axmol/cocos/2d/renderer
James Chen 8f5970ef90 issue #2171: Don’t ‘using namespace std;’ in header file. 2013-12-17 15:32:24 +08:00
..
CCNewDrawNode.cpp ProgressTimer works OK 2013-12-06 17:42:16 -08:00
CCNewDrawNode.h Layercolor uses the new API 2013-12-06 17:59:34 -08:00
CCNewLabelAtlas.cpp Merge branch 'develop' into newRenderer 2013-12-05 22:24:41 -08:00
CCNewLabelAtlas.h Merge branch 'develop' into newRenderer 2013-12-05 22:24:41 -08:00
CCNewParticleSystemQuad.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewParticleSystemQuad.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewRenderTexture.cpp Merge branch 'develop' into newRenderer 2013-12-05 11:47:46 -08:00
CCNewRenderTexture.h Convert RenderTexture to use RenderCommands 2013-12-04 11:54:57 -08:00
CCNewSprite.cpp Migration to Mat4x4 2013-12-09 17:32:51 -08:00
CCNewSprite.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewSpriteBatchNode.cpp Merge branch 'develop' into newRenderer 2013-12-05 22:24:41 -08:00
CCNewSpriteBatchNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewTextureAtlas.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewTextureAtlas.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CustomCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
CustomCommand.h issue #2171: Don’t ‘using namespace std;’ in header file. 2013-12-17 15:32:24 +08:00
Frustum.cpp issue #2171: [New Renderer] Fixing compilation errors for Android. 2013-12-17 14:18:41 +08:00
Frustum.h issue #2171: [New Renderer] Fixing compilation errors for Android. 2013-12-17 14:18:41 +08:00
GroupCommand.cpp 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
GroupCommand.h issue #2171: Don’t ‘using namespace std;’ in header file. 2013-12-17 15:32:24 +08:00
MaterialManager.cpp issue #2171: Don’t ‘using namespace std;’ in header file. 2013-12-17 15:32:24 +08:00
MaterialManager.h issue #2171: Don’t ‘using namespace std;’ in header file. 2013-12-17 15:32:24 +08:00
NewClippingNode.cpp Merge branch 'develop' into newRenderer 2013-12-05 11:47:46 -08:00
NewClippingNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
QuadCommand.cpp Fix a hack in CCLabelAtlas for vertice color, add TODO for quad command 2013-12-06 11:41:24 -08:00
QuadCommand.h issue #2171: [New Renderer] Fixing compilation errors for Android. 2013-12-17 14:18:41 +08:00
RenderCommand.cpp Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
RenderCommand.h 1. protected render command construction/destruction function. 2013-12-03 14:08:47 +08:00
RenderCommandPool.h use block allocation for commands 2013-12-04 10:39:34 +08:00
RenderMaterial.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
RenderMaterial.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Renderer.cpp issue #2171: [New Renderer] Fixing compilation errors for Android. 2013-12-17 14:18:41 +08:00
Renderer.h issue #2171: Don’t ‘using namespace std;’ in header file. 2013-12-17 15:32:24 +08:00