axmol/cocos/scripting/js-bindings
Ricardo Quesada f023d5a378 no more uthash
Instead of using two uthash entires, it uses two unordered_map entries.
Benefits are:

easier to debug. I can inspect the contents of the unorderd_map with the
debugger
less memory. I don't need to allocate two proxies. I only allocate one
proxy and I added it into both maps
If also fixes an important bug when unrooting objects. Unroot was
cleaning the heap object. So now proxy adds a _jsobj, which is a raw
pointer. Needed under certain cases.
2015-12-16 17:37:44 -08:00
..
auto [ci skip][AUTO]: updating luabinding & jsbinding automatically 2015-12-15 04:31:50 +00:00
manual no more uthash 2015-12-16 17:37:44 -08:00
proj.android fix the link error and compile error in windows and android platform 2015-12-09 20:18:37 +08:00
proj.ios_mac/cocos2d_js_bindings.xcodeproj add 'js_module_register.cpp' and 'lua_module_register.cpp' in Compile Sources on iOS Targets' Build Phases 2015-12-15 21:00:24 +08:00
proj.win8.1-universal/libjscocos2d added missing _USRJSSTATIC preprocessor define for ARM builds 2015-12-14 14:55:33 -08:00
proj.win32 Combine studio change for LuaBinding, jsb and simulator 2015-11-25 21:52:44 +08:00
script Merge pull request #14681 from pandamicro/v3.10 2015-12-15 12:26:12 +08:00
.gitignore Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
CMakeLists.txt Add ScriptComponent and ComponentJS 2015-09-26 19:43:36 +08:00
README.md Update js bindings & js tests. 2015-05-05 10:50:19 +08:00

README.md

js-bindings

This repo is used for js bindings.