mirror of https://github.com/axmolengine/axmol.git
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
#include "AppDelegate.h"
|
|
#include "HelloWorldScene.h"
|
|
|
|
USING_NS_CC;
|
|
|
|
AppDelegate::AppDelegate() {
|
|
|
|
}
|
|
|
|
AppDelegate::~AppDelegate()
|
|
{
|
|
}
|
|
|
|
bool AppDelegate::applicationDidFinishLaunching() {
|
|
// initialize director
|
|
CCDirector *pDirector = CCDirector::sharedDirector();
|
|
|
|
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
|
|
|
|
TargetPlatform target = getTargetPlatform();
|
|
|
|
if (target == kTargetIpad)
|
|
{
|
|
// ipad
|
|
|
|
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphonehd");
|
|
|
|
// don't enable retina because we don't have ipad hd resource
|
|
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder);
|
|
}
|
|
else if (target == kTargetIphone)
|
|
{
|
|
// iphone
|
|
|
|
// try to enable retina on device
|
|
// notice: passby CCDirecor::enableRetinaDisplay()
|
|
if (true == CCEGLView::sharedOpenGLView()->enableRetina())
|
|
{
|
|
// iphone hd
|
|
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphonehd");
|
|
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder);
|
|
}
|
|
else
|
|
{
|
|
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphone");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// android, windows, blackberry, linux or mac
|
|
// use 960*640 resources as design resolution size
|
|
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphonehd");
|
|
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionNoBorder);
|
|
}
|
|
|
|
// turn on display FPS
|
|
pDirector->setDisplayStats(true);
|
|
|
|
// set FPS. the default value is 1.0/60 if you don't call this
|
|
pDirector->setAnimationInterval(1.0 / 60);
|
|
|
|
// create a scene. it's an autorelease object
|
|
CCScene *pScene = HelloWorld::scene();
|
|
|
|
// run
|
|
pDirector->runWithScene(pScene);
|
|
|
|
return true;
|
|
}
|
|
|
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
|
void AppDelegate::applicationDidEnterBackground() {
|
|
CCDirector::sharedDirector()->stopAnimation();
|
|
|
|
// if you use SimpleAudioEngine, it must be pause
|
|
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
|
}
|
|
|
|
// this function will be called when the app is active again
|
|
void AppDelegate::applicationWillEnterForeground() {
|
|
CCDirector::sharedDirector()->startAnimation();
|
|
|
|
// if you use SimpleAudioEngine, it must resume here
|
|
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
|
}
|