axmol/cocos/renderer/backend/opengl
halx99 0e99525283 Remove unused comment 2020-09-11 12:14:40 +08:00
..
BufferGL.cpp fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
BufferGL.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
CommandBufferGL.cpp v4 captureScreen API compatiable, gl needs flip always for capture 2020-09-11 11:57:55 +08:00
CommandBufferGL.h finish gl backend 2020-09-11 01:19:10 +08:00
DepthStencilStateGL.cpp add copyright (#19903) 2019-07-04 17:47:24 +08:00
DepthStencilStateGL.h add api comments (#19922) 2019-07-17 09:26:15 +08:00
DeviceGL.cpp fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
DeviceGL.h fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
DeviceInfoGL.cpp Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
DeviceInfoGL.h Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
ProgramGL.cpp Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
ProgramGL.h fix render pipeline (#20041) 2019-08-19 10:12:00 +08:00
RenderPipelineGL.cpp Make logical more clearly 2020-08-27 17:35:30 +08:00
RenderPipelineGL.h fix render pipeline (#20041) 2019-08-19 10:12:00 +08:00
ShaderModuleGL.cpp Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
ShaderModuleGL.h add api comments (#19922) 2019-07-17 09:26:15 +08:00
TextureGL.cpp Remove unused comment 2020-09-11 12:14:40 +08:00
TextureGL.h finish gl backend 2020-09-11 01:19:10 +08:00
UtilsGL.cpp Remove unused comment 2020-09-11 12:14:40 +08:00
UtilsGL.h v4 captureScreen API compatiable, gl needs flip always for capture 2020-09-11 11:57:55 +08:00