mirror of https://github.com/axmolengine/axmol.git
132 lines
5.1 KiB
CMake
132 lines
5.1 KiB
CMake
#
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# The simple ios toolchain file: https://github.com/yasio/yasio/blob/dev/cmake/ios.cmake
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# version: 4.0.5
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#
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# The supported params:
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# PLAT: iOS, tvOS, default: iOS
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# ARCHS: arm64, x86_64, default: arm64
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# DEPLOYMENT_TARGET: default: iOS=11.0, tvOS=15.0, watchOS=8.0
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# SIMULATOR: TRUE, FALSE, UNDEFINED(auto determine by archs)
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# ENABLE_BITCODE: FALSE(default)
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#
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# PLAT
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if(NOT DEFINED PLAT)
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set(PLAT iOS CACHE STRING "" FORCE)
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endif()
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# ARCHS
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if(NOT DEFINED ARCHS)
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set(ARCHS "arm64" CACHE STRING "" FORCE)
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endif()
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# DEPLOYMENT_TARGET
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if(NOT DEFINED DEPLOYMENT_TARGET)
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if (PLAT STREQUAL "iOS")
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if("${ARCHS}" MATCHES ".*armv7.*")
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set(DEPLOYMENT_TARGET "10.0" CACHE STRING "" FORCE)
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else()
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set(DEPLOYMENT_TARGET "11.0" CACHE STRING "" FORCE)
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endif()
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elseif (PLAT STREQUAL "tvOS")
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set(DEPLOYMENT_TARGET "15.0" CACHE STRING "" FORCE)
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elseif (PLAT STREQUAL "watchOS")
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set(DEPLOYMENT_TARGET "8.0" CACHE STRING "" FORCE)
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else()
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message(FATAL_ERROR "PLAT=${PLAT} unsupported!")
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endif()
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endif()
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# SIMULATOR, regards x86_64 as simulator if SIMULATOR not defined
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if((NOT DEFINED SIMULATOR) AND ("${ARCHS}" STREQUAL "x86_64"))
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set(SIMULATOR TRUE CACHE BOOL "" FORCE)
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endif()
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# ENABLE_BITCODE, default OFF, xcode14: Building with bitcode is deprecated. Please update your project and/or target settings to disable bitcode
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if(NOT DEFINED ENABLE_BITCODE)
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set(ENABLE_BITCODE FALSE CACHE BOOL "" FORCE)
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endif()
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# apply params
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set(CMAKE_SYSTEM_NAME ${PLAT} CACHE STRING "")
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set(CMAKE_OSX_ARCHITECTURES ${ARCHS} CACHE STRING "")
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set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET} CACHE STRING "")
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# The best solution for fix try_compile failed with code sign currently
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# since cmake-3.18.2, not required
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# everyting for cmake toolchain config before project(xxx) is better
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set(CMAKE_TRY_COMPILE_PLATFORM_VARIABLES
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${CMAKE_TRY_COMPILE_PLATFORM_VARIABLES}
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"CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED"
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"CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED")
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED NO)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
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# set(CMAKE_BUILD_WITH_INSTALL_RPATH YES)
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# set(CMAKE_INSTALL_RPATH "@executable_path/Frameworks")
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# set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks" ${CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS})
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# Fix compile failed with armv7 deployment target >= 11.0, xcode clang will report follow error
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# clang: error: invalid iOS deployment version '--target=armv7-apple-ios13.6',
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# iOS 10 is the maximum deployment target for 32-bit targets
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# If not defined CMAKE_OSX_DEPLOYMENT_TARGET, cmake will choose latest deployment target
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if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
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set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${CMAKE_OSX_DEPLOYMENT_TARGET} CACHE STRING "")
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endif()
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if(SIMULATOR)
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if (PLAT STREQUAL "iOS")
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set(CMAKE_OSX_SYSROOT "iphonesimulator" CACHE STRING "")
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elseif(PLAT STREQUAL "tvOS")
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set(CMAKE_OSX_SYSROOT "appletvsimulator" CACHE STRING "")
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elseif(PLAT STREQUAL "watchOS")
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set(CMAKE_OSX_SYSROOT "watchsimulator" CACHE STRING "")
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else()
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message(FATAL_ERROR "PLAT=${PLAT} unsupported!")
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endif()
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endif()
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# Since xcode14, the bitcode was marked deprecated, so we disable by default
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if(ENABLE_BITCODE)
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set(CMAKE_XCODE_ATTRIBUTE_BITCODE_GENERATION_MODE "bitcode")
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set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "YES")
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else()
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set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO")
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endif()
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# Set find path mode properly for cross-compiling
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# refer to: https://discourse.cmake.org/t/find-package-stops-working-when-cmake-system-name-ios/4609/6
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH CACHE STRING "")
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH CACHE STRING "")
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH CACHE STRING "")
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# by default, we want find host program only when cross-compiling
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER CACHE STRING "")
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# Sets CMAKE_SYSTEM_PROCESSOR for device and simulator properly
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string(TOLOWER "${CMAKE_OSX_SYSROOT}" lowercase_CMAKE_OSX_SYSROOT)
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if("${lowercase_CMAKE_OSX_SYSROOT}" MATCHES ".*simulator")
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if("${CMAKE_OSX_ARCHITECTURES}" MATCHES "i386")
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set(CMAKE_SYSTEM_PROCESSOR i386)
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elseif("${CMAKE_OSX_ARCHITECTURES}" MATCHES "x86_64")
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set(CMAKE_SYSTEM_PROCESSOR x86_64)
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else() # Since xcode12, default arch for simulator is arm64
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if(${XCODE_VERSION} LESS "12.0.0")
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set(CMAKE_SYSTEM_PROCESSOR x86_64)
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else()
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set(CMAKE_SYSTEM_PROCESSOR arm64)
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endif()
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endif()
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else()
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set(CMAKE_SYSTEM_PROCESSOR arm64)
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endif()
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# This little function lets you set any XCode specific property, refer to: ios.toolchain.cmake
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function(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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if (ARGC LESS 4 OR ARGV3 STREQUAL "All")
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set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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else()
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set(XCODE_RELVERSION ${ARGV3})
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set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION}] "${XCODE_VALUE}")
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endif()
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endfunction()
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