axmol/extensions/ImGui/imgui_impl_ax_android.h

31 lines
1.1 KiB
C

#pragma once
#include "imgui.h"
#include "platform/GLView.h"
struct ANativeWindow;
struct AInputEvent;
typedef void (*ImGuiImplCocos2dxLoadFontFun)(void* userdata);
/// ImGui glfw APIs
IMGUI_IMPL_API bool ImGui_ImplAndroid_InitForAx(ax::GLView* window, bool install_callbacks);
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();
/// ImGui axmol render APIs
IMGUI_IMPL_API void ImGui_ImplAx_Init();
IMGUI_IMPL_API void ImGui_ImplAx_Shutdown();
IMGUI_IMPL_API void ImGui_ImplAx_NewFrame();
IMGUI_IMPL_API void ImGui_ImplAx_RenderDrawData(ImDrawData* draw_data);
IMGUI_IMPL_API void ImGui_ImplAx_RenderPlatform();
// Get FontTexture object ax::Texture2D*
IMGUI_IMPL_API void ImGui_ImplAx_SetCustomFontLoader(ImGuiImplCocos2dxLoadFontFun fun, void* userdata);
IMGUI_IMPL_API void* ImGui_ImplAx_GetFontsTexture();
// Sets Device objects dirty
IMGUI_IMPL_API void ImGui_ImplAx_SetDeviceObjectsDirty();
// Set the required view resolution for the UI
IMGUI_IMPL_API void ImGui_ImplAx_SetViewResolution(float width, float height);