axmol/cocos2dx/include
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
..
CCAccelerometer.h
CCAccelerometerDelegate.h
CCAction.h
CCActionCamera.h
CCActionEase.h
CCActionGrid.h
CCActionGrid3D.h
CCActionInstant.h
CCActionInterval.h fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
CCActionManager.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCActionPageTurn3D.h
CCActionProgressTimer.h
CCActionTiledGrid.h
CCAffineTransform.h fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
CCAnimation.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCAnimationCache.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCApplication.h
CCArray.h fixed #1136: Fixed some bugs as follows: 2012-04-10 17:17:24 +08:00
CCAtlasNode.h issue #1056: Added CCArray::copyWithZone implementation. CCDictElement bound check. 2012-03-20 23:30:18 +08:00
CCAutoreleasePool.h issue #1094: renamed CCPoolManager::getInstance() to CCPoolManager::sharedPoolManager(), and added CCPoolManager::purgePoolManager() method. Using pointer rather than global variable to make a singleton. 2012-04-08 12:50:15 +08:00
CCCamera.h issue #1094: Make ParticleBatchNode works on win32. 2012-04-07 12:02:40 +08:00
CCData.h
CCDictionary.h fixed #1136: Fixed some bugs as follows: 2012-04-10 17:17:24 +08:00
CCDirector.h Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director 2012-04-13 14:11:58 +08:00
CCDrawingPrimitives.h
CCEGLView.h
CCGL.h
CCGLProgram.h issue #1506: implement ShaderTest 2012-03-21 17:02:52 +08:00
CCGeometry.h fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
CCIMEDelegate.h
CCIMEDispatcher.h
CCInteger.h
CCKeypadDelegate.h
CCKeypadDispatcher.h issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector. 2012-03-21 17:35:20 +08:00
CCLabelAtlas.h
CCLabelBMFont.h issue #1056: Update CCLabelBMFont. 2012-03-22 09:46:07 +08:00
CCLabelTTF.h
CCLayer.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCMenu.h issue #1056: Updated MenuTest. Added CCArray::arrayWithObject function. 2012-03-22 14:22:06 +08:00
CCMenuItem.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCMotionStreak.h
CCNode.h issue #1056: Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode. 2012-03-29 14:30:13 +08:00
CCObject.h issue #1094: Make ParticleBatchNode works on win32. 2012-04-07 12:02:40 +08:00
CCParallaxNode.h
CCParticleBatchNode.h issue #1056: Updated ParticleTest. 2012-03-22 18:29:07 +08:00
CCParticleExamples.h
CCParticleSystem.h issue #1056: Updated ParticleTest, CCParticleSystem, CCParticleSystemQuad. 2012-03-28 21:44:28 +08:00
CCParticleSystemQuad.h fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad. 2012-04-13 17:24:50 +08:00
CCPointExtension.h fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
CCProgressTimer.h issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
CCProtocols.h
CCRenderTexture.h issue #1506: RenderTextureTest 2012-03-22 16:36:03 +08:00
CCScene.h
CCScheduler.h
CCScriptSupport.h
CCSet.h
CCShaderCache.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCSprite.h #issue #1056: Updated SpriteTest. 2012-03-23 17:31:28 +08:00
CCSpriteBatchNode.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCSpriteFrame.h
CCSpriteFrameCache.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCString.h fixed #1136: Fixed some bugs as follows: 2012-04-10 17:17:24 +08:00
CCTMXLayer.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCTMXObjectGroup.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCTMXTiledMap.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCTMXXMLParser.h issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
CCTextFieldTTF.h
CCTexture2D.h Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
CCTextureAtlas.h issue #1056: Check bugs of SpriteTest. 2012-03-26 18:44:28 +08:00
CCTextureCache.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCTexturePVR.h issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCTileMapAtlas.h
CCTouch.h
CCTouchDelegateProtocol.h
CCTouchDispatcher.h issue #1056: Move some singletons to CCDirector. It is easily managed by CCDirector. 2012-03-21 17:35:20 +08:00
CCTouchHandler.h
CCTransition.h issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
CCTransitionPageTurn.h
CCTransitionProgress.h issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
CCUserDefault.h
CCZone.h
ccConfig.h By Default, we enable VAO support for ios and win32 and disable it for other platforms. 2012-04-13 18:18:47 +08:00
ccGLStateCache.h
ccMacros.h retina for win32 2012-04-11 16:41:12 +08:00
ccShaders.h issue #1056:gles20 runs ok on android 2012-03-20 16:10:12 +08:00
ccTypes.h Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage. 2012-04-09 09:55:06 +08:00
cocos2d.h fixed #1136: Fixed some bugs as follows: 2012-04-10 17:17:24 +08:00