mirror of https://github.com/axmolengine/axmol.git
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
//
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// Created by NiTe Luo on 11/11/13.
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//
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#include "CCNewTextureAtlas.h"
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#include "CCTexture2D.h"
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#include "CCDirector.h"
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#include "Renderer.h"
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#include "QuadCommand.h"
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NS_CC_BEGIN
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NewTextureAtlas::NewTextureAtlas()
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:TextureAtlas()
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{
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}
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NewTextureAtlas::~NewTextureAtlas()
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{
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}
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NewTextureAtlas *NewTextureAtlas::create(const char *file, long capacity)
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{
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NewTextureAtlas * textureAtlas = new NewTextureAtlas();
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if(textureAtlas && textureAtlas->initWithFile(file, capacity))
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{
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textureAtlas->autorelease();
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return textureAtlas;
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}
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CC_SAFE_DELETE(textureAtlas);
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return NULL;
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}
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NewTextureAtlas *NewTextureAtlas::createWithTexture(Texture2D *texture, long capacity)
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{
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NewTextureAtlas * textureAtlas = new NewTextureAtlas();
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if (textureAtlas && textureAtlas->initWithTexture(texture, capacity))
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{
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textureAtlas->autorelease();
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return textureAtlas;
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}
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CC_SAFE_DELETE(textureAtlas);
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return NULL;
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}
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void NewTextureAtlas::drawNumberOfQuads(long numberOfQuads, long start)
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{
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// updateTransform();
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// QuadCommand* renderCommand = new QuadCommand(0, 0,_texture->getName(), _shaderProgram, _blendFunc, _quad);
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//
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// Renderer::getInstance()->addCommand(renderCommand);
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}
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NS_CC_END
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