mirror of https://github.com/axmolengine/axmol.git
235f09f635
* PixelFormat use table * Correct PixelFormat name to match 'GL_LUMINANCE' * Up * fix cube update texture enum * linux build * Refine ci * fix linux build * Remove unused function, match mtl framebuffer pixel format * readPixels always RGBA format * fix ci for linux * fix linux build * Remove unused functions * fix travis * fix android ci * Update config.json * linux glad * Update CCGLViewImpl-desktop.cpp * fix linux build * Fix linux build * Link issue [skip appveyor][skip travis] * Update CMakeLists.txt * Refine GL enums use * Update test case name [skip appveyor][skip travis] * fix linux link issue * for mtl * fix ci * Tidy pixelformat enums * fix ci * fix rgba8 to abgr4 error * fix ci * fix ci for GLES * Fix linux build, require glibc-2.27+ * Use properly dist for travis [skip appveyor] * fix linux build [skip appveyor] * Update install-deps-linux.sh * Remove unused members for pixel block info, update external to v73 * Sync from compile linux warnings * Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format * metal doesn't support rgb8 (#3) * Update CCTexture2D.cpp * Refine code * Pixel Format Descriptor Table * fix ci * BGR5A1 * Simplfy texture format convert function name * Update * rgba4 match mtl render format * Add note about RGBA4 * Remove unused function * fix osx * Already converted at texture2d * Clearly comment * fixup |
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.. | ||
BufferGL.cpp | ||
BufferGL.h | ||
CommandBufferGL.cpp | ||
CommandBufferGL.h | ||
DepthStencilStateGL.cpp | ||
DepthStencilStateGL.h | ||
DeviceGL.cpp | ||
DeviceGL.h | ||
DeviceInfoGL.cpp | ||
DeviceInfoGL.h | ||
ProgramGL.cpp | ||
ProgramGL.h | ||
RenderPipelineGL.cpp | ||
RenderPipelineGL.h | ||
RenderTargetGL.cpp | ||
RenderTargetGL.h | ||
ShaderModuleGL.cpp | ||
ShaderModuleGL.h | ||
TextureGL.cpp | ||
TextureGL.h | ||
UtilsGL.cpp | ||
UtilsGL.h |