexturePVR.h
|
issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
|
2012-03-20 15:04:53 +08:00 |
CCTileMapAtlas.h
|
…
|
|
CCTouch.h
|
…
|
|
CCTouchDelegateProtocol.h
|
…
|
|
CCTouchDispatcher.h
|
issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector.
|
2012-03-21 17:35:20 +08:00 |
CCTouchHandler.h
|
…
|
|
CCTransition.h
|
issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
|
2012-03-26 16:46:23 +08:00 |
CCTransitionPageTurn.h
|
…
|
|
CCTransitionProgress.h
|
issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
|
2012-03-26 16:46:23 +08:00 |
CCUserDefault.h
|
…
|
|
CCZone.h
|
…
|
|
ccConfig.h
|
By Default, we enable VAO support for ios and win32 and disable it for other platforms.
|
2012-04-13 18:18:47 +08:00 |
ccGLStateCache.h
|
…
|
|
ccMacros.h
|
retina for win32
|
2012-04-11 16:41:12 +08:00 |
ccShaders.h
|
issue #1056:gles20 runs ok on android
|
2012-03-20 16:10:12 +08:00 |
ccTypes.h
|
Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage.
|
2012-04-09 09:55:06 +08:00 |
cocos2d.h
|
fixed #1136: Fixed some bugs as follows:
|
2012-04-10 17:17:24 +08:00 |