axmol/cocos2dx/shaders/ccShader_PositionTexture_fr...

14 lines
925 B
C

" \n\
#ifdef GL_ES \n\
precision lowp float; \n\
#endif \n\
\n\
varying vec2 v_texCoord; \n\
uniform sampler2D u_texture; \n\
\n\
void main() \n\
{ \n\
gl_FragColor = texture2D(u_texture, v_texCoord); \n\
} \n\
";