mirror of https://github.com/axmolengine/axmol.git
286 lines
12 KiB
CMake
286 lines
12 KiB
CMake
include(AXPlatform)
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ax_check_archs()
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if(NOT CMAKE_GENERATOR MATCHES "Ninja")
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set(BUILD_CONFIG_DIR "\$\(Configuration\)/")
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else()
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set(BUILD_CONFIG_DIR "")
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endif()
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function(ax_link_cxx_prebuilt APP_NAME AX_ROOT_DIR AX_PREBUILT_DIR)
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# stupid: exclude CMAKE_CXX_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG to avoid cmake generate
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# .vcxproj with incorrect debug msvc runtime, should be /MDd but got /MD
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set(GLSLCC_OUT_DIR_PROJ "${GLSLCC_OUT_DIR}")
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load_cache("${AX_ROOT_DIR}/${AX_PREBUILT_DIR}" EXCLUDE thirdparty_LIB_DEPENDS CMAKE_CXX_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG)
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set(GLSLCC_OUT_DIR_ENGINE ${GLSLCC_OUT_DIR})
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set(GLSLCC_OUT_DIR "${GLSLCC_OUT_DIR_PROJ}" CACHE STRING "" FORCE)
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unset(GLSLCC_OUT_DIR_PROJ)
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message(STATUS "AX_ENABLE_MSEDGE_WEBVIEW2=${AX_ENABLE_MSEDGE_WEBVIEW2}")
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message(STATUS "AX_ENABLE_MFMEDIA=${AX_ENABLE_MFMEDIA}")
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message(STATUS "AX_ENABLE_EXT_IMGUI=${AX_ENABLE_EXT_IMGUI}")
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message(STATUS "AX_ENABLE_EXT_INSPECTOR=${AX_ENABLE_EXT_INSPECTOR}")
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message(STATUS "AX_ENABLE_EXT_FAIRYGUI=${AX_ENABLE_EXT_FAIRYGUI}")
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message(STATUS "AX_ENABLE_EXT_LIVE2D=${AX_ENABLE_EXT_LIVE2D}")
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message(STATUS "AX_ENABLE_EXT_GUI=${AX_ENABLE_EXT_GUI}")
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message(STATUS "AX_ENABLE_EXT_ASSETMANAGER=${AX_ENABLE_EXT_ASSETMANAGER}")
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message(STATUS "AX_ENABLE_EXT_PARTICLE3D=${AX_ENABLE_EXT_PARTICLE3D}")
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message(STATUS "AX_ENABLE_EXT_PHYSICS_NODE=${AX_ENABLE_EXT_PHYSICS_NODE}")
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message(STATUS "AX_ENABLE_EXT_SPINE=${AX_ENABLE_EXT_SPINE}")
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message(STATUS "AX_ENABLE_EXT_EFFEKSEER=${AX_ENABLE_EXT_EFFEKSEER}")
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message(STATUS "AX_ENABLE_EXT_LUA=${AX_ENABLE_EXT_LUA}")
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# compile defines can't inherit when link prebuits, so need add manually
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target_compile_definitions(${APP_NAME}
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PRIVATE AX_GLES_PROFILE=${AX_GLES_PROFILE}
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PRIVATE OPENSSL_SUPPRESS_DEPRECATED=1
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PRIVATE NOUNCRYPT=1
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PRIVATE P2T_STATIC_EXPORTS=1
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PRIVATE BT_USE_SSE_IN_API=1
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PRIVATE CP_USE_DOUBLES=0
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PRIVATE CP_USE_CGTYPES=0
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PRIVATE FMT_HEADER_ONLY=1
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)
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ax_config_pred(${APP_NAME} AX_USE_ALSOFT)
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ax_config_pred(${APP_NAME} AX_ENABLE_MFMEDIA)
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ax_config_pred(${APP_NAME} AX_ENABLE_MSEDGE_WEBVIEW2)
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if (AX_ISA_SIMD MATCHES "sse")
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target_compile_definitions(${APP_NAME} PRIVATE AX_USE_SSE=1)
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endif()
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if (NOT BUILD_SHARED_LIBS)
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target_compile_definitions(${APP_NAME}
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PRIVATE AX_STATIC=1
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)
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endif()
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target_include_directories(${APP_NAME}
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PRIVATE ${AX_ROOT_DIR}/thirdparty/lua
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PRIVATE ${AX_ROOT_DIR}/extensions/scripting/lua-bindings/manual
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PRIVATE ${AX_ROOT_DIR}
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PRIVATE ${AX_ROOT_DIR}/thirdparty
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PRIVATE ${AX_ROOT_DIR}/extensions
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PRIVATE ${AX_ROOT_DIR}/core
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PRIVATE ${AX_ROOT_DIR}/core/platform
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PRIVATE ${AX_ROOT_DIR}/core/base
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PRIVATE ${AX_ROOT_DIR}/core/audio
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PRIVATE ${AX_ROOT_DIR}/core/platform/win32
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PRIVATE ${AX_ROOT_DIR}/thirdparty/fmt/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/robin-map/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/freetype/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/glfw/include/GLFW
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PRIVATE ${AX_ROOT_DIR}/thirdparty/box2d/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/chipmunk/include
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PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/engine/thirdparty/freetype/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/webp/src/webp
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PRIVATE ${AX_ROOT_DIR}/thirdparty/pugixml
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PRIVATE ${AX_ROOT_DIR}/thirdparty/xxhash
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PRIVATE ${AX_ROOT_DIR}/thirdparty/ConvertUTF
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PRIVATE ${AX_ROOT_DIR}/thirdparty/openal/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/ogg/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/glad/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/glfw/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/png
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PRIVATE ${AX_ROOT_DIR}/thirdparty/unzip/.
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PRIVATE ${AX_ROOT_DIR}/thirdparty/llhttp/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/plainlua
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PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/tolua/.
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PRIVATE ${AX_ROOT_DIR}/thirdparty/lua/lua-cjson/.
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PRIVATE ${AX_ROOT_DIR}/extensions/cocostudio
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PRIVATE ${AX_ROOT_DIR}/extensions/spine/runtime/include
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PRIVATE ${AX_ROOT_DIR}/extensions/fairygui
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PRIVATE ${AX_ROOT_DIR}/extensions/GUI
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PRIVATE ${AX_ROOT_DIR}/thirdparty/zlib/_d/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/jpeg-turbo/_d/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/openssl/_d/include
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PRIVATE ${AX_ROOT_DIR}/thirdparty/curl/_d/include
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)
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SET (CONFIGURATION_SUBFOLDER "")
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target_link_directories(${APP_NAME}
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PRIVATE ${AX_ROOT_DIR}/thirdparty/openssl/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}
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PRIVATE ${AX_ROOT_DIR}/thirdparty/zlib/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}
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PRIVATE ${AX_ROOT_DIR}/thirdparty/jpeg-turbo/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}
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PRIVATE ${AX_ROOT_DIR}/thirdparty/curl/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}
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PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/lib # cmake will auto add suffix '/$(Configuration)', refer to https://github.com/Kitware/CMake/blob/master/Source/cmVisualStudio10TargetGenerator.cxx#L4145
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)
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# Linking platform libs
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if (WINDOWS)
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target_link_libraries(${APP_NAME} winmm Version)
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else()
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target_link_libraries(${APP_NAME} X11 fontconfig)
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endif()
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# Linking engine and thirdparty libs
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set(LIBS
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axmol
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box2d
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chipmunk
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freetype
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recast
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bullet
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webp
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pugixml
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xxhash
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fastlz
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clipper2
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ConvertUTF
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poly2tri
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astcenc
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ogg
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glad
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glfw
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png
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unzip
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llhttp
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simdjson
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physics-nodes
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)
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if (AX_ENABLE_EXT_DRAGONBONES)
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list(APPEND LIBS "cocostudio")
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endif()
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if(AX_ENABLE_EXT_COCOSTUDIO)
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list(APPEND LIBS "DragonBones")
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endif()
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if(AX_ENABLE_EXT_ASSETMANAGER)
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list(APPEND LIBS "assets-manager")
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endif()
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if(AX_ENABLE_EXT_PARTICLE3D)
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list(APPEND LIBS "particle3d")
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endif()
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if(AX_ENABLE_EXT_SPINE)
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list(APPEND LIBS "spine")
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endif()
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if (AX_ENABLE_EXT_IMGUI)
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list(APPEND LIBS "ImGui")
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endif()
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if (AX_ENABLE_EXT_INSPECTOR)
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list(APPEND LIBS "Inspector")
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endif()
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if (AX_ENABLE_EXT_SDFGEN)
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list(APPEND LIBS "SDFGen")
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endif()
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if (WINDOWS)
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target_link_libraries(${APP_NAME}
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${LIBS}
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zlib
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jpeg-static
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libcrypto
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libssl
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libcurl_imp
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OpenAL32
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)
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else()
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target_link_libraries(${APP_NAME}
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${LIBS}
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z
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jpeg
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curl
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ssl
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crypto
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openal
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)
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endif()
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# Copy dlls to app bin dir
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if(WINDOWS)
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set(ssl_dll_suffix "")
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if(WIN64)
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set(ssl_dll_suffix "-${ARCH_ALIAS}")
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endif()
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${AX_ROOT_DIR}/thirdparty/openssl/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}/libcrypto-3${ssl_dll_suffix}.dll"
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"${AX_ROOT_DIR}/thirdparty/openssl/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}/libssl-3${ssl_dll_suffix}.dll"
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"${AX_ROOT_DIR}/thirdparty/curl/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}/libcurl.dll"
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"${AX_ROOT_DIR}/thirdparty/zlib/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}/zlib1.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}OpenAL32.dll"
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$<TARGET_FILE_DIR:${APP_NAME}>)
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if (BUILD_SHARED_LIBS)
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add_custom_command(TARGET ${ax_target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}glad.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}glfw.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}pugixml.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}freetype.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}axmol.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}cocostudio.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}GUI.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}particle3d.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}physics-nodes.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}spine.dll"
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}assets-manager.dll"
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$<TARGET_FILE_DIR:${APP_NAME}>)
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endif()
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# Copy windows angle binaries
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if (AX_GLES_PROFILE)
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${AX_ROOT_DIR}/thirdparty/angle/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}/libGLESv2.dll
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${AX_ROOT_DIR}/thirdparty/angle/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}/libEGL.dll
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${AX_ROOT_DIR}/thirdparty/angle/_d/lib/${PLATFORM_NAME}/${ARCH_ALIAS}/d3dcompiler_47.dll
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$<TARGET_FILE_DIR:${APP_NAME}>
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)
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endif()
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if (AX_ENABLE_MSEDGE_WEBVIEW2)
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if(CMAKE_GENERATOR MATCHES "Ninja")
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target_link_libraries(${APP_NAME} ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib)
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target_include_directories(${APP_NAME} PRIVATE ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/include)
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll"
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$<TARGET_FILE_DIR:${APP_NAME}>
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)
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else()
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target_link_libraries(${APP_NAME} ${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets)
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endif()
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endif()
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endif()
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# prebuilt, need copy axslc folder to target output directory
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get_target_property(rt_output ${APP_NAME} RUNTIME_OUTPUT_DIRECTORY)
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ax_sync_target_res(${APP_NAME} LINK_TO "${rt_output}/${CMAKE_CFG_INTDIR}/axslc" FOLDERS ${GLSLCC_OUT_DIR_ENGINE} SYNC_TARGET_ID axslc-builtin)
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endfunction(ax_link_cxx_prebuilt)
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function(ax_link_lua_prebuilt APP_NAME AX_ROOT_DIR AX_PREBUILT_DIR)
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if (NOT BUILD_SHARED_LIBS)
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target_compile_definitions(${APP_NAME}
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PRIVATE _USRLUASTATIC=1
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)
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endif()
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target_link_libraries(${APP_NAME} axlua lua-cjson tolua plainlua)
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ax_link_cxx_prebuilt(${APP_NAME} ${AX_ROOT_DIR} ${AX_PREBUILT_DIR})
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if (WINDOWS)
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if(MSVC)
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/${BUILD_CONFIG_DIR}plainlua.dll"
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$<TARGET_FILE_DIR:${APP_NAME}>)
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else()
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${AX_ROOT_DIR}/${AX_PREBUILT_DIR}/bin/$<CONFIG>/plainlua.dll"
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$<TARGET_FILE_DIR:${APP_NAME}>)
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endif()
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endif()
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endfunction(ax_link_lua_prebuilt)
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