mirror of https://github.com/axmolengine/axmol.git
356 lines
9.3 KiB
C++
356 lines
9.3 KiB
C++
/*
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* Copyright (c) 2012 Pierre-David Bélanger
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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2013-2014 Chukong Technologies Inc.
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*
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* cocos2d-x: http://www.cocos2d-x.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "2d/CCClippingNode.h"
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#include "2d/CCDrawingPrimitives.h"
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#include "renderer/CCGLProgramCache.h"
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#include "renderer/ccGLStateCache.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCRenderState.h"
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#include "base/CCDirector.h"
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#include "base/CCStencilStateManager.hpp"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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#define CC_CLIPPING_NODE_OPENGLES 0
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#else
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#define CC_CLIPPING_NODE_OPENGLES 1
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#endif
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NS_CC_BEGIN
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#if CC_CLIPPING_NODE_OPENGLES
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static void setProgram(Node *n, GLProgram *p)
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{
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n->setGLProgram(p);
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auto& children = n->getChildren();
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for(const auto &child : children) {
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setProgram(child, p);
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}
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}
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#endif
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ClippingNode::ClippingNode()
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: _stencil(nullptr)
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,_stencilStateManager(new StencilStateManager())
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{
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}
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ClippingNode::~ClippingNode()
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{
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if (_stencil)
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{
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_stencil->stopAllActions();
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_stencil->release();
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}
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CC_SAFE_DELETE(_stencilStateManager);
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}
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ClippingNode* ClippingNode::create()
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{
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ClippingNode *ret = new (std::nothrow) ClippingNode();
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if (ret && ret->init())
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(ret);
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}
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return ret;
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}
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ClippingNode* ClippingNode::create(Node *pStencil)
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{
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ClippingNode *ret = new (std::nothrow) ClippingNode();
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if (ret && ret->init(pStencil))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(ret);
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}
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return ret;
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}
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bool ClippingNode::init()
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{
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return init(nullptr);
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}
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bool ClippingNode::init(Node *stencil)
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{
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setStencil(stencil);
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return true;
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}
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void ClippingNode::onEnter()
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{
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#if CC_ENABLE_SCRIPT_BINDING
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if (_scriptType == kScriptTypeJavascript)
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{
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if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))
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return;
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}
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#endif
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Node::onEnter();
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if (_stencil != nullptr)
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{
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_stencil->onEnter();
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}
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else
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{
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CCLOG("ClippingNode warning: _stencil is nil.");
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}
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}
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void ClippingNode::onEnterTransitionDidFinish()
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{
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#if CC_ENABLE_SCRIPT_BINDING
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if (_scriptType == kScriptTypeJavascript)
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{
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if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnterTransitionDidFinish))
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return;
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}
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#endif
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Node::onEnterTransitionDidFinish();
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if (_stencil != nullptr)
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{
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_stencil->onEnterTransitionDidFinish();
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}
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}
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void ClippingNode::onExitTransitionDidStart()
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{
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#if CC_ENABLE_SCRIPT_BINDING
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if (_scriptType == kScriptTypeJavascript)
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{
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if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExitTransitionDidStart))
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return;
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}
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#endif
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if (_stencil != nullptr)
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{
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_stencil->onExitTransitionDidStart();
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}
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Node::onExitTransitionDidStart();
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}
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void ClippingNode::onExit()
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{
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#if CC_ENABLE_SCRIPT_BINDING
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if (_scriptType == kScriptTypeJavascript)
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{
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if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit))
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return;
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}
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#endif
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if (_stencil != nullptr)
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{
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_stencil->onExit();
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}
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Node::onExit();
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}
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void ClippingNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
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{
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if (!_visible || !hasContent())
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return;
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uint32_t flags = processParentFlags(parentTransform, parentFlags);
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// IMPORTANT:
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// To ease the migration to v3.0, we still support the Mat4 stack,
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// but it is deprecated and your code should not rely on it
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Director* director = Director::getInstance();
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CCASSERT(nullptr != director, "Director is null when setting matrix stack");
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
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//Add group command
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_groupCommand.init(_globalZOrder);
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renderer->addCommand(&_groupCommand);
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renderer->pushGroup(_groupCommand.getRenderQueueID());
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_beforeVisitCmd.init(_globalZOrder);
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_beforeVisitCmd.func = CC_CALLBACK_0(StencilStateManager::onBeforeVisit, _stencilStateManager);
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renderer->addCommand(&_beforeVisitCmd);
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auto alphaThreshold = this->getAlphaThreshold();
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if (alphaThreshold < 1)
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{
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#if CC_CLIPPING_NODE_OPENGLES
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// since glAlphaTest do not exists in OES, use a shader that writes
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// pixel only if greater than an alpha threshold
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GLProgram *program = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV);
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GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
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// set our alphaThreshold
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program->use();
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program->setUniformLocationWith1f(alphaValueLocation, alphaThreshold);
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// we need to recursively apply this shader to all the nodes in the stencil node
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// FIXME: we should have a way to apply shader to all nodes without having to do this
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setProgram(_stencil, program);
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#endif
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}
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_stencil->visit(renderer, _modelViewTransform, flags);
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_afterDrawStencilCmd.init(_globalZOrder);
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_afterDrawStencilCmd.func = CC_CALLBACK_0(StencilStateManager::onAfterDrawStencil, _stencilStateManager);
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renderer->addCommand(&_afterDrawStencilCmd);
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int i = 0;
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bool visibleByCamera = isVisitableByVisitingCamera();
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if(!_children.empty())
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{
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sortAllChildren();
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// draw children zOrder < 0
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for( ; i < _children.size(); i++ )
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{
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auto node = _children.at(i);
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if ( node && node->getLocalZOrder() < 0 )
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node->visit(renderer, _modelViewTransform, flags);
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else
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break;
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}
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// self draw
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if (visibleByCamera)
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this->draw(renderer, _modelViewTransform, flags);
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for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
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(*it)->visit(renderer, _modelViewTransform, flags);
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}
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else if (visibleByCamera)
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{
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this->draw(renderer, _modelViewTransform, flags);
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}
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_afterVisitCmd.init(_globalZOrder);
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_afterVisitCmd.func = CC_CALLBACK_0(StencilStateManager::onAfterVisit, _stencilStateManager);
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renderer->addCommand(&_afterVisitCmd);
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renderer->popGroup();
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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}
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void ClippingNode::setCameraMask(unsigned short mask, bool applyChildren)
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{
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Node::setCameraMask(mask, applyChildren);
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if (_stencil)
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_stencil->setCameraMask(mask, applyChildren);
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}
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Node* ClippingNode::getStencil() const
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{
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return _stencil;
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}
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void ClippingNode::setStencil(Node *stencil)
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{
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//early out if the stencil is already set
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if (_stencil == stencil)
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return;
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#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
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auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
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if (sEngine)
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{
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if (_stencil)
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sEngine->releaseScriptObject(this, _stencil);
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if (stencil)
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sEngine->retainScriptObject(this, stencil);
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}
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#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
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//cleanup current stencil
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if(_stencil != nullptr && _stencil->isRunning())
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{
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_stencil->onExitTransitionDidStart();
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_stencil->onExit();
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}
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CC_SAFE_RELEASE_NULL(_stencil);
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//initialise new stencil
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_stencil = stencil;
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CC_SAFE_RETAIN(_stencil);
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if(_stencil != nullptr && this->isRunning())
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{
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_stencil->onEnter();
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if(this->_isTransitionFinished)
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{
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_stencil->onEnterTransitionDidFinish();
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}
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}
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}
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bool ClippingNode::hasContent() const
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{
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return _children.size() > 0;
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}
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GLfloat ClippingNode::getAlphaThreshold() const
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{
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return _stencilStateManager->getAlphaThreshold();
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}
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void ClippingNode::setAlphaThreshold(GLfloat alphaThreshold)
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{
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_stencilStateManager->setAlphaThreshold(alphaThreshold);
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}
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bool ClippingNode::isInverted() const
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{
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return _stencilStateManager->isInverted();
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}
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void ClippingNode::setInverted(bool inverted)
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{
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_stencilStateManager->setInverted(inverted);
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}
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NS_CC_END
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