mirror of https://github.com/axmolengine/axmol.git
1101 lines
32 KiB
C++
1101 lines
32 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "NewRendererTest.h"
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#include <chrono>
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#include <sstream>
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#include "renderer/backend/Device.h"
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USING_NS_CC;
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class DurationRecorder {
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public:
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void startTick(const std::string &key) {
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_durations[key] = - now();
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}
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int endTick(const std::string &key) {
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auto n = now();
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auto itr = _durations.find(key);
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if(_durations.find(key) == _durations.end())
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{
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return -1;
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}
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else if(itr->second < 0) {
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itr->second = n + itr->second;
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}
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return static_cast<int>(itr->second);
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}
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inline int64_t now() const{
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return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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}
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void reset() {
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_durations.clear();
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}
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private:
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std::map<std::string, int64_t > _durations;
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};
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NewRendererTests::NewRendererTests()
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{
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ADD_TEST_CASE(NewSpriteTest);
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ADD_TEST_CASE(GroupCommandTest);
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// ADD_TEST_CASE(NewClippingNodeTest); // When depth and stencil are used together, ...
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ADD_TEST_CASE(NewDrawNodeTest);
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ADD_TEST_CASE(NewCullingTest);
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ADD_TEST_CASE(VBOFullTest);
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ADD_TEST_CASE(CaptureScreenTest);
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ADD_TEST_CASE(CaptureNodeTest);
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ADD_TEST_CASE(BugAutoCulling);
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ADD_TEST_CASE(RendererBatchQuadTri);
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ADD_TEST_CASE(RendererUniformBatch);
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ADD_TEST_CASE(RendererUniformBatch2);
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ADD_TEST_CASE(SpriteCreation);
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ADD_TEST_CASE(NonBatchSprites);
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};
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std::string MultiSceneTest::title() const
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{
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return "New Renderer";
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}
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std::string MultiSceneTest::subtitle() const
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{
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return "MultiSceneTest";
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}
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NewSpriteTest::NewSpriteTest()
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{
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auto touchListener = EventListenerTouchAllAtOnce::create();
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touchListener->onTouchesEnded = CC_CALLBACK_2(NewSpriteTest::onTouchesEnded, this);
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createSpriteTest();
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createNewSpriteTest();
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}
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NewSpriteTest::~NewSpriteTest()
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{
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}
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void NewSpriteTest::createSpriteTest()
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{
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Size winSize = Director::getInstance()->getWinSize();
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Sprite* parent = Sprite::create("Images/grossini.png");
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parent->setPosition(winSize.width/4, winSize.height/2);
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Sprite* child1 = Sprite::create("Images/grossinis_sister1.png");
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child1->setPosition(0.0f, -20.0f);
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Sprite* child2 = Sprite::create("Images/grossinis_sister2.png");
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child2->setPosition(20.0f, -20.0f);
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Sprite* child3 = Sprite::create("Images/grossinis_sister1.png");
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child3->setPosition(40.0f, -20.0f);
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Sprite* child4 = Sprite::create("Images/grossinis_sister2.png");
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child4->setPosition(60.0f, -20.0f);
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Sprite* child5 = Sprite::create("Images/grossinis_sister2.png");
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child5->setPosition(80.0f, -20.0f);
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Sprite* child6 = Sprite::create("Images/grossinis_sister2.png");
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child6->setPosition(100.0f, -20.0f);
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Sprite* child7 = Sprite::create("Images/grossinis_sister2.png");
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child7->setPosition(120.0f, -20.0f);
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parent->addChild(child1);
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parent->addChild(child2);
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parent->addChild(child3);
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parent->addChild(child4);
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parent->addChild(child5);
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parent->addChild(child6);
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parent->addChild(child7);
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addChild(parent);
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}
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void NewSpriteTest::createNewSpriteTest()
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{
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Size winSize = Director::getInstance()->getWinSize();
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Sprite* parent = Sprite::create("Images/grossini.png");
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parent->setPosition(winSize.width*2/3, winSize.height/2);
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Sprite* child1 = Sprite::create("Images/grossinis_sister1.png");
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child1->setPosition(0.0f, -20.0f);
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Sprite* child2 = Sprite::create("Images/grossinis_sister2.png");
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child2->setPosition(20.0f, -20.0f);
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Sprite* child3 = Sprite::create("Images/grossinis_sister1.png");
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child3->setPosition(40.0f, -20.0f);
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Sprite* child4 = Sprite::create("Images/grossinis_sister2.png");
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child4->setPosition(60.0f, -20.0f);
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Sprite* child5 = Sprite::create("Images/grossinis_sister2.png");
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child5->setPosition(80.0f, -20.0f);
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Sprite* child6 = Sprite::create("Images/grossinis_sister2.png");
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child6->setPosition(100.0f, -20.0f);
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Sprite* child7 = Sprite::create("Images/grossinis_sister2.png");
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child7->setPosition(120.0f, -20.0f);
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parent->addChild(child1);
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parent->addChild(child2);
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parent->addChild(child3);
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parent->addChild(child4);
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parent->addChild(child5);
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parent->addChild(child6);
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parent->addChild(child7);
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addChild(parent);
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}
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void NewSpriteTest::onTouchesEnded(const std::vector<Touch *> &touches, Event *event)
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{
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}
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std::string NewSpriteTest::title() const
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{
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return "Renderer";
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}
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std::string NewSpriteTest::subtitle() const
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{
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return "SpriteTest";
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}
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class SpriteInGroupCommand : public Sprite
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{
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protected:
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GroupCommand _spriteWrapperCommand;
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public:
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static SpriteInGroupCommand* create(const std::string& filename);
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virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
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};
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SpriteInGroupCommand* SpriteInGroupCommand::create(const std::string &filename)
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{
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SpriteInGroupCommand* sprite = new (std::nothrow) SpriteInGroupCommand();
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sprite->initWithFile(filename);
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sprite->autorelease();
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return sprite;
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}
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void SpriteInGroupCommand::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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CCASSERT(renderer, "Render is null");
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_spriteWrapperCommand.init(_globalZOrder);
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renderer->addCommand(&_spriteWrapperCommand);
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renderer->pushGroup(_spriteWrapperCommand.getRenderQueueID());
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Sprite::draw(renderer, transform, flags);
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renderer->popGroup();
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}
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GroupCommandTest::GroupCommandTest()
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{
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auto sprite = SpriteInGroupCommand::create("Images/grossini.png");
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Size winSize = Director::getInstance()->getWinSize();
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sprite->setPosition(winSize.width/2,winSize.height/2);
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addChild(sprite);
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}
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GroupCommandTest::~GroupCommandTest()
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{
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}
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std::string GroupCommandTest::title() const
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{
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return "Renderer";
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}
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std::string GroupCommandTest::subtitle() const
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{
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return "GroupCommandTest: You should see a sprite";
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}
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NewClippingNodeTest::NewClippingNodeTest()
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{
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auto s = Director::getInstance()->getWinSize();
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auto clipper = ClippingNode::create();
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clipper->setTag( kTagClipperNode );
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clipper->setContentSize( Size(200.0f, 200.0f) );
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clipper->setAnchorPoint( Vec2(0.5f, 0.5f) );
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clipper->setPosition( Vec2(s.width / 2, s.height / 2) );
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clipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
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this->addChild(clipper);
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// TODO: Fix draw node as clip node
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// auto stencil = NewDrawNode::create();
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// Vec2 rectangle[4];
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// rectangle[0] = Vec2(0, 0);
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// rectangle[1] = Vec2(clipper->getContentSize().width, 0);
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// rectangle[2] = Vec2(clipper->getContentSize().width, clipper->getContentSize().height);
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// rectangle[3] = Vec2(0, clipper->getContentSize().height);
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//
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// Color4F white(1, 1, 1, 1);
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// stencil->drawPolygon(rectangle, 4, white, 1, white);
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// clipper->setStencil(stencil);
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//Test with alpha Test
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clipper->setAlphaThreshold(0.05f);
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auto stencil = Sprite::create("Images/grossini.png");
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stencil->setPosition(s.width/2, s.height/2);
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clipper->setStencil(stencil);
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auto content = Sprite::create("Images/background2.png");
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content->setTag( kTagContentNode );
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content->setAnchorPoint( Vec2(0.5f, 0.5f) );
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content->setPosition( Vec2(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2) );
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clipper->addChild(content);
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_scrolling = false;
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(NewClippingNodeTest::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(NewClippingNodeTest::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(NewClippingNodeTest::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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}
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NewClippingNodeTest::~NewClippingNodeTest()
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{
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}
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std::string NewClippingNodeTest::title() const
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{
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return "New Render";
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}
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std::string NewClippingNodeTest::subtitle() const
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{
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return "ClipNode";
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}
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void NewClippingNodeTest::onTouchesBegan(const std::vector<Touch *> &touches, Event *event)
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{
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Touch *touch = touches[0];
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auto clipper = this->getChildByTag(kTagClipperNode);
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Vec2 point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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auto rect = Rect(0, 0, clipper->getContentSize().width, clipper->getContentSize().height);
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_scrolling = rect.containsPoint(point);
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_lastPoint = point;
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}
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void NewClippingNodeTest::onTouchesMoved(const std::vector<Touch *> &touches, Event *event)
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{
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if (!_scrolling) return;
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Touch *touch = touches[0];
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auto clipper = this->getChildByTag(kTagClipperNode);
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auto point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
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Vec2 diff = point - _lastPoint;
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auto content = clipper->getChildByTag(kTagContentNode);
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content->setPosition(content->getPosition() + diff);
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_lastPoint = point;
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}
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void NewClippingNodeTest::onTouchesEnded(const std::vector<Touch *> &touches, Event *event)
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{
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if (!_scrolling) return;
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_scrolling = false;
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}
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/**
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* NewDrawNode
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*/
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NewDrawNodeTest::NewDrawNodeTest()
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{
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auto s = Director::getInstance()->getWinSize();
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auto parent = Node::create();
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parent->setPosition(s.width/2, s.height/2);
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addChild(parent);
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auto rectNode = DrawNode::create();
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Vec2 rectangle[4];
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rectangle[0] = Vec2(-50, -50);
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rectangle[1] = Vec2(50, -50);
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rectangle[2] = Vec2(50, 50);
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rectangle[3] = Vec2(-50, 50);
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Color4F white(1, 1, 1, 1);
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rectNode->drawPolygon(rectangle, 4, white, 1, white);
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parent->addChild(rectNode);
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}
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NewDrawNodeTest::~NewDrawNodeTest()
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{
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}
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std::string NewDrawNodeTest::title() const
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{
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return "New Render";
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}
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std::string NewDrawNodeTest::subtitle() const
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{
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return "DrawNode";
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}
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NewCullingTest::NewCullingTest()
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{
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Size size = Director::getInstance()->getWinSize();
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auto sprite = Sprite::create("Images/btn-about-normal-vertical.png");
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sprite->setRotation(5);
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sprite->setPosition(Vec2(size.width/2,size.height/3));
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sprite->setScale(2);
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addChild(sprite);
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auto sprite2 = Sprite::create("Images/btn-about-normal-vertical.png");
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sprite2->setRotation(-85);
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sprite2->setPosition(Vec2(size.width/2,size.height * 2/3));
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sprite2->setScale(2);
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addChild(sprite2);
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auto listener = EventListenerTouchOneByOne::create();
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listener->setSwallowTouches(true);
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listener->onTouchBegan = CC_CALLBACK_2(NewCullingTest::onTouchBegan, this);
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listener->onTouchMoved = CC_CALLBACK_2(NewCullingTest::onTouchMoved, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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}
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bool NewCullingTest::onTouchBegan(Touch* touch, Event *event)
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{
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auto pos = touch->getLocation();
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_lastPos = pos;
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return true;
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}
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void NewCullingTest::onTouchMoved(Touch* touch, Event *event)
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{
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auto pos = touch->getLocation();
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auto offset = pos - _lastPos;
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auto layerPos = getPosition();
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auto newPos = layerPos + offset;
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setPosition(newPos);
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_lastPos = pos;
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}
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NewCullingTest::~NewCullingTest()
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{
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}
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std::string NewCullingTest::title() const
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{
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return "New Render";
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}
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std::string NewCullingTest::subtitle() const
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{
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return "Drag the layer to test the result of culling";
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}
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SpriteCreation::SpriteCreation()
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{
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Size s = Director::getInstance()->getWinSize();
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Node* parent = Node::create();
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parent->setPosition(s.width / 2,s.height / 2);
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addChild(parent);
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#define KEY_CREATION "11"
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#define KEY_DESTROYATION "22"
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labelCreate = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "Sprite Creation: ..");
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labelDestory= Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "Destroy Sprites: ..");
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MenuItemFont::setFontName("fonts/arial.ttf");
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MenuItemFont::setFontSize(65);
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auto decrease = MenuItemFont::create(" - ", CC_CALLBACK_1(SpriteCreation::delSpritesCallback, this));
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decrease->setColor(Color3B(0, 200, 20));
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auto increase = MenuItemFont::create(" + ", CC_CALLBACK_1(SpriteCreation::addSpritesCallback, this));
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increase->setColor(Color3B(0, 200, 20));
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auto menu = Menu::create(decrease, increase, nullptr);
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menu->alignItemsHorizontally();
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menu->setPosition(Vec2(s.width / 2, s.height - 105));
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addChild(menu, 1);
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TTFConfig ttfCount("fonts/Marker Felt.ttf", 30);
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_labelSpriteNum = Label::createWithTTF(ttfCount, "Label");
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_labelSpriteNum->setColor(Color3B(0, 200, 20));
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_labelSpriteNum->setPosition(Vec2(s.width / 2, s.height - 130));
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addChild(_labelSpriteNum);
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updateSpriteCountLabel(totalSprites);
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labelCreate->setPosition(0, -20);
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labelDestory->setPosition(0, -50);
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parent->addChild(labelCreate);
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parent->addChild(labelDestory);
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doTest();
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}
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void SpriteCreation::updateSpriteCountLabel(int x)
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{
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totalSprites = std::max(1, x);
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std::stringstream ss;
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ss << totalSprites << " sprites";
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_labelSpriteNum->setString(ss.str());
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}
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void SpriteCreation::doTest()
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{
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DurationRecorder perf;
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std::vector<std::string> predefineTextures = {
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"Images/concave.png",
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"Images/atlastest.png",
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"Images/grossini_dance_atlas-mono.png",
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"Images/HelloWorld.png",
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"Images/background1.png",
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"Images/background2.png",
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"Images/stone.png",
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"Images/issue_17116.png",
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"Images/sprite_polygon_crash.png",
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"Images/bitmapFontTest3.png",
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"Images/cocos-html5.png",
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"Images/Fog.png",
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"Images/poly_test_textures.png",
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"Images/powered.png",
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"Images/bug14017.png",
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"Images/test-rgba1.png",
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"Images/grossinis_heads.png",
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"Images/cocos2dbanner.png"
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};
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std::vector<Sprite*> spriteCache;
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spriteCache.reserve(totalSprites);
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perf.startTick(KEY_CREATION);
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|
|
|
for (int i=0; i< totalSprites; ++i)
|
|
{
|
|
auto* sprite = new Sprite();
|
|
if(sprite == nullptr )
|
|
{
|
|
break;
|
|
}
|
|
if(!sprite->initWithFile(predefineTextures[i % predefineTextures.size()]))
|
|
{
|
|
delete sprite;
|
|
break;
|
|
}
|
|
spriteCache.push_back(sprite);
|
|
}
|
|
|
|
auto creationDuration = perf.endTick(KEY_CREATION);
|
|
perf.startTick(KEY_DESTROYATION);
|
|
|
|
for (int i=0; i< totalSprites; ++i)
|
|
{
|
|
spriteCache[i]->release();
|
|
}
|
|
auto destroyDuration = perf.endTick(KEY_DESTROYATION);
|
|
std::stringstream ss;
|
|
auto t1_ms = creationDuration * 1.0 / 1000000;
|
|
ss << "Create "<< spriteCache.size() << " sprites takes " << t1_ms<< " ms, " << (int64_t)(spriteCache.size() * 1000 / t1_ms) << " sprites per second!";
|
|
labelCreate->setString(ss.str());
|
|
|
|
if(t1_ms < 100) {
|
|
suggestDelta =(int) (0.5 * totalSprites);
|
|
} else if (t1_ms < 1000) {
|
|
suggestDelta =(int) (0.2 * totalSprites);
|
|
} else if(t1_ms) {
|
|
suggestDelta =(int) (0.1 * totalSprites);
|
|
}
|
|
|
|
suggestDelta = suggestDelta < 1000 ? 1000 : suggestDelta - suggestDelta % 1000;
|
|
|
|
ss.str("");
|
|
auto t2_ms = destroyDuration * 1.0 / 1000000;
|
|
ss << "Destroy "<< spriteCache.size() << " sprites takes " << t2_ms<< " ms, " << (int64_t)(spriteCache.size() * 1000 / t2_ms) << " sprites per second!" ;
|
|
labelDestory->setString(ss.str());
|
|
|
|
spriteCache.clear();
|
|
}
|
|
|
|
void SpriteCreation::addSpritesCallback(cocos2d::Ref *)
|
|
{
|
|
updateSpriteCountLabel(totalSprites + suggestDelta);
|
|
doTest();
|
|
}
|
|
|
|
void SpriteCreation::delSpritesCallback(cocos2d::Ref *)
|
|
{
|
|
updateSpriteCountLabel(totalSprites - suggestDelta);
|
|
doTest();
|
|
}
|
|
|
|
SpriteCreation::~SpriteCreation()
|
|
{
|
|
|
|
}
|
|
|
|
std::string SpriteCreation::title() const
|
|
{
|
|
return "Sprite Creation";
|
|
}
|
|
|
|
std::string SpriteCreation::subtitle() const
|
|
{
|
|
#if defined(COCOS2D_DEBUG) && COCOS2D_DEBUG == 1
|
|
return "In debug mode";
|
|
#else
|
|
return "In release mode";
|
|
#endif
|
|
}
|
|
|
|
|
|
VBOFullTest::VBOFullTest()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
Node* parent = Node::create();
|
|
parent->setPosition(0,0);
|
|
addChild(parent);
|
|
|
|
for (int i=0; i< Renderer::VBO_SIZE / 3.9; ++i)
|
|
{
|
|
Sprite* sprite = Sprite::create("Images/grossini_dance_01.png");
|
|
sprite->setScale(0.1f, 0.1f);
|
|
float x = ((float)std::rand()) /RAND_MAX;
|
|
float y = ((float)std::rand()) /RAND_MAX;
|
|
sprite->setPosition(Vec2(x * s.width, y * s.height));
|
|
parent->addChild(sprite);
|
|
}
|
|
}
|
|
|
|
VBOFullTest::~VBOFullTest()
|
|
{
|
|
|
|
}
|
|
|
|
std::string VBOFullTest::title() const
|
|
{
|
|
return "New Renderer";
|
|
}
|
|
|
|
std::string VBOFullTest::subtitle() const
|
|
{
|
|
return "VBO full Test, everything should render normally";
|
|
}
|
|
|
|
CaptureScreenTest::CaptureScreenTest()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
Vec2 left(s.width / 4, s.height / 2);
|
|
Vec2 right(s.width / 4 * 3, s.height / 2);
|
|
|
|
auto sp1 = Sprite::create("Images/grossini.png");
|
|
sp1->setPosition(left);
|
|
auto move1 = MoveBy::create(1, Vec2(s.width/2, 0.0f));
|
|
auto seq1 = RepeatForever::create(Sequence::create(move1, move1->reverse(), nullptr));
|
|
addChild(sp1);
|
|
sp1->runAction(seq1);
|
|
auto sp2 = Sprite::create("Images/grossinis_sister1.png");
|
|
sp2->setPosition(right);
|
|
auto move2 = MoveBy::create(1, Vec2(-s.width/2, 0.0f));
|
|
auto seq2 = RepeatForever::create(Sequence::create(move2, move2->reverse(), nullptr));
|
|
addChild(sp2);
|
|
sp2->runAction(seq2);
|
|
|
|
auto label1 = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "capture all");
|
|
auto mi1 = MenuItemLabel::create(label1, CC_CALLBACK_1(CaptureScreenTest::onCaptured, this));
|
|
auto menu = Menu::create(mi1, nullptr);
|
|
addChild(menu);
|
|
menu->setPosition(s.width / 2, s.height / 4);
|
|
|
|
_filename = "";
|
|
}
|
|
|
|
CaptureScreenTest::~CaptureScreenTest()
|
|
{
|
|
Director::getInstance()->getTextureCache()->removeTextureForKey(_filename);
|
|
}
|
|
|
|
std::string CaptureScreenTest::title() const
|
|
{
|
|
return "New Renderer";
|
|
}
|
|
|
|
std::string CaptureScreenTest::subtitle() const
|
|
{
|
|
return "Capture screen test, press the menu items to capture the screen";
|
|
}
|
|
|
|
void CaptureScreenTest::onCaptured(Ref*)
|
|
{
|
|
Director::getInstance()->getTextureCache()->removeTextureForKey(_filename);
|
|
removeChildByTag(childTag);
|
|
_filename = "CaptureScreenTest.png";
|
|
// retain it to avoid crash caused by invoking afterCaptured
|
|
this->retain();
|
|
utils::captureScreen(CC_CALLBACK_2(CaptureScreenTest::afterCaptured, this), _filename);
|
|
}
|
|
|
|
void CaptureScreenTest::afterCaptured(bool succeed, const std::string& outputFile)
|
|
{
|
|
if (succeed)
|
|
{
|
|
auto sp = Sprite::create(outputFile);
|
|
addChild(sp, 0, childTag);
|
|
Size s = Director::getInstance()->getWinSize();
|
|
sp->setPosition(s.width / 2, s.height / 2);
|
|
sp->setScale(0.25);
|
|
_filename = outputFile;
|
|
}
|
|
else
|
|
{
|
|
log("Capture screen failed.");
|
|
}
|
|
|
|
// release it since it is retained in `CaptureScreenTest::onCaptured()`
|
|
this->release();
|
|
}
|
|
|
|
CaptureNodeTest::CaptureNodeTest()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
Vec2 left(s.width / 4, s.height / 2);
|
|
Vec2 right(s.width / 4 * 3, s.height / 2);
|
|
|
|
auto sp1 = Sprite::create("Images/grossini.png");
|
|
sp1->setPosition(left);
|
|
auto move1 = MoveBy::create(1, Vec2(s.width / 2, 0.0f));
|
|
auto seq1 = RepeatForever::create(Sequence::create(move1, move1->reverse(), nullptr));
|
|
addChild(sp1);
|
|
sp1->runAction(seq1);
|
|
auto sp2 = Sprite::create("Images/grossinis_sister1.png");
|
|
sp2->setPosition(right);
|
|
auto move2 = MoveBy::create(1, Vec2(-s.width / 2, 0.0f));
|
|
auto seq2 = RepeatForever::create(Sequence::create(move2, move2->reverse(), nullptr));
|
|
addChild(sp2);
|
|
sp2->runAction(seq2);
|
|
|
|
auto label1 = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "capture this scene");
|
|
auto mi1 = MenuItemLabel::create(label1, CC_CALLBACK_1(CaptureNodeTest::onCaptured, this));
|
|
auto menu = Menu::create(mi1, nullptr);
|
|
addChild(menu);
|
|
menu->setPosition(s.width / 2, s.height / 4);
|
|
|
|
_filename = "";
|
|
}
|
|
|
|
CaptureNodeTest::~CaptureNodeTest()
|
|
{
|
|
Director::getInstance()->getTextureCache()->removeTextureForKey(_filename);
|
|
}
|
|
|
|
std::string CaptureNodeTest::title() const
|
|
{
|
|
return "New Renderer";
|
|
}
|
|
|
|
std::string CaptureNodeTest::subtitle() const
|
|
{
|
|
return "Capture node test, press the menu items to capture this scene with scale 0.5";
|
|
}
|
|
|
|
void CaptureNodeTest::onCaptured(Ref*)
|
|
{
|
|
Director::getInstance()->getTextureCache()->removeTextureForKey(_filename);
|
|
removeChildByTag(childTag);
|
|
|
|
_filename = FileUtils::getInstance()->getWritablePath() + "/CaptureNodeTest.png";
|
|
|
|
// capture this
|
|
auto callback = [&](RefPtr<Image> image){
|
|
// create a sprite with the captured image directly
|
|
auto sp = Sprite::createWithTexture(Director::getInstance()->getTextureCache()->addImage(image, _filename));
|
|
addChild(sp, 0, childTag);
|
|
Size s = Director::getInstance()->getWinSize();
|
|
sp->setPosition(s.width / 2, s.height / 2);
|
|
|
|
// store to disk
|
|
image->saveToFile(_filename);
|
|
};
|
|
|
|
auto callbackFunction = std::bind(callback, std::placeholders::_1);
|
|
utils::captureNode(this, callbackFunction, 0.5);
|
|
}
|
|
|
|
BugAutoCulling::BugAutoCulling()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
auto fastmap = cocos2d::FastTMXTiledMap::create("TileMaps/orthogonal-test2.tmx");
|
|
this->addChild(fastmap);
|
|
for (int i = 0; i < 30; i++) {
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
sprite->setPosition(s.width/2 + s.width/10 * i, s.height/2);
|
|
this->addChild(sprite);
|
|
auto label = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "Label");
|
|
label->setPosition(s.width/2 + s.width/10 * i, s.height/2);
|
|
this->addChild(label);
|
|
}
|
|
this->scheduleOnce([=](float){
|
|
auto camera = Director::getInstance()->getRunningScene()->getCameras().front();
|
|
auto move = MoveBy::create(2.0f, Vec2(2 * s.width, 0.0f));
|
|
camera->runAction(Sequence::create(move, move->reverse(),nullptr));
|
|
}, 1.0f, "lambda-autoculling-bug");
|
|
}
|
|
|
|
std::string BugAutoCulling::title() const
|
|
{
|
|
return "Bug-AutoCulling";
|
|
}
|
|
|
|
std::string BugAutoCulling::subtitle() const
|
|
{
|
|
return "Moving the camera to the right instead of moving the layer";
|
|
}
|
|
|
|
//
|
|
// RendererBatchQuadTri
|
|
//
|
|
|
|
RendererBatchQuadTri::RendererBatchQuadTri()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
for (int i=0; i<250; i++)
|
|
{
|
|
int x = CCRANDOM_0_1() * s.width;
|
|
int y = CCRANDOM_0_1() * s.height;
|
|
|
|
auto label = LabelAtlas::create("This is a label", "fonts/tuffy_bold_italic-charmap.plist");
|
|
label->setColor(Color3B::RED);
|
|
label->setPosition(Vec2(x,y));
|
|
addChild(label);
|
|
|
|
auto sprite = Sprite::create("fonts/tuffy_bold_italic-charmap.png");
|
|
sprite->setTextureRect(Rect(0.0f,0.0f,100.0f,100.0f));
|
|
sprite->setPosition(Vec2(x,y));
|
|
sprite->setColor(Color3B::BLUE);
|
|
addChild(sprite);
|
|
}
|
|
}
|
|
|
|
std::string RendererBatchQuadTri::title() const
|
|
{
|
|
return "RendererBatchQuadTri";
|
|
}
|
|
|
|
std::string RendererBatchQuadTri::subtitle() const
|
|
{
|
|
return "QuadCommand and TriangleCommands are batched together";
|
|
}
|
|
|
|
|
|
//
|
|
//
|
|
// RendererUniformBatch
|
|
//
|
|
|
|
RendererUniformBatch::RendererUniformBatch()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
auto blurState = createBlurProgramState();
|
|
auto sepiaState = createSepiaProgramState();
|
|
|
|
auto x_inc = s.width / 20;
|
|
auto y_inc = s.height / 6;
|
|
|
|
for (int y=0; y<6; ++y)
|
|
{
|
|
for (int x=0; x<20; ++x)
|
|
{
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
sprite->setPosition(Vec2(x * x_inc, y * y_inc));
|
|
sprite->setScale(0.4);
|
|
addChild(sprite);
|
|
|
|
if (y>=4) {
|
|
sprite->setProgramState(sepiaState);
|
|
} else if(y>=2) {
|
|
sprite->setProgramState(blurState);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cocos2d::backend::ProgramState* RendererUniformBatch::createBlurProgramState()
|
|
{
|
|
const std::string shaderName("Shaders/example_Blur.fsh");
|
|
// outline shader
|
|
auto fileUtiles = FileUtils::getInstance();
|
|
auto fragmentFullPath = fileUtiles->fullPathForFilename(shaderName);
|
|
auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
|
|
auto program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, fragSource.c_str());
|
|
auto programState = new backend::ProgramState(program);
|
|
programState->autorelease();
|
|
CC_SAFE_RELEASE(program);
|
|
|
|
backend::UniformLocation loc = programState->getUniformLocation("resolution");
|
|
auto resolution = Vec2(85, 121);
|
|
programState->setUniform(loc, &resolution, sizeof(resolution));
|
|
|
|
loc = programState->getUniformLocation("blurRadius");
|
|
float blurRadius = 10.0f;
|
|
programState->setUniform(loc, &blurRadius, sizeof(blurRadius));
|
|
|
|
loc = programState->getUniformLocation("sampleNum");
|
|
float sampleNum = 5.0f;
|
|
programState->setUniform(loc, &sampleNum, sizeof(sampleNum));
|
|
|
|
return programState;
|
|
}
|
|
|
|
cocos2d::backend::ProgramState* RendererUniformBatch::createSepiaProgramState()
|
|
{
|
|
const std::string shaderName("Shaders/example_Sepia.fsh");
|
|
|
|
// outline shader
|
|
auto fileUtiles = FileUtils::getInstance();
|
|
auto fragmentFullPath = fileUtiles->fullPathForFilename(shaderName);
|
|
auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
|
|
auto program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, fragSource.c_str());
|
|
auto programState = new backend::ProgramState(program);
|
|
programState->autorelease();
|
|
CC_SAFE_RELEASE(program);
|
|
return programState;
|
|
}
|
|
|
|
std::string RendererUniformBatch::title() const
|
|
{
|
|
return "RendererUniformBatch";
|
|
}
|
|
|
|
std::string RendererUniformBatch::subtitle() const
|
|
{
|
|
return "Only 9 draw calls should appear";
|
|
}
|
|
|
|
|
|
////
|
|
//// RendererUniformBatch2
|
|
////
|
|
|
|
RendererUniformBatch2::RendererUniformBatch2()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
auto blurState = createBlurProgramState();
|
|
auto sepiaState = createSepiaProgramState();
|
|
|
|
auto x_inc = s.width / 20;
|
|
auto y_inc = s.height / 6;
|
|
|
|
for (int y=0; y<6; ++y)
|
|
{
|
|
for (int x=0; x<20; ++x)
|
|
{
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
sprite->setPosition(Vec2(x * x_inc, y * y_inc));
|
|
sprite->setScale(0.4);
|
|
addChild(sprite);
|
|
|
|
auto r = CCRANDOM_0_1();
|
|
if (r < 0.33)
|
|
sprite->setProgramState(sepiaState);
|
|
else if (r < 0.66)
|
|
sprite->setProgramState(blurState);
|
|
}
|
|
}
|
|
}
|
|
|
|
backend::ProgramState* RendererUniformBatch2::createBlurProgramState()
|
|
{
|
|
const std::string shaderName("Shaders/example_Blur.fsh");
|
|
|
|
// outline shader
|
|
auto fileUtiles = FileUtils::getInstance();
|
|
auto fragmentFullPath = fileUtiles->fullPathForFilename(shaderName);
|
|
auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
|
|
auto program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, fragSource.c_str());
|
|
auto programState = new backend::ProgramState(program);
|
|
programState->autorelease();
|
|
CC_SAFE_RELEASE(program);
|
|
|
|
backend::UniformLocation loc = programState->getUniformLocation("resolution");
|
|
auto resolution = Vec2(85, 121);
|
|
programState->setUniform(loc, &resolution, sizeof(resolution));
|
|
|
|
loc = programState->getUniformLocation("blurRadius");
|
|
float blurRadius = 10.0f;
|
|
programState->setUniform(loc, &blurRadius, sizeof(blurRadius));
|
|
|
|
loc = programState->getUniformLocation("sampleNum");
|
|
float sampleNum = 5.0f;
|
|
programState->setUniform(loc, &sampleNum, sizeof(sampleNum));
|
|
|
|
return programState;
|
|
}
|
|
|
|
backend::ProgramState* RendererUniformBatch2::createSepiaProgramState()
|
|
{
|
|
const std::string shaderName("Shaders/example_Sepia.fsh");
|
|
|
|
// outline shader
|
|
auto fileUtiles = FileUtils::getInstance();
|
|
auto fragmentFullPath = fileUtiles->fullPathForFilename(shaderName);
|
|
auto fragSource = fileUtiles->getStringFromFile(fragmentFullPath);
|
|
auto program = backend::Device::getInstance()->newProgram(positionTextureColor_vert, fragSource.c_str());
|
|
auto programState = new backend::ProgramState(program);
|
|
programState->autorelease();
|
|
CC_SAFE_RELEASE(program);
|
|
return programState;
|
|
}
|
|
|
|
std::string RendererUniformBatch2::title() const
|
|
{
|
|
return "RendererUniformBatch 2";
|
|
}
|
|
|
|
std::string RendererUniformBatch2::subtitle() const
|
|
{
|
|
return "Mixing different shader states should work ok";
|
|
}
|
|
|
|
NonBatchSprites::NonBatchSprites()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
_spritesAnchor = Node::create();
|
|
_spritesAnchor->setPosition(0, 0);
|
|
addChild(_spritesAnchor);
|
|
|
|
|
|
_totalSprites = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "sprites");
|
|
_totalSprites->setColor(Color3B::YELLOW);
|
|
_totalSprites->enableOutline(Color4B::RED, 2);
|
|
_totalSprites->setPosition(s.width/2, s.height/2);
|
|
|
|
addChild(_totalSprites);
|
|
|
|
scheduleUpdate();
|
|
}
|
|
|
|
void NonBatchSprites::createSprite()
|
|
{
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
Sprite* sprite = nullptr;
|
|
if (_spriteIndex % 2 == 0)
|
|
{
|
|
sprite = Sprite::create("Images/grossini_dance_05.png");
|
|
}
|
|
else
|
|
{
|
|
sprite = Sprite::create("Images/grossini_dance_01.png");
|
|
}
|
|
|
|
if (!sprite) return;
|
|
auto r = rand_0_1() * 0.6 + 0.2;
|
|
sprite->setScale(r, r);
|
|
float x = ((float)std::rand()) / RAND_MAX;
|
|
float y = ((float)std::rand()) / RAND_MAX;
|
|
sprite->runAction(RepeatForever::create(RotateBy::create(1, 45)));
|
|
|
|
sprite->setPosition(Vec2(x * s.width, y * s.height));
|
|
_spritesAnchor->addChild(sprite);
|
|
|
|
_spriteIndex++;
|
|
std::stringstream ss;
|
|
ss << _spriteIndex << " sprites";
|
|
_totalSprites->setString(ss.str());
|
|
}
|
|
|
|
void NonBatchSprites::update(float dt)
|
|
{
|
|
|
|
if( dt <= 1.0f / 28.0f && dt >= 1.0f/ 31.0f)
|
|
{
|
|
_around30fps.hit();
|
|
}
|
|
else
|
|
{
|
|
_around30fps.cancel();
|
|
}
|
|
|
|
_maDt = 0.7f * _maDt + 0.3f * dt;
|
|
_rmaDt = 0.5f * _rmaDt + 0.5f * dt;
|
|
if(_maDt <= DEST_DT_30FPS) {
|
|
_contSlow.cancel();
|
|
_contFast.hit();
|
|
if(_contFast.ok()){
|
|
auto t2 = DEST_DT_30FPS - _rmaDt;
|
|
auto delta = (int)(t2 / _rmaDt * _spriteIndex * 0.1);
|
|
delta =std::min(20, std::max(1, delta));
|
|
for(int i =0 ;i< delta; i++) {
|
|
createSprite();
|
|
}
|
|
}
|
|
}else{
|
|
_contSlow.hit();
|
|
_contFast.cancel();
|
|
}
|
|
|
|
if(_contSlow.ok() || _around30fps.ok())
|
|
{
|
|
unscheduleUpdate();
|
|
std::stringstream ss;
|
|
ss << _spriteIndex << " sprites, DONE!";
|
|
_totalSprites->setString(ss.str());
|
|
_totalSprites->setScale(1.2);
|
|
}
|
|
}
|
|
|
|
NonBatchSprites::~NonBatchSprites()
|
|
{
|
|
|
|
}
|
|
|
|
std::string NonBatchSprites::title() const
|
|
{
|
|
return "Non Batched Sprites";
|
|
}
|
|
|
|
std::string NonBatchSprites::subtitle() const
|
|
{
|
|
#if defined(COCOS2D_DEBUG) && COCOS2D_DEBUG == 1
|
|
return "DEBUG: simulate lots of sprites, drop to 30 fps";
|
|
#else
|
|
return "RELEASE: simulate lots of sprites, drop to 30 fps";
|
|
#endif
|
|
}
|
|
|