axmol/cocos/2d/platform/android
Sergey f65ef462e5 getCurrentLanguageCode() for all platforms return iso 639-1 language code
iPhone template improvements(for game center support)
2014-03-17 22:34:21 +04:00
..
java restore it to platform=10 2014-01-27 12:39:24 -08:00
jni update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
Android.mk Compiles on Android 2014-03-04 16:59:39 -08:00
CCApplication.cpp getCurrentLanguageCode() for all platforms return iso 639-1 language code 2014-03-17 22:34:21 +04:00
CCApplication.h getCurrentLanguageCode() for all platforms return iso 639-1 language code 2014-03-17 22:34:21 +04:00
CCCommon.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCDevice.cpp [Android] Don't free BitmapDC::_data in BitmapDC's destructor. Remove unused BitmapDC::env. 2014-02-18 11:07:58 +08:00
CCFileUtilsAndroid.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCFileUtilsAndroid.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCGL.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCGLView.cpp glview uses rect instead of size 2014-01-30 20:16:40 -08:00
CCGLView.h Changes the order of inheritance for GLView. Reason: 2014-03-12 14:43:51 +08:00
CCPlatformDefine.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCStdC.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
nativeactivity.cpp closed #3540, Solve the bug: Sometimes RenderTexture not drawn after a background/foreground. 2014-02-20 14:43:07 +08:00
nativeactivity.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00