mirror of https://github.com/axmolengine/axmol.git
235f09f635
* PixelFormat use table * Correct PixelFormat name to match 'GL_LUMINANCE' * Up * fix cube update texture enum * linux build * Refine ci * fix linux build * Remove unused function, match mtl framebuffer pixel format * readPixels always RGBA format * fix ci for linux * fix linux build * Remove unused functions * fix travis * fix android ci * Update config.json * linux glad * Update CCGLViewImpl-desktop.cpp * fix linux build * Fix linux build * Link issue [skip appveyor][skip travis] * Update CMakeLists.txt * Refine GL enums use * Update test case name [skip appveyor][skip travis] * fix linux link issue * for mtl * fix ci * Tidy pixelformat enums * fix ci * fix rgba8 to abgr4 error * fix ci * fix ci for GLES * Fix linux build, require glibc-2.27+ * Use properly dist for travis [skip appveyor] * fix linux build [skip appveyor] * Update install-deps-linux.sh * Remove unused members for pixel block info, update external to v73 * Sync from compile linux warnings * Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format * metal doesn't support rgb8 (#3) * Update CCTexture2D.cpp * Refine code * Pixel Format Descriptor Table * fix ci * BGR5A1 * Simplfy texture format convert function name * Update * rgba4 match mtl render format * Add note about RGBA4 * Remove unused function * fix osx * Already converted at texture2d * Clearly comment * fixup |
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.. | ||
metal | ||
opengl | ||
Backend.h | ||
Buffer.h | ||
CommandBuffer.cpp | ||
CommandBuffer.h | ||
DepthStencilState.cpp | ||
DepthStencilState.h | ||
Device.cpp | ||
Device.h | ||
DeviceInfo.h | ||
Macros.h | ||
PixelBufferDescriptor.h | ||
Program.cpp | ||
Program.h | ||
ProgramCache.cpp | ||
ProgramCache.h | ||
ProgramState.cpp | ||
ProgramState.h | ||
ProgramStateRegistry.cpp | ||
ProgramStateRegistry.h | ||
RenderPassParams.cpp | ||
RenderPassParams.h | ||
RenderPipeline.h | ||
RenderTarget.h | ||
ShaderCache.cpp | ||
ShaderCache.h | ||
ShaderModule.cpp | ||
ShaderModule.h | ||
Texture.cpp | ||
Texture.h | ||
TextureUtils.cpp | ||
TextureUtils.h | ||
Types.cpp | ||
Types.h | ||
VertexLayout.cpp | ||
VertexLayout.h |