axmol/cocos/renderer/backend
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
..
metal Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
opengl Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Backend.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Buffer.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
CommandBuffer.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
CommandBuffer.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilState.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilState.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
Device.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
Device.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
DeviceInfo.h 1. Finish ETC2 support on GL renderer backend 2020-08-30 17:58:39 +08:00
Macros.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
PixelBufferDescriptor.h fix ci 2020-09-11 14:45:45 +08:00
Program.cpp fix ProgramState and Program performance (#20189) 2019-10-15 09:40:59 +08:00
Program.h fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
ProgramCache.cpp fix #51 2020-02-12 20:15:09 +08:00
ProgramCache.h v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers. 2019-11-20 18:19:24 +08:00
ProgramState.cpp Clear vector after releaseTextures 2020-08-29 22:00:58 +08:00
ProgramState.h Remove unused comment [skip appveyor][skip travis] 2020-08-29 16:59:15 +08:00
ProgramStateRegistry.cpp fix memory leak for ProgramStateRegistry use 2020-09-08 22:13:10 +08:00
ProgramStateRegistry.h fix memory leak for ProgramStateRegistry use 2020-09-08 22:13:10 +08:00
RenderPassParams.cpp RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderPassParams.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderPipeline.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderTarget.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
ShaderCache.cpp fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
ShaderCache.h add API comments (#19919) 2019-07-16 10:01:23 +08:00
ShaderModule.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
ShaderModule.h fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
Texture.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Texture.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Types.cpp Feature/sprite optimized (#19998) 2019-08-06 09:37:49 +08:00
Types.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
VertexLayout.cpp fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
VertexLayout.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00