mirror of https://github.com/axmolengine/axmol.git
165 lines
6.6 KiB
Markdown
165 lines
6.6 KiB
Markdown
# engine-x
|
||
[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x)
|
||
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x)
|
||
|
||
This is another more radical fork of cocos2d-x game engine, use opanal for all platforms, single texture multi gpu texture handler, c++17...
|
||
|
||
The readme of cocos2d-x v4: https://github.com/simdsoft/engine-x/blob/master/README.ccv4.md
|
||
|
||
|
||
### Goals summary:
|
||
1. C++17
|
||
2. forcus on native game dev only
|
||
3. Remove unnecessary sources
|
||
4. Fix bugs ASAP
|
||
5. Review PR ASAP
|
||
6. If you have any other excellent goals, welcome
|
||
7. Excellent PRs from any guys are welcome, I will review & merge ASAP
|
||
|
||
### preprocessors notes:
|
||
|
||
```txt
|
||
CC_STATIC
|
||
|
||
_USRDLL
|
||
_USEGUIDLL
|
||
_USREXDLL
|
||
_EXPORT_DLL_
|
||
|
||
_USRSTUDIODLL
|
||
_USRSTUDIOPDLL
|
||
```
|
||
|
||
### Refactor core & extensions libs
|
||
- [ ] engine-x-core.dll(node tree, multi-renderer-backends, filesystem, audio, platform spec, and other):
|
||
- [x] 1. Refactor audio engine, OpenAL for all platforms.
|
||
- [x] 2. Remove SimpleAudio
|
||
- [ ] 3. Remove offthread file operation
|
||
- [x] 4. Remove getSutiableFOpen, avoid reduce performance, there is another better solution for support: ```just doesn't convert path to utf-8 in FileUtils manually implementation```
|
||
- [x] 5. Refactor CCDownloader, curl for all platforms, don't use scheduler to retrive progress info, make it more reuseable
|
||
- [ ] 7. Refactor engine-x-3rd, all compile as vs2019 MSVC 19.22.27905.0
|
||
- [x] 8. minizip-1.2.0
|
||
- [x] 9. ccMessageBox
|
||
- [x] 10. BMP support with stb_image
|
||
- [x] 11. Remove unused libuv
|
||
- [ ] 12. Reorder child support
|
||
- [x] 13. Remove tinyxml2 dep, use pugixml instead
|
||
- [x] 14. Use xsxml for SAX parser only
|
||
- [x] 15. Multi meta textures v1.0
|
||
- [x] 16. ProgramStateRegistry
|
||
- [ ] 17. Optimize CCFileUtils
|
||
- [ ] 18. ANGLE support.
|
||
- [x] 19. Use curl for HttpClient all platforms
|
||
- [ ] 20. AES encrypt system
|
||
- [x] 21. Remove xxtea
|
||
- [x] 22. Remove rapidxml dep
|
||
- [x] 23. fix etc1 alpha test case, content size incorrect
|
||
- [ ] 24. Since we use fully c++11 feature which the compiler must support u8 prefix, so remove getSuitableFopen, you should always add u8 prefix at program when your path contains non ascii charactors.
|
||
- [x] 25. ASTC 4x4, 8x8 support for all platforms.
|
||
- [x] 26. Refine backend sources.
|
||
- [x] 27. Refactor UserDefault based on file mapping with aes-cfb encrypt support.
|
||
- [x] 28. Fix OpenGL error 0x501 when load incorrect & unused shader.
|
||
- [x] 29. Fix OpenGL error 0x501 when use compressd texture on device, caused by backend TextureGL: initWithZeros
|
||
- [ ] XX1. Cache ProgramState or use object_pool
|
||
- [ ] XX2. Remove socket.io websockets, use yasio for socket connection solution
|
||
- [ ] XX3. Fully streaming play for all media file: .mp4, .mp3, .ogg, .wav
|
||
- [ ] XX4. Streaming load for .ttf with freetype2
|
||
- [x] XX5. Remove CCB(already removed in v4)
|
||
- [ ] XX6. Sync 3rd bin
|
||
- [ ] XX7. Purely offthread load texture, use shared gl context
|
||
- [ ] XX8. Use git submodule to manage 3rd libs.
|
||
|
||
- [ ] Upgrade 3rd stubs to latest stable edition for all platforms
|
||
- [ ] zlib to 1.2.11
|
||
|
||
--------------------------------------------------------------------------
|
||
- [ ] engine-x.ui.dll: The original v3-ui framework may remove in the future
|
||
- [ ] engine-x.ext.lib: old GUI ui(could be remove), physics-nodes, pu3d
|
||
- [ ] engine-x.dragonbones.lib
|
||
- [ ] engine-x.ccs20.dll: x-studio
|
||
- [ ] engine-x.ccs21.dll: x-studio
|
||
- [ ] engine-x.xs.dll: x-studio
|
||
- [ ] engine-x.spine.lib
|
||
----------------------------------------------------------------------------
|
||
- [ ] engine-x-lua.lib:
|
||
- [x] Lua53 compat
|
||
- [ ] make lua test works well
|
||
- [ ] Remvoe luasocket, use yasio for socket connection solution
|
||
---------------------------------------------------------------------------
|
||
!!! Custom APK support, don't compress .mp4, .mp3, .ogg, .wav, .ttf
|
||
---------------------------------------------------------------------------
|
||
!!!! future of future:
|
||
- [ ] Use sol2 for binding framework instead tolua++
|
||
- [ ] Use bgfx for multi renderer backend support
|
||
|
||
|
||
|
||
### 快速开始
|
||
#### windows
|
||
安装CMake,要求3.6以上<br>
|
||
根据安装的 Visual Studio 版本,执行下面的命令,解决方案就生成在 build 目录下了。<br>
|
||
打开cpp-tests.sln,编译运行。<br>
|
||
```
|
||
cd engine-x\tests\cpp-tests
|
||
cmake -S .\ -B .\build -G “Visual Studio 14 2015 Win32”
|
||
or
|
||
cmake -S .\ -B .\build -G “Visual Studio 16 2019” -A Win32
|
||
```
|
||
|
||
#### android
|
||
安装 Android Studio (推荐3.5.3),打开 SDKManager,安装下列工具。<br>
|
||
打开project,目录在engine-x\tests\cpp-tests\proj.android<br>
|
||
等待Gradle sync完成后,Build APKs,安装运行<br>
|
||
```
|
||
LLDB 推荐3.1
|
||
CMake 推荐 3.10.2
|
||
NDK 推荐 20.1
|
||
```
|
||
|
||
如果报缺少Ninja, 从https://github.com/ninja-build/ninja/releases下载, 拷贝Ninja.exe到Cmake的bin目录即可
|
||
|
||
#### ios
|
||
确保最新版xcode已安装
|
||
安装brew: ```/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"```
|
||
brew安装完成后,确保如下工具安装:
|
||
```sh
|
||
brew update
|
||
brew install git
|
||
brew install cmake
|
||
brew install autoconf
|
||
brew install automake
|
||
brew install libtool
|
||
```
|
||
执行如下命令确保cmake能成功生成xcode工程:
|
||
```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
|
||
生成xcode工程, 进入engine-x根目录执行如下命令:
|
||
```sh
|
||
mkdir build
|
||
cd build
|
||
cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator
|
||
# for simulator64
|
||
# cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=SIMULATOR64 -DENABLE_ARC=0 -DENABLE_BITCODE=0
|
||
# for (armv7, armv7s, arm64)
|
||
# cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS -DENABLE_ARC=0 -DENABLE_BITCODE=0
|
||
# for device 64
|
||
# cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS64 -DENABLE_ARC=0 -DENABLE_BITCODE=0
|
||
```
|
||
之后就可以用xcode打开, 选择cpp-tests编译运行,其他targets目前均无法编译或运行
|
||
|
||
### QQ交流群
|
||
|
||
点击链接加入群聊【engine-x交流群】:https://jq.qq.com/?_wv=1027&k=nvNmzOIY
|
||
|
||
FAQ
|
||
|
||
Q1: -lnsl -lsocket -lrt找不到
|
||
A1: 删除
|
||
|
||
Q2:
|
||
Showing Recent Messages
|
||
: Targeted OS version does not support use of thread local variables in __ZN12_GLOBAL__N_19ThreadCtxD1Ev for architecture x86_64
|
||
|
||
A2: 修改iOS Deploymement Target to iOS 9.3
|
||
|
||
Q3: _programState inherited from Node should care about managment.
|