mirror of https://github.com/axmolengine/axmol.git
122 lines
3.6 KiB
C++
122 lines
3.6 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
Copyright (c) 2021 Bytedance Inc.
|
|
|
|
https://adxe.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "AppDelegate.h"
|
|
#include "scripting/lua-bindings/manual/CCLuaEngine.h"
|
|
#include "cocos2d.h"
|
|
#include "scripting/lua-bindings/manual/lua_module_register.h"
|
|
|
|
#define USE_AUDIO_ENGINE 1
|
|
|
|
#if USE_AUDIO_ENGINE
|
|
#include "audio/include/AudioEngine.h"
|
|
#endif
|
|
|
|
USING_NS_CC;
|
|
using namespace std;
|
|
|
|
AppDelegate::AppDelegate()
|
|
{
|
|
}
|
|
|
|
AppDelegate::~AppDelegate()
|
|
{
|
|
#if USE_AUDIO_ENGINE
|
|
AudioEngine::end();
|
|
#endif
|
|
|
|
#if (COCOS2D_DEBUG > 0) && (CC_CODE_IDE_DEBUG_SUPPORT > 0)
|
|
// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
|
|
RuntimeEngine::getInstance()->end();
|
|
#endif
|
|
|
|
}
|
|
|
|
// if you want a different context, modify the value of glContextAttrs
|
|
// it will affect all platforms
|
|
void AppDelegate::initGLContextAttrs()
|
|
{
|
|
// set OpenGL context attributes: red,green,blue,alpha,depth,stencil,multisamplesCount
|
|
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8, 0 };
|
|
|
|
GLView::setGLContextAttrs(glContextAttrs);
|
|
}
|
|
|
|
// if you want to use the package manager to install more packages,
|
|
// don't modify or remove this function
|
|
static int register_all_packages()
|
|
{
|
|
return 0; //flag for packages manager
|
|
}
|
|
|
|
bool AppDelegate::applicationDidFinishLaunching()
|
|
{
|
|
// set default FPS
|
|
Director::getInstance()->setAnimationInterval(1.0 / 60.0f);
|
|
|
|
// register lua module
|
|
auto engine = LuaEngine::getInstance();
|
|
ScriptEngineManager::getInstance()->setScriptEngine(engine);
|
|
lua_State* L = engine->getLuaStack()->getLuaState();
|
|
lua_module_register(L);
|
|
|
|
register_all_packages();
|
|
|
|
LuaStack* stack = engine->getLuaStack();
|
|
|
|
//register custom function
|
|
//LuaStack* stack = engine->getLuaStack();
|
|
//register_custom_function(stack->getLuaState());
|
|
|
|
FileUtils::getInstance()->addSearchPath("src");
|
|
FileUtils::getInstance()->addSearchPath("res");
|
|
if (engine->executeScriptFile("main.lua"))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
|
|
void AppDelegate::applicationDidEnterBackground()
|
|
{
|
|
Director::getInstance()->stopAnimation();
|
|
|
|
#if USE_AUDIO_ENGINE
|
|
AudioEngine::pauseAll();
|
|
#endif
|
|
}
|
|
|
|
// this function will be called when the app is active again
|
|
void AppDelegate::applicationWillEnterForeground()
|
|
{
|
|
Director::getInstance()->startAnimation();
|
|
|
|
#if USE_AUDIO_ENGINE
|
|
AudioEngine::resumeAll();
|
|
#endif
|
|
}
|