.. |
metal
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Improve shader module and empty texture managment
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2023-07-28 11:46:34 +08:00 |
opengl
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Fix ProgramGL uniform stage
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2023-07-28 13:45:52 +08:00 |
Backend.h
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
Buffer.h
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Auto compile app/Sources/shaders to axslc/custom
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2023-07-19 23:41:16 +08:00 |
CommandBuffer.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
CommandBuffer.h
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Update docs
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2023-06-12 14:15:37 +08:00 |
DepthStencilState.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
DepthStencilState.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
Device.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
Device.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
DeviceInfo.h
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Make renderer works on opengl core profile mode
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2023-07-20 20:23:56 +08:00 |
Enums.h
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Improve shader module and empty texture managment
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2023-07-28 11:46:34 +08:00 |
Macros.h
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
PixelBufferDescriptor.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
PixelFormatUtils.cpp
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Make renderer works on opengl core profile mode
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2023-07-20 20:23:56 +08:00 |
PixelFormatUtils.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
Program.cpp
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Improve shader managment
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2023-07-25 09:40:05 +08:00 |
Program.h
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[WIP] Not convert mat3 to mat3x4 in engine
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2023-07-27 22:36:51 +08:00 |
ProgramManager.cpp
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Use macro for shader location binding
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2023-07-25 19:06:12 +08:00 |
ProgramManager.h
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Improve shader managment
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2023-07-25 09:40:05 +08:00 |
ProgramState.cpp
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Improve shader module and empty texture managment
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2023-07-28 11:46:34 +08:00 |
ProgramState.h
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Improve shader module and empty texture managment
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2023-07-28 11:46:34 +08:00 |
ProgramStateRegistry.cpp
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Auto compile app/Sources/shaders to axslc/custom
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2023-07-19 23:41:16 +08:00 |
ProgramStateRegistry.h
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Auto compile app/Sources/shaders to axslc/custom
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2023-07-19 23:41:16 +08:00 |
RenderPassDescriptor.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
RenderPassDescriptor.h
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
RenderPipeline.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
RenderTarget.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
ShaderCache.cpp
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馃敤Fix #887
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2022-10-12 19:44:31 +08:00 |
ShaderCache.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
ShaderModule.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
ShaderModule.h
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Auto compile app/Sources/shaders to axslc/custom
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2023-07-19 23:41:16 +08:00 |
Texture.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
Texture.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
Types.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
Types.h
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Improve shader module and empty texture managment
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2023-07-28 11:46:34 +08:00 |
VertexLayout.cpp
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Improve shader managment
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2023-07-25 09:40:05 +08:00 |
VertexLayout.h
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Improve shader managment
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2023-07-25 09:40:05 +08:00 |