mirror of https://github.com/axmolengine/axmol.git
50 lines
3.4 KiB
Markdown
50 lines
3.4 KiB
Markdown
# The axmol CMake options
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## The options for axmol engine
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- AX_BUILD_TESTS: whether build test porojects: cpp-tests, lua-tests, fairygui-tests, default: `TRUE`
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- AX_ENABLE_XXX for core feature:
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- AX_ENABLE_MSEDGE_WEBVIEW2: whether enable msedge webview2, default: `TRUE`
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- AX_ENABLE_MFMEDIA: whether enable microsoft media foundation for windows video player support, default: `TRUE`
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- AX_ENABLE_VLC_MEDIA: whether enable libvlc media, default: `TRUE on Linux`, `FALSE on Windows`, not support other platforms
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- AX_USE_XXX:
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- AX_USE_ALSOFT: whether use openal-soft for all platforms
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- Apple platform: Use openal-soft instead system deprecated: `OpenAL.framework`
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- Other platforms: Always use openal-soft even this option not enabled
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- AX_USE_LUAJIT: whether use luajit, default: `FALSE`, use plainlua
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- AX_ENABLE_EXT_XXX for extensions
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- AX_ENABLE_EXT_GUI: the traditional GUI extension, default: `TRUE`
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- AX_ENABLE_EXT_ASSETMANAGER: the assetmanager extension, default: `TRUE`
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- AX_ENABLE_EXT_PARTICLE3D: the particle3d extension, default: `TRUE`
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- AX_ENABLE_EXT_PHYSICS_NODE: the physics_node extension, default: `TRUE`
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- AX_ENABLE_EXT_SPINE: the spine extension, default: `TRUE`
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- AX_ENABLE_EXT_DRAGONBONES: the dragonbones extension: `TRUE`
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- AX_ENABLE_EXT_COCOSTUDIO: the cocosstudio extension for load .csb: `TRUE`
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- AX_ENABLE_EXT_FAIRYGUI: the fairygui extension, default: `TRUE`
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- AX_ENABLE_EXT_IMGUI: the imgui extension, support macos,win,linux,android, default: `TRUE`
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- AX_ENABLE_EXT_INSPECTOR: the imgui inspector extension, support macos,win,linux,android, default: `TRUE`
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- AX_ENABLE_EXT_SDFGEN: the SDF atlas generator, default: `TRUE`
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- AX_ENABLE_EXT_LIVE2D: the live2d extension, default: `FALSE`
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- AX_ENABLE_EXT_EFFEKSEER: the effekseer extension, default: `FALSE`
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- AX_ENABLE_EXT_JSONDEFAULT: the UserDefault based on json, default: `FALSE`
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- AX_ENABLE_EXT_LUA: the lua extension, default: `TRUE`
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- AX_WITH_XXX: usually user don't need care it
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- AX_VS_DEPLOYMENT_TARGET: specify windows store deploy target, default: `10.0.17763.0`
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- AX_USE_COMPAT_GL: whether use compat gl as renderer backend, default: win32: `TRUE`, others: `FALSE`
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- win32: whether use ANGLE GLES backend
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- osx: whether use OpenGL instead Metal backend
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- ios/tvos: whether use GLES instead Metal backend
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- AX_ISA_LEVEL: specifiy SIMD Instructions Acceleration Level: 0~4, 0: disabled, 1: SSE2, 2: SSE4.1/NEON, 3: SSE4.2, 4: AVX2, default: 2
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- AX_GLES_PROFILE: specify GLES profile version for GLES backend, valid value `200`, `300`
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- AX_WASM_THREADS: specify wasm thread count, valid value: number: `>=0` , string: must be: `auto` or `navigator.hardwareConcurrency`(default),
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- number: explicit set thread count, `0` means disable wasm thread support
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- string:
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- `navigator.hardwareConcurrency`: will be emitted in the JS code which will use the number of cores the browser reports
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- `auto`: Use cmake to detect host processor count
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default is: `navigator.hardwareConcurrency`
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- AX_WASM_SHELL_FILE: specify the wasm shell file, by default use `${_AX_ROOT}/core/platform/wasm/shell_minimal.html`
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- AX_WASM_ENABLE_DEVTOOLS: whether enable web devtools aka `pause`, `resume`, `step` buttons in webpage, default: `TRUE`
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## The options for axmol apps
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- AX_PREBUILT_DIR: specify the prebuilt dir (relative to `AX_ROOT`), it's very useful for fast linking apps with prebuilt engine libs
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