mirror of https://github.com/axmolengine/axmol.git
131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
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#include "UIWidgetAddNodeTest_Editor.h"
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// UIWidgetAddNodeTest_Editor
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UIWidgetAddNodeTest_Editor::UIWidgetAddNodeTest_Editor()
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{
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}
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UIWidgetAddNodeTest_Editor::~UIWidgetAddNodeTest_Editor()
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{
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}
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void UIWidgetAddNodeTest_Editor::switchLoadMethod(cocos2d::Ref *pSender)
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{
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MenuItemToggle *item = (MenuItemToggle*)pSender;
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switch (item->getSelectedIndex())
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{
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case 0:
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{
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_layout->removeFromParentAndCleanup(true);
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_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UIEditorTest/UIWidgetAddNode_Editor/windows_ui_widget_add_node_editor.json"));
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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break;
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}
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case 1:
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{
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_layout->removeFromParentAndCleanup(true);
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_layout = static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromBinaryFile("cocosui/UIEditorTest/UIWidgetAddNode_Editor/windows_ui_widget_add_node_editor.csb"));
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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break;
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}
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case 2:
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{
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_layout->removeFromParentAndCleanup(true);
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UIWidgetAddNode_Editor/crossplatform_UIWidgetAddNode_Editor_1.ExportJson");
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Node* child = node->getChildByTag(5);
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child->removeFromParent();
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_layout = static_cast<Layout*>(child);
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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break;
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}
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case 3:
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{
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_layout->removeFromParentAndCleanup(true);
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UIWidgetAddNode_Editor/crossplatform_UIWidgetAddNode_Editor_1.csb");
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Node* child = node->getChildByTag(5);
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child->removeFromParent();
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_layout = static_cast<Layout*>(child);
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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break;
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}
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default:
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break;
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}
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}
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void UIWidgetAddNodeTest_Editor::configureGUIScene()
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{
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Size screenSize = CCDirector::getInstance()->getWinSize();
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Size rootSize = _layout->getContentSize();
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_touchGroup->setPosition(Vec2((screenSize.width - rootSize.width) / 2,
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(screenSize.height - rootSize.height) / 2));
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Layout* root = static_cast<Layout*>(_layout->getChildByName("root_Panel"));
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Text* back_label = static_cast<Text*>(Helper::seekWidgetByName(root, "back"));
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back_label->addTouchEventListener(CC_CALLBACK_2(UIScene_Editor::toGUIEditorTestScene, this));
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_sceneTitle = static_cast<Text*>(Helper::seekWidgetByName(root, "UItest"));
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// Create the ui widget
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Widget* widget = Widget::create();
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widget->setPosition(Vec2(rootSize.width / 2.0f, rootSize.height / 2.0f));
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widget->setLocalZOrder(_layout->getLocalZOrder() + 1);
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_layout->addChild(widget);
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Sprite* sprite = Sprite::create("cocosui/ccicon.png");
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widget->addChild(sprite);
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}
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bool UIWidgetAddNodeTest_Editor::init()
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{
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if (UIScene_Editor::init())
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{
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UIWidgetAddNode_Editor/crossplatform_UIWidgetAddNode_Editor_1.csb");
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Node* child = node->getChildByTag(5);
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child->removeFromParent();
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_layout = static_cast<Layout*>(child);
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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return true;
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}
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return false;
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}
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