axmol/extensions/GUI/CCControlExtension/CCControlHuePicker.cpp

196 lines
6.1 KiB
C++

/*
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
* Copyright 2012 Stewart Hamilton-Arrandale.
* http://creativewax.co.uk
*
* Modified by Yannick Loriot.
* http://yannickloriot.com
*
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Converted to c++ / cocos2d-x by Angus C
*/
#include "CCControlHuePicker.h"
NS_CC_EXT_BEGIN
ControlHuePicker::ControlHuePicker()
: _hue(0.0f)
, _huePercentage(0.0f)
, _background(nullptr)
, _slider(nullptr)
{
}
ControlHuePicker::~ControlHuePicker()
{
removeAllChildrenWithCleanup(true);
CC_SAFE_RELEASE(_background);
CC_SAFE_RELEASE(_slider);
}
ControlHuePicker* ControlHuePicker::create(Node* target, Vec2 pos)
{
ControlHuePicker *pRet = new (std::nothrow) ControlHuePicker();
pRet->initWithTargetAndPos(target, pos);
pRet->autorelease();
return pRet;
}
bool ControlHuePicker::initWithTargetAndPos(Node* target, Vec2 pos)
{
if (Control::init())
{
// Add background and slider sprites
this->setBackground(ControlUtils::addSpriteToTargetWithPosAndAnchor("huePickerBackground.png", target, pos, Vec2(0.0f, 0.0f)));
this->setSlider(ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Vec2(0.5f, 0.5f)));
_slider->setPosition(pos.x, pos.y + _background->getBoundingBox().size.height * 0.5f);
_startPos=pos;
// Sets the default value
_hue=0.0f;
_huePercentage=0.0f;
return true;
}
else
{
return false;
}
}
void ControlHuePicker::setHue(float hueValue)
{
_hue=hueValue;
// Set the position of the slider to the correct hue
// We need to divide it by 360 as its taken as an angle in degrees
float huePercentage = hueValue / 360.0f;
setHuePercentage(huePercentage);
}
void ControlHuePicker::setHuePercentage(float hueValueInPercent)
{
_huePercentage=hueValueInPercent;
_hue=_huePercentage*360.0f;
// Clamp the position of the icon within the circle
Rect backgroundBox=_background->getBoundingBox();
// Get the center point of the background image
float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
float centerY = _startPos.y + backgroundBox.size.height * 0.5f;
// Work out the limit to the distance of the picker when moving around the hue bar
float limit = backgroundBox.size.width * 0.5f - 15.0f;
// Update angle
float angleDeg = _huePercentage * 360.0f - 180.0f;
float angle = CC_DEGREES_TO_RADIANS(angleDeg);
// Set new position of the slider
float x = centerX + limit * cosf(angle);
float y = centerY + limit * sinf(angle);
_slider->setPosition(x, y);
}
void ControlHuePicker::setEnabled(bool enabled)
{
Control::setEnabled(enabled);
if (_slider != nullptr)
{
_slider->setOpacity(enabled ? 255 : 128);
}
}
void ControlHuePicker::updateSliderPosition(Vec2 location)
{
// Clamp the position of the icon within the circle
Rect backgroundBox=_background->getBoundingBox();
// Get the center point of the background image
float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
float centerY = _startPos.y + backgroundBox.size.height * 0.5f;
// Work out the distance difference between the location and center
float dx = location.x - centerX;
float dy = location.y - centerY;
// Update angle by using the direction of the location
float angle = atan2f(dy, dx);
float angleDeg = CC_RADIANS_TO_DEGREES(angle) + 180.0f;
// use the position / slider width to determine the percentage the dragger is at
setHue(angleDeg);
// send Control callback
sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
}
bool ControlHuePicker::checkSliderPosition(Vec2 location)
{
// compute the distance between the current location and the center
double distance = sqrt(pow (location.x + 10, 2) + pow(location.y, 2));
// check that the touch location is within the circle
if (80 > distance && distance > 59)
{
updateSliderPosition(location);
return true;
}
return false;
}
bool ControlHuePicker::onTouchBegan(Touch* touch, Event* /*event*/)
{
if (!isEnabled() || !isVisible())
{
return false;
}
// Get the touch location
Vec2 touchLocation=getTouchLocation(touch);
// Check the touch position on the slider
return checkSliderPosition(touchLocation);
}
void ControlHuePicker::onTouchMoved(Touch* touch, Event* /*event*/)
{
// Get the touch location
Vec2 touchLocation=getTouchLocation(touch);
//small modification: this allows changing of the colour, even if the touch leaves the bounding area
// updateSliderPosition(touchLocation);
// sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
// Check the touch position on the slider
checkSliderPosition(touchLocation);
}
NS_CC_EXT_END