axmol/extensions/dragonbones/armature/Constraint.h

120 lines
2.9 KiB
C++

/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
//
// Created by liangshuochen on 12/06/2017.
//
#ifndef DRAGONBONESCPP_CONSTRAINTS_H
#define DRAGONBONESCPP_CONSTRAINTS_H
#include "../core/BaseObject.h"
#include "../geom/Matrix.h"
#include "../geom/Transform.h"
#include "../geom/Point.h"
#include "../model/ArmatureData.h"
#include "../model/ConstraintData.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* @internal
*/
class Constraint : public BaseObject
{
ABSTRACT_CLASS(Constraint)
protected:
static Matrix _helpMatrix;
static Transform _helpTransform;
static Point _helpPoint;
public:
/**
* - For timeline state.
* @internal
*/
ConstraintData* _constraintData;
/**
* - For sort bones.
* @internal
*/
Bone* _target;
/**
* - For sort bones.
* @internal
*/
Bone* _root;
protected:
Armature* _armature;
Bone* _bone;
virtual void _onClear() override;
public:
virtual void init(ConstraintData* constraintData, Armature* armature) = 0;
virtual void update() = 0;
virtual void invalidUpdate() = 0;
inline const std::string& getName()
{
return _constraintData->name;
}
};
/**
* @internal
*/
class IKConstraint : public Constraint
{
BIND_CLASS_TYPE_A(IKConstraint);
public:
/**
* - For timeline state.
* @internal
*/
bool _bendPositive;
/**
* - For timeline state.
* @internal
*/
float _weight;
private:
bool _scaleEnabled;
protected:
virtual void _onClear() override;
private:
void _computeA();
void _computeB();
public:
virtual void init(ConstraintData* constraintData, Armature* armature) override;
virtual void update() override;
virtual void invalidUpdate() override;
};
DRAGONBONES_NAMESPACE_END
#endif //DRAGONBONESCPP_CONSTRAINTS_H