mirror of https://github.com/axmolengine/axmol.git
83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
//
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// Created by NiTe Luo on 11/11/13.
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//
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#include "CCNewSpriteBatchNode.h"
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#include "CCDirector.h"
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#include "CCShaderCache.h"
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#include "CCTextureCache.h"
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#include "CCSprite.h"
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#include "CCNewSprite.h"
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#include "QuadCommand.h"
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#include "Renderer.h"
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NS_CC_BEGIN
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NewSpriteBatchNode *NewSpriteBatchNode::createWithTexture(Texture2D *tex, int capacity)
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{
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NewSpriteBatchNode* batchNode = new NewSpriteBatchNode();
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batchNode->initWithTexture(tex, capacity);
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batchNode->autorelease();
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return batchNode;
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}
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NewSpriteBatchNode *NewSpriteBatchNode::create(const char *fileImage, long capacity)
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{
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NewSpriteBatchNode* batchNode = new NewSpriteBatchNode();
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batchNode->initWithFile(fileImage, capacity);
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batchNode->autorelease();
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return batchNode;
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}
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NewSpriteBatchNode::NewSpriteBatchNode()
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:SpriteBatchNode()
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{
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}
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NewSpriteBatchNode::~NewSpriteBatchNode()
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{
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}
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bool NewSpriteBatchNode::init()
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{
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Texture2D* texture = new Texture2D();
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texture->autorelease();
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return this->initWithTexture(texture, 0);
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}
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void NewSpriteBatchNode::draw()
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{
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// Optimization: Fast Dispatch
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if( _textureAtlas->getTotalQuads() == 0 )
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{
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return;
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}
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for(const auto &child: _children)
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child->updateTransform();
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// arrayMakeObjectsPerformSelector(_children, updateTransform, NewSprite*);
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auto shader = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
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kmMat4 mv;
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kmGLGetMatrix(KM_GL_MODELVIEW, &mv);
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QuadCommand* cmd = QuadCommand::getCommandPool().generateCommand();
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cmd->init(0,
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_vertexZ,
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_textureAtlas->getTexture()->getName(),
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shader,
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_blendFunc,
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_textureAtlas->getQuads(),
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_textureAtlas->getTotalQuads(),
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mv);
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Renderer::getInstance()->addCommand(cmd);
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}
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NS_CC_END |