mirror of https://github.com/axmolengine/axmol.git
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#include "AppDelegate.h"
|
|
#include "HelloWorldScene.h"
|
|
|
|
USING_NS_CC;
|
|
|
|
|
|
AppDelegate::AppDelegate() {
|
|
|
|
}
|
|
|
|
AppDelegate::~AppDelegate()
|
|
{
|
|
}
|
|
|
|
bool AppDelegate::applicationDidFinishLaunching() {
|
|
// initialize director
|
|
Director *pDirector = Director::sharedDirector();
|
|
|
|
pDirector->setOpenGLView(EGLView::sharedOpenGLView());
|
|
|
|
Size screenSize = EGLView::sharedOpenGLView()->getFrameSize();
|
|
Size designSize = CCSizeMake(480, 320);
|
|
std::vector<std::string> searchPaths;
|
|
|
|
if (screenSize.height > 320)
|
|
{
|
|
searchPaths.push_back("hd");
|
|
searchPaths.push_back("sd");
|
|
pDirector->setContentScaleFactor(640.0f/designSize.height);
|
|
}
|
|
else
|
|
{
|
|
searchPaths.push_back("sd");
|
|
pDirector->setContentScaleFactor(320.0f/designSize.height);
|
|
}
|
|
|
|
FileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
|
|
|
|
EGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);
|
|
|
|
// turn on display FPS
|
|
pDirector->setDisplayStats(true);
|
|
|
|
// set FPS. the default value is 1.0/60 if you don't call this
|
|
pDirector->setAnimationInterval(1.0 / 60);
|
|
|
|
// create a scene. it's an autorelease object
|
|
Scene *pScene = HelloWorld::scene();
|
|
|
|
// run
|
|
pDirector->runWithScene(pScene);
|
|
|
|
return true;
|
|
}
|
|
|
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
|
void AppDelegate::applicationDidEnterBackground() {
|
|
Director::sharedDirector()->stopAnimation();
|
|
|
|
// if you use SimpleAudioEngine, it must be pause
|
|
// CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
|
}
|
|
|
|
// this function will be called when the app is active again
|
|
void AppDelegate::applicationWillEnterForeground() {
|
|
Director::sharedDirector()->startAnimation();
|
|
|
|
// if you use SimpleAudioEngine, it must resume here
|
|
// CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
|
}
|