mirror of https://github.com/axmolengine/axmol.git
111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
#ifndef __GLOADER3D_H__
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#define __GLOADER3D_H__
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#include "cocos2d.h"
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#include "FairyGUIMacros.h"
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#include "GObject.h"
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NS_FGUI_BEGIN
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class GComponent;
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class FUIContainer;
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class GLoader3D : public GObject
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{
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public:
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GLoader3D();
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virtual ~GLoader3D();
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CREATE_FUNC(GLoader3D);
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const std::string& getURL() const { return _url; }
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void setURL(const std::string& value);
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virtual const std::string& getIcon() const override { return _url; }
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virtual void setIcon(const std::string& value) override { setURL(value); }
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ax::TextHAlignment getAlign() const { return _align; }
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void setAlign(ax::TextHAlignment value);
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ax::TextVAlignment getVerticalAlign() const { return _verticalAlign; }
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void setVerticalAlign(ax::TextVAlignment value);
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bool getAutoSize() const { return _autoSize; }
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void setAutoSize(bool value);
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LoaderFillType getFill() const { return _fill; }
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void setFill(LoaderFillType value);
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bool isShrinkOnly() const { return _shrinkOnly; }
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void setShrinkOnly(bool value);
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const ax::Node* getContent() { return _content; }
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void setContent(ax::Node* value);
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ax::Color3B getColor() const;
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void setColor(const ax::Color3B& value);
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bool isPlaying() const { return _playing; }
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void setPlaying(bool value);
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int getFrame() const;
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void setFrame(int value);
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const std::string& getAnimationName() const { return _animationName; }
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void setAnimationName(const std::string& value);
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const std::string& getSkinName() const { return _skinName; }
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void setSkinName(const std::string& value);
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bool getLoop() const { return _loop; }
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void setLoop(bool value);
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virtual ax::Value getProp(ObjectPropID propId) override;
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virtual void setProp(ObjectPropID propId, const ax::Value& value) override;
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protected:
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virtual void handleInit() override;
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virtual void handleSizeChanged() override;
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virtual void handleGrayedChanged() override;
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virtual void setup_beforeAdd(ByteBuffer* buffer, int beginPos) override;
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virtual GObject* hitTest(const ax::Vec2 & worldPoint, const ax::Camera * camera) override;
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virtual void loadExternal();
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virtual void freeExternal(ax::SpriteFrame* spriteFrame);
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void onExternalLoadSuccess(ax::SpriteFrame* spriteFrame);
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void onExternalLoadFailed();
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void onChange();
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void onChangeSpine();
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private:
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void loadContent();
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void loadFromPackage();
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void clearContent();
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void updateLayout();
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void setErrorState();
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void clearErrorState();
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std::string _url;
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ax::TextHAlignment _align;
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ax::TextVAlignment _verticalAlign;
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bool _autoSize;
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LoaderFillType _fill;
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bool _shrinkOnly;
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bool _updatingLayout;
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PackageItem* _contentItem;
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bool _playing;
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int _frame;
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bool _loop;
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std::string _animationName;
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std::string _skinName;
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ax::Color3B _color;
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FUIContainer* _container;
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ax::Node* _content;
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};
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NS_FGUI_END
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#endif
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