mirror of https://github.com/axmolengine/axmol.git
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
/****************************************************************************
|
|
Copyright (C) 2013 Henry van Merode. All rights reserved.
|
|
Copyright (c) 2015-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
https://axmolengine.github.io/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "PULinearForceAffector.h"
|
|
#include "extensions/Particle3D/PU/PUParticleSystem3D.h"
|
|
|
|
NS_AX_BEGIN
|
|
|
|
//-----------------------------------------------------------------------
|
|
void PULinearForceAffector::preUpdateAffector(float deltaTime)
|
|
{
|
|
// Scale force
|
|
_scaledVector = _forceVector * deltaTime;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PULinearForceAffector::updatePUAffector(PUParticle3D* particle, float /*deltaTime*/)
|
|
{
|
|
// for (auto&& iter : _particleSystem->getParticles())
|
|
{
|
|
// PUParticle3D *particle = iter;
|
|
// Affect the direction and take the specialisation into account
|
|
if (_forceApplication == FA_ADD)
|
|
{
|
|
particle->direction += _scaledVector * calculateAffectSpecialisationFactor(particle);
|
|
}
|
|
else
|
|
{
|
|
particle->direction = (particle->direction + _forceVector) / 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
PULinearForceAffector* PULinearForceAffector::create()
|
|
{
|
|
auto plfa = new PULinearForceAffector();
|
|
plfa->autorelease();
|
|
return plfa;
|
|
}
|
|
|
|
void PULinearForceAffector::copyAttributesTo(PUAffector* affector)
|
|
{
|
|
PUBaseForceAffector::copyAttributesTo(affector);
|
|
}
|
|
|
|
NS_AX_END
|