mirror of https://github.com/axmolengine/axmol.git
160 lines
4.7 KiB
C++
160 lines
4.7 KiB
C++
/*
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* Copyright (c) 2012 Pierre-David Bélanger
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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2013-2014 Chukong Technologies Inc.
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*
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* http://www.cocos2d-x.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#ifndef __MISCNODE_CCCLIPPING_NODE_H__
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#define __MISCNODE_CCCLIPPING_NODE_H__
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#include "2d/CCNode.h"
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#include "CCGL.h"
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#include "renderer/CCGroupCommand.h"
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#include "renderer/CCCustomCommand.h"
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NS_CC_BEGIN
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/** ClippingNode is a subclass of Node.
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It draws its content (childs) clipped using a stencil.
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The stencil is an other Node that will not be drawn.
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The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold).
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*/
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class CC_DLL ClippingNode : public Node
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{
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public:
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/** Creates and initializes a clipping node without a stencil.
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*/
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static ClippingNode* create();
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/** Creates and initializes a clipping node with an other node as its stencil.
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The stencil node will be retained.
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*/
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static ClippingNode* create(Node *stencil);
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/** The Node to use as a stencil to do the clipping.
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The stencil node will be retained.
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This default to nil.
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*/
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Node* getStencil() const;
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void setStencil(Node *stencil);
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/** The alpha threshold.
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The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold.
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Should be a float between 0 and 1.
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This default to 1 (so alpha test is disabled).
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*/
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GLfloat getAlphaThreshold() const;
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void setAlphaThreshold(GLfloat alphaThreshold);
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/** Inverted. If this is set to true,
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the stencil is inverted, so the content is drawn where the stencil is NOT drawn.
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This default to false.
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*/
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bool isInverted() const;
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void setInverted(bool inverted);
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// Overrides
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onEnter() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onEnterTransitionDidFinish() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onExitTransitionDidStart() override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onExit() override;
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virtual void visit(Renderer *renderer, const Matrix &parentTransform, bool parentTransformUpdated) override;
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CC_CONSTRUCTOR_ACCESS:
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ClippingNode();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ClippingNode();
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/** Initializes a clipping node without a stencil.
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*/
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virtual bool init();
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/** Initializes a clipping node with an other node as its stencil.
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The stencil node will be retained, and its parent will be set to this clipping node.
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*/
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virtual bool init(Node *stencil);
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protected:
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/**draw fullscreen quad to clear stencil bits
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*/
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void drawFullScreenQuadClearStencil();
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Node* _stencil;
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GLfloat _alphaThreshold;
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bool _inverted;
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//renderData and callback
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void onBeforeVisit();
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void onAfterDrawStencil();
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void onAfterVisit();
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GLboolean _currentStencilEnabled;
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GLuint _currentStencilWriteMask;
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GLenum _currentStencilFunc;
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GLint _currentStencilRef;
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GLuint _currentStencilValueMask;
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GLenum _currentStencilFail;
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GLenum _currentStencilPassDepthFail;
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GLenum _currentStencilPassDepthPass;
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GLboolean _currentDepthWriteMask;
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GLboolean _currentAlphaTestEnabled;
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GLenum _currentAlphaTestFunc;
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GLclampf _currentAlphaTestRef;
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GLint _mask_layer_le;
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GroupCommand _groupCommand;
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CustomCommand _beforeVisitCmd;
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CustomCommand _afterDrawStencilCmd;
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CustomCommand _afterVisitCmd;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ClippingNode);
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};
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NS_CC_END
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#endif // __MISCNODE_CCCLIPPING_NODE_H__
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