mirror of https://github.com/axmolengine/axmol.git
c37af4c38e
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id 2. Material works, not check all cpp-tests, but some 2d/3d material works fine 3. Shader load/cache API improvements. 4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted. 5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated. 6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName with xxhash64, if register succed, user can load it by progId with `loadProgram` 7. Add API ProgramManager::loadProgram for loading builtin by progType or loding a custom program by id 8. Add API ProgramManager::loadProgram to load program by vsName, fsName immediately without register as CUSTOM_PROGRAM 9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with programType or programId explicit. 10. Migrate material load logic |
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.. | ||
android | ||
apple | ||
desktop | ||
ios | ||
linux | ||
mac | ||
win32 | ||
winrt | ||
Application.h | ||
ApplicationProtocol.h | ||
CMakeLists.txt | ||
Common.h | ||
Device.h | ||
FileStream.cpp | ||
FileStream.h | ||
FileUtils.cpp | ||
FileUtils.h | ||
GL.h | ||
GLView.cpp | ||
GLView.h | ||
Image.cpp | ||
Image.h | ||
PlatformConfig.h | ||
PlatformDefine.h | ||
PlatformMacros.h | ||
PosixFileStream.cpp | ||
PosixFileStream.h | ||
SAXParser.cpp | ||
SAXParser.h | ||
StdC.h |