mirror of https://github.com/axmolengine/axmol.git
372 lines
13 KiB
Plaintext
372 lines
13 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCController.h"
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#include "base/CCPlatformConfig.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#include "CCGamepad.h"
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#include "CCControllerDirectionPad.h"
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#include "CCControllerButtonInput.h"
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#include "CCControllerAxisInput.h"
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#include "CCControllerThumbstick.h"
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#include "ccMacros.h"
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#include "CCEventDispatcher.h"
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#include "CCEventController.h"
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#include "CCEventListenerController.h"
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#include "CCDirector.h"
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#import <GameController/GameController.h>
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@interface GCControllerConnectionEventHandler : NSObject
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typedef void (^GCControllerConnectionBlock)(GCController* controller);
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@property (copy) GCControllerConnectionBlock _connectionBlock;
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typedef void (^GCControllerDisconnectionBlock)(GCController* controller);
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@property (copy) GCControllerDisconnectionBlock _disconnectionBlock;
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+(GCControllerConnectionEventHandler*) getInstance;
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+(void) destroyInstance;
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@end
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@implementation GCControllerConnectionEventHandler
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static GCControllerConnectionEventHandler* __instance = nil;
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+(GCControllerConnectionEventHandler*) getInstance {
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if (__instance == nil)
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{
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__instance = [[GCControllerConnectionEventHandler alloc] init];
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}
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return __instance;
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}
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+(void) destroyInstance {
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if (__instance)
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{
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[__instance release];
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__instance = nil;
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}
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}
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-(void) observerConnection: (GCControllerConnectionBlock) connectBlock disconnection: (GCControllerDisconnectionBlock) disconnectBlock {
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self._connectionBlock = connectBlock;
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self._disconnectionBlock = disconnectBlock;
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(onControllerConnected:) name:GCControllerDidConnectNotification object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(onControllerDisconnected:) name:GCControllerDidDisconnectNotification object:nil];
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}
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-(void)dealloc {
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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[super dealloc];
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}
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-(void) onControllerConnected :(NSNotification *)connectedNotification {
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GCController *controller =(GCController *)[connectedNotification object];
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self._connectionBlock(controller);
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}
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-(void) onControllerDisconnected :(NSNotification *)connectedNotification {
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GCController *controller =(GCController *)[connectedNotification object];
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self._disconnectionBlock(controller);
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}
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@end
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NS_CC_BEGIN
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#define sendEventButton(dstID, srcID) \
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dstID->setPressed(srcID.isPressed); \
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dstID->setValue(srcID.value); \
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dstID->setAnalog(srcID.isAnalog); \
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EventController evt(EventController::ControllerEventType::BUTTON_STATUS_CHANGED, _gamepad->_controller, dstID); \
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
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#define sendEventAxis(dstID, srcID) \
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\
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dstID->setValue(srcID.value); \
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dstID->setAnalog(srcID.isAnalog); \
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\
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EventController evt(EventController::ControllerEventType::AXIS_STATUS_CHANGED, _gamepad->_controller, dstID); \
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
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class ControllerImpl
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{
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public:
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ControllerImpl(Controller* controller)
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: _controller(controller)
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, _gcController(nil)
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, _lazyRegisterListener(true)
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{
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}
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~ControllerImpl()
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{
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}
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Controller* _controller;
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GCController* _gcController;
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bool _lazyRegisterListener;
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};
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std::vector<Controller*> Controller::_controllers;
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const std::vector<Controller*>& Controller::getControllers()
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{
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return _controllers;
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}
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void Controller::startDiscoveryController()
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{
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[GCController startWirelessControllerDiscoveryWithCompletionHandler: nil];
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[[GCControllerConnectionEventHandler getInstance] observerConnection: ^(GCController* gcController) {
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auto controller = new Controller();
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controller->_impl->_gcController = gcController;
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gcController.controllerPausedHandler = ^(GCController* gcCon){
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auto iter = std::find_if(_controllers.begin(), _controllers.end(), [gcCon](Controller* c){ return c->_impl->_gcController == gcCon; });
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CCASSERT(iter != _controllers.end(), "Could not find the controller");
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auto button = (*iter)->getGamepad()->getButtonPause();
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button->setPressed(true);
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EventController evt(EventController::ControllerEventType::BUTTON_STATUS_CHANGED, (*iter), button);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
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// Reset the pause button status to unpressed.
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button->setPressed(false);
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};
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_controllers.push_back(controller);
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EventController evt(EventController::ControllerEventType::CONNECTION, controller, true);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
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} disconnection: ^(GCController* gcController) {
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auto iter = std::find_if(_controllers.begin(), _controllers.end(), [gcController](Controller* c){ return c->_impl->_gcController == gcController; });
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CCASSERT(iter != _controllers.end(), "Could not find the controller");
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EventController evt(EventController::ControllerEventType::CONNECTION, *iter, false);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&evt);
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delete (*iter);
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_controllers.erase(iter);
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}];
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}
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void Controller::stopDiscoveryController()
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{
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[GCController stopWirelessControllerDiscovery];
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}
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Controller::Controller()
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{
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_playerIndex = PLAYER_INDEX_UNSET;
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_gamepad = new Gamepad();
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_gamepad->_controller = this;
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_impl = new ControllerImpl(this);
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}
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Controller::~Controller()
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{
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CC_SAFE_DELETE(_impl);
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CC_SAFE_DELETE(_gamepad);
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}
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const std::string& Controller::getVendorName()
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{
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if (_vendorName.empty())
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{
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_vendorName = [_impl->_gcController.vendorName UTF8String];
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}
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return _vendorName;
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}
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bool Controller::isConnected() const
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{
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return _impl->_gcController.isAttachedToDevice == YES;
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}
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int Controller::getPlayerIndex() const
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{
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return _playerIndex;
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}
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void Controller::setPlayerIndex(int playerIndex)
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{
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_playerIndex = playerIndex;
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}
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Gamepad* Controller::getGamepad() const
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{
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if (_impl->_gcController == nil)
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return nullptr;
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if(_impl->_gcController.gamepad == nil && _impl->_gcController.extendedGamepad == nil)
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{
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CCASSERT(false, "No gamepad was found!");
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}
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else if (_impl->_lazyRegisterListener)
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{
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_impl->_lazyRegisterListener = false;
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if (_impl->_gcController.extendedGamepad != nil)
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{
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_impl->_gcController.extendedGamepad.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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sendEventButton(_gamepad->getDirectionPad()->getUp(), button);
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};
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_impl->_gcController.extendedGamepad.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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sendEventButton(_gamepad->getDirectionPad()->getDown(), button);
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};
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_impl->_gcController.extendedGamepad.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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sendEventButton(_gamepad->getDirectionPad()->getLeft(), button);
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};
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_impl->_gcController.extendedGamepad.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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sendEventButton(_gamepad->getDirectionPad()->getRight(), button);
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};
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_impl->_gcController.extendedGamepad.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
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sendEventAxis(_gamepad->getLeftThumbstick()->getAxisX(), axis);
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};
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_impl->_gcController.extendedGamepad.leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
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sendEventAxis(_gamepad->getLeftThumbstick()->getAxisY(), axis);
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};
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_impl->_gcController.extendedGamepad.rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
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sendEventAxis(_gamepad->getRightThumbstick()->getAxisX(), axis);
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};
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_impl->_gcController.extendedGamepad.rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value){
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sendEventAxis(_gamepad->getRightThumbstick()->getAxisY(), axis);
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};
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_impl->_gcController.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element){
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if (element == gamepad.buttonA)
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{
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sendEventButton(_gamepad->getButtonA(), gamepad.buttonA);
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}
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else if (element == gamepad.buttonB)
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{
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sendEventButton(_gamepad->getButtonB(), gamepad.buttonB);
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}
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else if (element == gamepad.buttonX)
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{
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sendEventButton(_gamepad->getButtonX(), gamepad.buttonX);
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}
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else if (element == gamepad.buttonY)
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{
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sendEventButton(_gamepad->getButtonY(), gamepad.buttonY);
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}
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else if (element == gamepad.leftShoulder)
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{
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sendEventButton(_gamepad->getLeftShoulder(), gamepad.leftShoulder);
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}
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else if (element == gamepad.rightShoulder)
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{
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sendEventButton(_gamepad->getRightShoulder(), gamepad.rightShoulder);
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}
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else if (element == gamepad.leftTrigger)
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{
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sendEventButton(_gamepad->getLeftTrigger(), gamepad.leftTrigger);
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}
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else if (element == gamepad.rightTrigger)
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{
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sendEventButton(_gamepad->getRightTrigger(), gamepad.rightTrigger);
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}
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};
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}
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else
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{
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_impl->_gcController.gamepad.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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sendEventButton(_gamepad->getDirectionPad()->getUp(), button);
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};
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_impl->_gcController.gamepad.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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sendEventButton(_gamepad->getDirectionPad()->getDown(), button);
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};
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_impl->_gcController.gamepad.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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sendEventButton(_gamepad->getDirectionPad()->getLeft(), button);
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};
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_impl->_gcController.gamepad.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed){
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sendEventButton(_gamepad->getDirectionPad()->getRight(), button);
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};
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_impl->_gcController.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element){
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if (element == gamepad.buttonA)
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{
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sendEventButton(_gamepad->getButtonA(), gamepad.buttonA);
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}
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else if (element == gamepad.buttonB)
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{
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sendEventButton(_gamepad->getButtonB(), gamepad.buttonB);
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}
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else if (element == gamepad.buttonX)
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{
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sendEventButton(_gamepad->getButtonX(), gamepad.buttonX);
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}
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else if (element == gamepad.buttonY)
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{
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sendEventButton(_gamepad->getButtonY(), gamepad.buttonY);
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}
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else if (element == gamepad.leftShoulder)
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{
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sendEventButton(_gamepad->getLeftShoulder(), gamepad.leftShoulder);
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}
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else if (element == gamepad.rightShoulder)
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{
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sendEventButton(_gamepad->getRightShoulder(), gamepad.rightShoulder);
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}
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};
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}
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}
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return _gamepad;
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}
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NS_CC_END
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#endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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