axmol/cocos/editor-support/cocostudio/ActionTimeline/CSLoader.h

204 lines
8.6 KiB
C++

/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __cocos2d_libs__CSLoader__
#define __cocos2d_libs__CSLoader__
#include "cocostudio/DictionaryHelper.h"
#include "cocostudio/CocosStudioExport.h"
#include "cocos2d.h"
namespace protocolbuffers
{
class NodeTree;
class WidgetOptions;
class SpriteOptions;
class ProjectNodeOptions;
class ParticleSystemOptions;
class TMXTiledMapOptions;
class ComponentOptions;
class ComAudioOptions;
}
namespace tinyxml2
{
class XMLElement;
}
namespace cocostudio
{
class ComAudio;
}
namespace cocostudio
{
namespace timeline
{
class ActionTimeline;
}
}
NS_CC_BEGIN
class CC_STUDIO_DLL CSLoader
{
public:
static CSLoader* getInstance();
static void destroyInstance();
CSLoader();
void purge();
void init();
static cocos2d::Node* createNode(const std::string& filename);
static cocostudio::timeline::ActionTimeline* createTimeline(const std::string& filename);
cocos2d::Node* createNodeFromJson(const std::string& filename);
cocos2d::Node* loadNodeWithFile(const std::string& fileName);
cocos2d::Node* loadNodeWithContent(const std::string& content);
void setRecordJsonPath(bool record) { _recordJsonPath = record; }
bool isRecordJsonPath() const { return _recordJsonPath; }
void setJsonPath(std::string jsonPath) { _jsonPath = jsonPath; }
std::string getJsonPath() const { return _jsonPath; }
cocos2d::Node* createNodeFromProtocolBuffers(const std::string& filename);
cocos2d::Node* nodeFromProtocolBuffersFile(const std::string& fileName);
cocos2d::Node* nodeFromProtocolBuffers(const protocolbuffers::NodeTree& nodetree);
void setRecordProtocolBuffersPath(bool record) { _recordProtocolBuffersPath = record; }
bool isRecordProtocolBuffersPath() const { return _recordProtocolBuffersPath; }
void setProtocolBuffersPath(std::string protocolBuffersPath) { _protocolBuffersPath = protocolBuffersPath; }
std::string getProtocolBuffersPath() const { return _protocolBuffersPath; }
cocos2d::Node* createNodeFromXML(const std::string& filename);
cocos2d::Node* nodeFromXMLFile(const std::string& fileName);
cocos2d::Node* nodeFromXML(const tinyxml2::XMLElement* objectData,
const std::string& classType);
void setRecordXMLPath(bool record) { _recordXMLPath = record; }
bool isRecordXMLPath() const { return _recordXMLPath; }
void setXMLPath(std::string xmlPath) { _xmlPath = xmlPath; }
std::string getXMLPath() const { return _xmlPath; }
protected:
cocos2d::Node* loadNode(const rapidjson::Value& json);
void locateNodeWithMulresPosition(cocos2d::Node* node, const rapidjson::Value& json);
void initNode(cocos2d::Node* node, const rapidjson::Value& json);
// load nodes
cocos2d::Node* loadSimpleNode(const rapidjson::Value& json);
cocos2d::Node* loadSubGraph (const rapidjson::Value& json);
cocos2d::Node* loadSprite (const rapidjson::Value& json);
cocos2d::Node* loadParticle (const rapidjson::Value& json);
cocos2d::Node* loadTMXTiledMap(const rapidjson::Value& json);
// load gui
cocos2d::Node* loadWidget(const rapidjson::Value& json);
// load component
cocos2d::Component* loadComponent(const rapidjson::Value& json);
cocos2d::Component* loadComAudio(const rapidjson::Value& json);
void setPropsForNodeFromProtocolBuffers(cocos2d::Node* node, const protocolbuffers::WidgetOptions& nodeOptions);
void setPropsForSingleNodeFromProtocolBuffers(cocos2d::Node* node, const protocolbuffers::WidgetOptions& nodeOptions);
void setPropsForSpriteFromProtocolBuffers(cocos2d::Node* node,
const protocolbuffers::SpriteOptions& spriteOptions,
const protocolbuffers::WidgetOptions& nodeOptions);
cocos2d::Node* createParticleFromProtocolBuffers(const protocolbuffers::ParticleSystemOptions& particleSystemOptions,
const protocolbuffers::WidgetOptions& nodeOptions);
cocos2d::Node* createTMXTiledMapFromProtocolBuffers(const protocolbuffers::TMXTiledMapOptions& tmxTiledMapOptions,
const protocolbuffers::WidgetOptions& nodeOptions);
void setPropsForProjectNodeFromProtocolBuffers(cocos2d::Node* node,
const protocolbuffers::ProjectNodeOptions& projectNodeOptions,
const protocolbuffers::WidgetOptions& nodeOptions);
void setPropsForSimpleAudioFromProtocolBuffers(cocos2d::Node* node, const protocolbuffers::WidgetOptions& nodeOptions);
cocos2d::Component* createComponentFromProtocolBuffers(const protocolbuffers::ComponentOptions& componentOptions);
void setPropsForComponentFromProtocolBuffers(cocos2d::Component* component, const protocolbuffers::ComponentOptions& componentOptions);
void setPropsForComAudioFromProtocolBuffers(cocos2d::Component* component,
const protocolbuffers::ComAudioOptions& comAudioOptions);
void setPropsForNodeFromXML(cocos2d::Node* node,
const tinyxml2::XMLElement* nodeObjectData);
void setPropsForSingleNodeFromXML(cocos2d::Node* node,
const tinyxml2::XMLElement* nodeObjectData);
void setPropsForSpriteFromXML(cocos2d::Node* node,
const tinyxml2::XMLElement* spriteObjectData);
cocos2d::Node* createParticleFromXML(const tinyxml2::XMLElement* particleObjectData);
cocos2d::Node* createTMXTiledMapFromXML(const tinyxml2::XMLElement* tmxTiledMapObjectData);
void setPropsForProjectNodeFromXML(cocos2d::Node* node,
const tinyxml2::XMLElement* projectNodeObjectData);
void setPropsForSimpleAudioFromXML(cocos2d::Node* node,
const tinyxml2::XMLElement* simpleAudioObjectData);
cocos2d::Component* createComponentFromXML(const tinyxml2::XMLElement* componentObjectData,
const std::string& componentType);
void setPropsForComponentFromXML(cocos2d::Component* component,
const tinyxml2::XMLElement* componentObjectData);
void setPropsForComAudioFromXML(cocos2d::Component* component,
const tinyxml2::XMLElement* comAudioObjectData);
bool isWidget(const std::string& type);
bool isCustomWidget(const std::string& type);
std::string getGUIClassName(const std::string &name);
std::string getWidgetReaderClassName(cocos2d::ui::Widget *widget);
typedef std::function<cocos2d::Node*(const rapidjson::Value& json)> NodeCreateFunc;
typedef std::pair<std::string, NodeCreateFunc> Pair;
std::unordered_map<std::string, NodeCreateFunc> _funcs;
typedef std::function<cocos2d::Component*(const rapidjson::Value& json)> ComponentCreateFunc;
typedef std::pair<std::string, ComponentCreateFunc> ComponentPair;
std::unordered_map<std::string, ComponentCreateFunc> _componentFuncs;
bool _recordJsonPath;
std::string _jsonPath;
bool _recordProtocolBuffersPath;
std::string _protocolBuffersPath;
bool _recordXMLPath;
std::string _xmlPath;
std::string _monoCocos2dxVersion;
};
NS_CC_END
#endif /* defined(__cocos2d_libs__CSLoader__) */