axmol/cocos/scripting/js-bindings/script/extension/jsb_cocos2d_extension.js

244 lines
8.2 KiB
JavaScript

/*
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/**
* @type {Object}
* @name jsb.AssetsManager
* jsb.AssetsManager is the native AssetsManager for your game resources or scripts.
* please refer to this document to know how to use it: http://www.cocos2d-x.org/docs/manual/framework/html5/v3/assets-manager/en
* Only available in JSB
*/
jsb.AssetsManager = cc.AssetsManager;
delete cc.AssetsManager;
/**
* @type {Object}
* @name jsb.EventListenerAssetsManager
* jsb.EventListenerAssetsManager is the native event listener for AssetsManager.
* please refer to this document to know how to use it: http://www.cocos2d-x.org/docs/manual/framework/html5/v3/assets-manager/en
* Only available in JSB
*/
jsb.EventListenerAssetsManager = cc.EventListenerAssetsManager;
delete cc.EventListenerAssetsManager;
/**
* @type {Object}
* @name jsb.EventAssetsManager
* jsb.EventAssetsManager is the native event for AssetsManager.
* please refer to this document to know how to use it: http://www.cocos2d-x.org/docs/manual/framework/html5/v3/assets-manager/en
* Only available in JSB
*/
jsb.EventAssetsManager = cc.EventAssetsManager;
delete cc.EventAssetsManager;
// move from jsb_cocos2d
//start------------------------------
cc.ControlButton.extend = cc.Class.extend;
cc.ControlColourPicker.extend = cc.Class.extend;
cc.ControlPotentiometer.extend = cc.Class.extend;
cc.ControlSlider.extend = cc.Class.extend;
cc.ControlStepper.extend = cc.Class.extend;
cc.ControlSwitch.extend = cc.Class.extend;
//end------------------------------
//
// cocos2d constants
//
// This helper file should be required after jsb_cocos2d.js
//
var cc = cc || {};
cc.SCROLLVIEW_DIRECTION_NONE = -1;
cc.SCROLLVIEW_DIRECTION_HORIZONTAL = 0;
cc.SCROLLVIEW_DIRECTION_VERTICAL = 1;
cc.SCROLLVIEW_DIRECTION_BOTH = 2;
cc.TABLEVIEW_FILL_TOPDOWN = 0;
cc.TABLEVIEW_FILL_BOTTOMUP = 1;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_DEFAULT = 0;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_DONE = 1;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_SEND = 2;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_SEARCH = 3;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_GO = 4;
/**
* The EditBox::InputMode defines the type of text that the user is allowed * to enter.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_ANY = 0;
/**
* The user is allowed to enter an e-mail address.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_EMAILADDR = 1;
/**
* The user is allowed to enter an integer value.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_NUMERIC = 2;
/**
* The user is allowed to enter a phone number.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_PHONENUMBER = 3;
/**
* The user is allowed to enter a URL.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_URL = 4;
/**
* The user is allowed to enter a real number value.
* This extends kEditBoxInputModeNumeric by allowing a decimal point.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_DECIMAL = 5;
/**
* The user is allowed to enter any text, except for line breaks.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_SINGLELINE = 6;
/**
* Indicates that the text entered is confidential data that should be
* obscured whenever possible. This implies EDIT_BOX_INPUT_FLAG_SENSITIVE.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_PASSWORD = 0;
/**
* Indicates that the text entered is sensitive data that the
* implementation must never store into a dictionary or table for use
* in predictive, auto-completing, or other accelerated input schemes.
* A credit card number is an example of sensitive data.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_SENSITIVE = 1;
/**
* This flag is a hint to the implementation that during text editing,
* the initial letter of each word should be capitalized.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_WORD = 2;
/**
* This flag is a hint to the implementation that during text editing,
* the initial letter of each sentence should be capitalized.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_SENTENCE = 3;
/**
* Capitalize all characters automatically.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_ALL_CHARACTERS = 4;
cc.CONTROL_EVENT_TOTAL_NUMBER = 9;
cc.CONTROL_EVENT_TOUCH_DOWN = 1 << 0; // A touch-down event in the control.
cc.CONTROL_EVENT_TOUCH_DRAG_INSIDE = 1 << 1; // An event where a finger is dragged inside the bounds of the control.
cc.CONTROL_EVENT_TOUCH_DRAG_OUTSIDE = 1 << 2; // An event where a finger is dragged just outside the bounds of the control.
cc.CONTROL_EVENT_TOUCH_DRAG_ENTER = 1 << 3; // An event where a finger is dragged into the bounds of the control.
cc.CONTROL_EVENT_TOUCH_DRAG_EXIT = 1 << 4; // An event where a finger is dragged from within a control to outside its bounds.
cc.CONTROL_EVENT_TOUCH_UP_INSIDE = 1 << 5; // A touch-up event in the control where the finger is inside the bounds of the control.
cc.CONTROL_EVENT_TOUCH_UP_OUTSIDE = 1 << 6; // A touch-up event in the control where the finger is outside the bounds of the control.
cc.CONTROL_EVENT_TOUCH_CANCEL = 1 << 7; // A system event canceling the current touches for the control.
cc.CONTROL_EVENT_VALUECHANGED = 1 << 8; // A touch dragging or otherwise manipulating a control; causing it to emit a series of different values.
cc.CONTROL_STATE_NORMAL = 1 << 0; // The normal; or default state of a control梩hat is; enabled but neither selected nor highlighted.
cc.CONTROL_STATE_HIGHLIGHTED = 1 << 1; // Highlighted state of a control. A control enters this state when a touch down; drag inside or drag enter is performed. You can retrieve and set this value through the highlighted property.
cc.CONTROL_STATE_DISABLED = 1 << 2; // Disabled state of a control. This state indicates that the control is currently disabled. You can retrieve and set this value through the enabled property.
cc.CONTROL_STATE_SELECTED = 1 << 3; // Selected state of a control. This state indicates that the control is currently selected. You can retrieve and set this value through the selected property.
cc.CONTROL_STATE_INITIAL = 1 << 3;
cc.CONTROL_ZOOM_ACTION_TAG = 0xCCCB0001; //CCControlButton.js
cc.CONTROL_STEPPER_PARTMINUS = 0; //CCControlStepper.js
cc.CONTROL_STEPPER_PARTPLUS = 1;
cc.CONTROL_STEPPER_PARTNONE = 2;
cc.CONTROL_STEPPER_LABELCOLOR_ENABLED = cc.color(55, 55, 55);
cc.CONTROL_STEPPER_LABELCOLOR_DISABLED = cc.color(147, 147, 147);
cc.CONTROL_STEPPER_LABELFONT = "CourierNewPSMT";
cc.AUTOREPEAT_DELTATIME = 0.15;
cc.AUTOREPEAT_INCREASETIME_INCREMENT = 12;
jsb.EventAssetsManager.ERROR_NO_LOCAL_MANIFEST = 0;
jsb.EventAssetsManager.ERROR_DOWNLOAD_MANIFEST = 1;
jsb.EventAssetsManager.ERROR_PARSE_MANIFEST = 2;
jsb.EventAssetsManager.NEW_VERSION_FOUND = 3;
jsb.EventAssetsManager.ALREADY_UP_TO_DATE = 4;
jsb.EventAssetsManager.UPDATE_PROGRESSION = 5;
jsb.EventAssetsManager.ASSET_UPDATED = 6;
jsb.EventAssetsManager.ERROR_UPDATING = 7;
jsb.EventAssetsManager.UPDATE_FINISHED = 8;
jsb.EventAssetsManager.UPDATE_FAILED = 9;
jsb.EventAssetsManager.ERROR_DECOMPRESS = 10;
cc.ScrollView.extend = cc.Class.extend;
cc.TableView.extend = cc.Class.extend;
cc.TableViewCell.extend = cc.Class.extend;