mirror of https://github.com/axmolengine/axmol.git
531 lines
15 KiB
C++
531 lines
15 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2018-2020 HALX99.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "AudioEngineImpl"
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#include "platform/CCPlatformConfig.h"
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#include "audio/include/AudioEngineImpl.h"
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#ifdef OPENAL_PLAIN_INCLUDES
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#include "alc.h"
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#include "alext.h"
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#else
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#include "AL/alc.h"
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#include "AL/alext.h"
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#endif
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#include "audio/include/AudioEngine.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include "platform/CCFileUtils.h"
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#include "audio/include/AudioDecoderManager.h"
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#include "audio/include/AudioPlayer.h"
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using namespace cocos2d;
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static ALCdevice *s_ALDevice = nullptr;
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static ALCcontext *s_ALContext = nullptr;
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AudioEngineImpl::AudioEngineImpl()
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: _lazyInitLoop(true)
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, _currentAudioID(0)
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, _scheduler(nullptr)
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{
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}
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AudioEngineImpl::~AudioEngineImpl()
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{
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if (_scheduler != nullptr)
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{
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_scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
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}
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if (s_ALContext) {
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alDeleteSources(MAX_AUDIOINSTANCES, _alSources);
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_audioCaches.clear();
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(s_ALContext);
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s_ALContext = nullptr;
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}
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if (s_ALDevice) {
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alcCloseDevice(s_ALDevice);
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s_ALDevice = nullptr;
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}
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AudioDecoderManager::destroy();
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}
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bool AudioEngineImpl::init()
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{
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bool ret = false;
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do{
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s_ALDevice = alcOpenDevice(nullptr);
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if (s_ALDevice) {
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alGetError();
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s_ALContext = alcCreateContext(s_ALDevice, nullptr);
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alcMakeContextCurrent(s_ALContext);
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alGenSources(MAX_AUDIOINSTANCES, _alSources);
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auto alError = alGetError();
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if(alError != AL_NO_ERROR)
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{
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ALOGE("%s:generating sources failed! error = %x\n", __FUNCTION__, alError);
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break;
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}
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for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
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_unusedSourcesPool.push(_alSources[i]);
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}
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_scheduler = Director::getInstance()->getScheduler();
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ret = AudioDecoderManager::init();
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ALOGI("OpenAL was initialized successfully!");
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}
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}while (false);
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return ret;
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}
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AudioCache* AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool)> callback)
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{
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AudioCache* audioCache = nullptr;
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auto it = _audioCaches.find(filePath);
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if (it == _audioCaches.end()) {
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audioCache = &_audioCaches[filePath];
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audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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unsigned int cacheId = audioCache->_id;
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auto isCacheDestroyed = audioCache->_isDestroyed;
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AudioEngine::addTask([audioCache, cacheId, isCacheDestroyed](){
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if (*isCacheDestroyed)
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{
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ALOGV("AudioCache (id=%u) was destroyed, no need to launch readDataTask.", cacheId);
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audioCache->setSkipReadDataTask(true);
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return;
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}
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audioCache->readDataTask(cacheId);
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});
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}
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else {
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audioCache = &it->second;
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}
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if (audioCache && callback)
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{
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audioCache->addLoadCallback(callback);
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}
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return audioCache;
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}
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AUDIO_ID AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
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{
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if (s_ALDevice == nullptr) {
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return AudioEngine::INVALID_AUDIO_ID;
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}
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ALuint alSource = findValidSource();
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if (alSource == AL_INVALID)
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{
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return AudioEngine::INVALID_AUDIO_ID;
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}
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auto player = new (std::nothrow) AudioPlayer;
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if (player == nullptr) {
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return AudioEngine::INVALID_AUDIO_ID;
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}
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player->_alSource = alSource;
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player->_loop = loop;
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player->_volume = volume;
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auto audioCache = preload(filePath, nullptr);
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if (audioCache == nullptr) {
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delete player;
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return AudioEngine::INVALID_AUDIO_ID;
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}
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player->setCache(audioCache);
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_threadMutex.lock();
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_audioPlayers.emplace(++_currentAudioID, player);
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_threadMutex.unlock();
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audioCache->addPlayCallback(std::bind(&AudioEngineImpl::_play2d,this,audioCache,_currentAudioID));
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if (_lazyInitLoop) {
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_lazyInitLoop = false;
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_scheduler->schedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this, 0.05f, false);
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}
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return _currentAudioID;
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}
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void AudioEngineImpl::_play2d(AudioCache *cache, AUDIO_ID audioID)
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{
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto iter = _audioPlayers.find(audioID);
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if (iter == _audioPlayers.end())
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return;
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auto player = iter->second;
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//Note: It maybe in sub thread or main thread :(
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if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY)
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{
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if (player->play2d()) {
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_scheduler->performFunctionInCocosThread([audioID](){
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if (AudioEngine::_audioIDInfoMap.find(audioID) != AudioEngine::_audioIDInfoMap.end()) {
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AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
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}
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});
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}
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}
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else
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{
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ALOGD("AudioEngineImpl::_play2d, cache was destroyed or not ready!");
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player->_removeByAudioEngine = true;
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}
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}
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ALuint AudioEngineImpl::findValidSource()
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{
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ALuint sourceId = AL_INVALID;
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if (!_unusedSourcesPool.empty())
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{
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sourceId = _unusedSourcesPool.front();
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_unusedSourcesPool.pop();
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}
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return sourceId;
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}
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void AudioEngineImpl::setVolume(AUDIO_ID audioID,float volume)
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{
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto iter = _audioPlayers.find(audioID);
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if(iter == _audioPlayers.end())
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return;
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auto player = iter->second;
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lck.unlock();
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player->_volume = volume;
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if (player->_ready) {
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alSourcef(player->_alSource, AL_GAIN, volume);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
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}
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}
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}
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void AudioEngineImpl::setLoop(AUDIO_ID audioID, bool loop)
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{
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto iter = _audioPlayers.find(audioID);
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if(iter == _audioPlayers.end())
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return;
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auto player = iter->second;
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lck.unlock();
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if (player->_ready) {
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if (player->_streamingSource) {
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player->setLoop(loop);
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} else {
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if (loop) {
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alSourcei(player->_alSource, AL_LOOPING, AL_TRUE);
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} else {
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alSourcei(player->_alSource, AL_LOOPING, AL_FALSE);
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}
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
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}
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}
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}
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else {
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player->_loop = loop;
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}
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}
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bool AudioEngineImpl::pause(AUDIO_ID audioID)
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{
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto iter = _audioPlayers.find(audioID);
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if(iter == _audioPlayers.end())
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return false;
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auto player = iter->second;
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lck.unlock();
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bool ret = true;
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alSourcePause(player->_alSource);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ret = false;
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ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x\n", __FUNCTION__, audioID, error);
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}
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return ret;
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}
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bool AudioEngineImpl::resume(AUDIO_ID audioID)
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{
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bool ret = true;
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto iter = _audioPlayers.find(audioID);
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if(iter == _audioPlayers.end())
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return false;
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auto player = iter->second;
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lck.unlock();
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alSourcePlay(player->_alSource);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ret = false;
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ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x\n", __FUNCTION__, audioID, error);
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}
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return ret;
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}
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void AudioEngineImpl::stop(AUDIO_ID audioID)
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{
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto iter = _audioPlayers.find(audioID);
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if(iter == _audioPlayers.end())
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return;
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auto player = iter->second;
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player->destroy();
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// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
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_updateLocked(0.0f);
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}
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void AudioEngineImpl::stopAll()
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{
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std::lock_guard<std::recursive_mutex> lck(_threadMutex);
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for(auto&& player : _audioPlayers)
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{
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player.second->destroy();
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}
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//Note: Don't set the flag to false here, it should be set in 'update' function.
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// Otherwise, the state got from alSourceState may be wrong
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// for(int index = 0; index < MAX_AUDIOINSTANCES; ++index)
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// {
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// _alSourceUsed[_alSources[index]] = false;
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// }
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// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
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_updateLocked(0.0f);
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}
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float AudioEngineImpl::getDuration(AUDIO_ID audioID)
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{
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std::lock_guard<std::recursive_mutex> lck(_threadMutex);
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auto it = _audioPlayers.find(audioID);
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if (it != _audioPlayers.end()) {
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auto player = it->second;
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if (player->_ready) {
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return player->_audioCache->_duration;
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}
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}
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return AudioEngine::TIME_UNKNOWN;
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}
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float AudioEngineImpl::getCurrentTime(AUDIO_ID audioID)
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{
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto it = _audioPlayers.find(audioID);
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if (it == _audioPlayers.end())
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return 0.0f;
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float ret = 0.0f;
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auto player = it->second;
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if (player->_ready) {
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if (player->_streamingSource) {
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ret = player->getTime();
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}
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else {
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alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ALOGE("%s, audio id:" AUDIO_ID_PRID ",error code:%x", __FUNCTION__, audioID, error);
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}
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}
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}
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return ret;
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}
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bool AudioEngineImpl::setCurrentTime(AUDIO_ID audioID, float time)
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{
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bool ret = false;
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto iter = _audioPlayers.find(audioID);
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if(iter == _audioPlayers.end())
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return false;
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auto player = iter->second;
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do {
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if (!player->_ready) {
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break;
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}
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if (player->_streamingSource) {
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ret = player->setTime(time);
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break;
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}
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else {
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if (player->_audioCache->_framesRead != player->_audioCache->_totalFrames &&
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(time * player->_audioCache->_sampleRate) > player->_audioCache->_framesRead) {
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ALOGE("%s: audio id = " AUDIO_ID_PRID, __FUNCTION__, audioID);
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break;
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}
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alSourcef(player->_alSource, AL_SEC_OFFSET, time);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
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}
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ret = true;
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}
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} while (0);
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return ret;
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}
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void AudioEngineImpl::setFinishCallback(AUDIO_ID audioID, const std::function<void (AUDIO_ID, const std::string &)> &callback)
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{
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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auto iter = _audioPlayers.find(audioID);
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if(iter == _audioPlayers.end())
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return;
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auto player = iter->second;
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lck.unlock();
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player->_finishCallbak = callback;
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}
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void AudioEngineImpl::update(float dt)
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{
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std::unique_lock<std::recursive_mutex> lck(_threadMutex);
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_updateLocked(dt);
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}
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void AudioEngineImpl::_updateLocked(float dt)
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{
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AUDIO_ID audioID;
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AudioPlayer* player;
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ALuint alSource;
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// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
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for (auto it = _audioPlayers.begin(); it != _audioPlayers.end(); ) {
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audioID = it->first;
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player = it->second;
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alSource = player->_alSource;
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if (player->_removeByAudioEngine)
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{
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AudioEngine::remove(audioID);
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it = _audioPlayers.erase(it);
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delete player;
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_unusedSourcesPool.push(alSource);
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}
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else if (player->_ready && player->isFinished()) {
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std::string filePath;
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if (player->_finishCallbak) {
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auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
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filePath = audioInfo.filePath;
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}
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AudioEngine::remove(audioID);
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it = _audioPlayers.erase(it);
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if (player->_finishCallbak) {
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/// ###IMPORTANT: don't call immidiately, because at callback, user-end may play a new audio
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/// cause _audioPlayers' iterator goan to invalid.
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_finishCallbacks.push_back([finishCallback = std::move(player->_finishCallbak), audioID, filePath = std::move(filePath)](){
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finishCallback(audioID, filePath); // FIXME: callback will delay 50ms
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});
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}
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// clear cache when audio player finsihed properly
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player->setCache(nullptr);
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delete player;
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_unusedSourcesPool.push(alSource);
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}
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else{
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++it;
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}
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}
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if(_audioPlayers.empty()) {
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_lazyInitLoop = true;
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_scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
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}
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if (!_finishCallbacks.empty()) {
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for (auto& finishCallback : _finishCallbacks)
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finishCallback();
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_finishCallbacks.clear();
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}
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}
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void AudioEngineImpl::uncache(const std::string &filePath)
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{
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_audioCaches.erase(filePath);
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}
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void AudioEngineImpl::uncacheAll()
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{
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// prevent player hold invalid AudioCache* pointer, since all audio caches purged
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for (auto& player : _audioPlayers)
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player.second->setCache(nullptr);
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_audioCaches.clear();
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}
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