axmol/cocos/renderer/backend/opengl
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
..
BufferGL.cpp fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
BufferGL.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
CommandBufferGL.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
CommandBufferGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilStateGL.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilStateGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceGL.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
DeviceGL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceInfoGL.cpp Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
DeviceInfoGL.h Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
ProgramGL.cpp Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
ProgramGL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
RenderPipelineGL.cpp Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderPipelineGL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
RenderTargetGL.cpp RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderTargetGL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
ShaderModuleGL.cpp Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
ShaderModuleGL.h add api comments (#19922) 2019-07-17 09:26:15 +08:00
TextureGL.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureGL.h finish gl backend 2020-09-11 01:19:10 +08:00
UtilsGL.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
UtilsGL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00