.. |
BufferGL.cpp
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
BufferGL.h
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
CommandBufferGL.cpp
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |
CommandBufferGL.h
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
DepthStencilStateGL.cpp
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
DepthStencilStateGL.h
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add api comments (#19922)
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2019-07-17 09:26:15 +08:00 |
DeviceGL.cpp
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
DeviceGL.h
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
DeviceInfoGL.cpp
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Remove unnecessary macro GL_ETC1_RGB8_OES check
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2020-09-01 13:39:15 +08:00 |
DeviceInfoGL.h
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Add copyright notice [skip appveyor][skip travis]
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2020-09-01 13:24:45 +08:00 |
ProgramGL.cpp
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Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
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2020-08-28 12:57:00 +08:00 |
ProgramGL.h
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fix render pipeline (#20041)
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2019-08-19 10:12:00 +08:00 |
RenderPipelineGL.cpp
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Make logical more clearly
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2020-08-27 17:35:30 +08:00 |
RenderPipelineGL.h
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fix render pipeline (#20041)
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2019-08-19 10:12:00 +08:00 |
ShaderModuleGL.cpp
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
ShaderModuleGL.h
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add api comments (#19922)
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2019-07-17 09:26:15 +08:00 |
TextureGL.cpp
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Remove unused comment
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2020-09-11 12:14:40 +08:00 |
TextureGL.h
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
UtilsGL.cpp
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Remove unused comment
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2020-09-11 12:14:40 +08:00 |
UtilsGL.h
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v4 captureScreen API compatiable, gl needs flip always for capture
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2020-09-11 11:57:55 +08:00 |