mirror of https://github.com/axmolengine/axmol.git
212 lines
5.5 KiB
C++
212 lines
5.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2017 Chukong Technologies
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "math/Rect.h"
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#include <algorithm>
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#include <cmath>
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#include "base/ccMacros.h"
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// implementation of Vec2
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NS_CC_BEGIN
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// implementation of Rect
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Rect::Rect()
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{
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setRect(0.0f, 0.0f, 0.0f, 0.0f);
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}
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Rect::Rect(float x, float y, float width, float height)
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{
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setRect(x, y, width, height);
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}
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Rect::Rect(const Vec2& pos, const Vec2& dimension)
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{
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setRect(pos.x, pos.y, dimension.x, dimension.y);
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}
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Rect::Rect(const Rect& other)
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{
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setRect(other.origin.x, other.origin.y, other.size.x, other.size.y);
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}
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Rect& Rect::operator=(const Rect& other)
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{
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setRect(other.origin.x, other.origin.y, other.size.x, other.size.y);
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return *this;
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}
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void Rect::setRect(float x, float y, float width, float height)
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{
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// CGRect can support width<0 or height<0
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// CCASSERT(width >= 0.0f && height >= 0.0f, "width and height of Rect must not less than 0.");
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origin.x = x;
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origin.y = y;
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size.x = width;
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size.y = height;
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}
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bool Rect::equals(const Rect& rect) const
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{
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return (origin.equals(rect.origin) && size.equals(rect.size));
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}
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float Rect::getMaxX() const
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{
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return origin.x + size.x;
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}
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float Rect::getMidX() const
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{
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return origin.x + size.x / 2.0f;
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}
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float Rect::getMinX() const
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{
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return origin.x;
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}
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float Rect::getMaxY() const
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{
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return origin.y + size.y;
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}
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float Rect::getMidY() const
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{
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return origin.y + size.y / 2.0f;
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}
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float Rect::getMinY() const
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{
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return origin.y;
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}
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bool Rect::containsPoint(const Vec2& point) const
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{
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bool bRet = false;
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if (point.x >= getMinX() && point.x <= getMaxX() && point.y >= getMinY() && point.y <= getMaxY())
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{
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bRet = true;
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}
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return bRet;
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}
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bool Rect::intersectsRect(const Rect& rect) const
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{
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return !(getMaxX() < rect.getMinX() || rect.getMaxX() < getMinX() || getMaxY() < rect.getMinY() ||
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rect.getMaxY() < getMinY());
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}
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bool Rect::intersectsCircle(const Vec2& center, float radius) const
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{
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Vec2 rectangleCenter((origin.x + size.x / 2), (origin.y + size.y / 2));
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float w = size.x / 2;
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float h = size.y / 2;
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float dx = std::abs(center.x - rectangleCenter.x);
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float dy = std::abs(center.y - rectangleCenter.y);
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if (dx > (radius + w) || dy > (radius + h))
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{
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return false;
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}
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Vec2 circleDistance(std::abs(center.x - origin.x - w), std::abs(center.y - origin.y - h));
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if (circleDistance.x <= (w))
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{
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return true;
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}
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if (circleDistance.y <= (h))
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{
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return true;
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}
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float cornerDistanceSq = powf(circleDistance.x - w, 2) + powf(circleDistance.y - h, 2);
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return (cornerDistanceSq <= (powf(radius, 2)));
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}
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void Rect::merge(const Rect& rect)
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{
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float minX = std::min(getMinX(), rect.getMinX());
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float minY = std::min(getMinY(), rect.getMinY());
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float maxX = std::max(getMaxX(), rect.getMaxX());
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float maxY = std::max(getMaxY(), rect.getMaxY());
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setRect(minX, minY, maxX - minX, maxY - minY);
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}
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Rect Rect::unionWithRect(const Rect& rect) const
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{
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float thisLeftX = origin.x;
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float thisRightX = origin.x + size.x;
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float thisTopY = origin.y + size.y;
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float thisBottomY = origin.y;
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if (thisRightX < thisLeftX)
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{
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std::swap(thisRightX, thisLeftX); // This rect has negative width
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}
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if (thisTopY < thisBottomY)
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{
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std::swap(thisTopY, thisBottomY); // This rect has negative height
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}
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float otherLeftX = rect.origin.x;
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float otherRightX = rect.origin.x + rect.size.x;
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float otherTopY = rect.origin.y + rect.size.y;
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float otherBottomY = rect.origin.y;
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if (otherRightX < otherLeftX)
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{
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std::swap(otherRightX, otherLeftX); // Other rect has negative width
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}
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if (otherTopY < otherBottomY)
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{
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std::swap(otherTopY, otherBottomY); // Other rect has negative height
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}
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float combinedLeftX = std::min(thisLeftX, otherLeftX);
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float combinedRightX = std::max(thisRightX, otherRightX);
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float combinedTopY = std::max(thisTopY, otherTopY);
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float combinedBottomY = std::min(thisBottomY, otherBottomY);
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return Rect(combinedLeftX, combinedBottomY, combinedRightX - combinedLeftX, combinedTopY - combinedBottomY);
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}
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const Rect Rect::ZERO = Rect(0, 0, 0, 0);
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NS_CC_END
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