mirror of https://github.com/axmolengine/axmol.git
469 lines
16 KiB
Plaintext
469 lines
16 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCImageCommon_cpp.h"
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#import "CCImage.h"
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#import "CCFileUtils.h"
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#import "platform/CCCommon.h"
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#import <string>
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#import <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#include<math.h>
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typedef struct
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{
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unsigned int height;
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unsigned int width;
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bool isPremultipliedAlpha;
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bool hasShadow;
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CGSize shadowOffset;
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float shadowBlur;
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float shadowOpacity;
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bool hasStroke;
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float strokeColorR;
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float strokeColorG;
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float strokeColorB;
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float strokeSize;
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float tintColorR;
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float tintColorG;
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float tintColorB;
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unsigned char* data;
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} tImageInfo;
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static CGSize _calculateStringSize(NSString *str, id font, CGSize *constrainSize)
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{
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NSArray *listItems = [str componentsSeparatedByString: @"\n"];
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CGSize dim = CGSizeZero;
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CGSize textRect = CGSizeZero;
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textRect.width = constrainSize->width > 0 ? constrainSize->width
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: 0x7fffffff;
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textRect.height = constrainSize->height > 0 ? constrainSize->height
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: 0x7fffffff;
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for (NSString *s in listItems)
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{
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CGSize tmp = [s sizeWithFont:font constrainedToSize:textRect];
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if (tmp.width > dim.width)
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{
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dim.width = tmp.width;
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}
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dim.height += tmp.height;
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}
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return dim;
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}
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// refer Image::ETextAlign
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#define ALIGN_TOP 1
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#define ALIGN_CENTER 3
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#define ALIGN_BOTTOM 2
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static bool _initWithString(const char * pText, cocos2d::Image::TextAlign eAlign, const char * pFontName, int nSize, tImageInfo* pInfo)
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{
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bool bRet = false;
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do
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{
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CC_BREAK_IF(! pText || ! pInfo);
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NSString * str = [NSString stringWithUTF8String:pText];
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NSString * fntName = [NSString stringWithUTF8String:pFontName];
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CGSize dim, constrainSize;
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constrainSize.width = pInfo->width;
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constrainSize.height = pInfo->height;
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// On iOS custom fonts must be listed beforehand in the App info.plist (in order to be usable) and referenced only the by the font family name itself when
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// calling [UIFont fontWithName]. Therefore even if the developer adds 'SomeFont.ttf' or 'fonts/SomeFont.ttf' to the App .plist, the font must
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// be referenced as 'SomeFont' when calling [UIFont fontWithName]. Hence we strip out the folder path components and the extension here in order to get just
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// the font family name itself. This stripping step is required especially for references to user fonts stored in CCB files; CCB files appear to store
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// the '.ttf' extensions when referring to custom fonts.
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fntName = [[fntName lastPathComponent] stringByDeletingPathExtension];
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// create the font
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id font = [UIFont fontWithName:fntName size:nSize];
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if (font)
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{
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dim = _calculateStringSize(str, font, &constrainSize);
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}
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else
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{
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if (!font)
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{
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font = [UIFont systemFontOfSize:nSize];
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}
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if (font)
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{
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dim = _calculateStringSize(str, font, &constrainSize);
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}
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}
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CC_BREAK_IF(! font);
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// compute start point
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int startH = 0;
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if (constrainSize.height > dim.height)
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{
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// vertical alignment
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unsigned int vAlignment = ((int)eAlign >> 4) & 0x0F;
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if (vAlignment == ALIGN_TOP)
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{
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startH = 0;
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}
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else if (vAlignment == ALIGN_CENTER)
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{
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startH = (constrainSize.height - dim.height) / 2;
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}
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else
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{
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startH = constrainSize.height - dim.height;
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}
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}
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// adjust text rect
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if (constrainSize.width > 0 && constrainSize.width > dim.width)
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{
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dim.width = constrainSize.width;
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}
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if (constrainSize.height > 0 && constrainSize.height > dim.height)
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{
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dim.height = constrainSize.height;
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}
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// compute the padding needed by shadow and stroke
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float shadowStrokePaddingX = 0.0f;
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float shadowStrokePaddingY = 0.0f;
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if ( pInfo->hasStroke )
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{
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shadowStrokePaddingX = ceilf(pInfo->strokeSize);
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shadowStrokePaddingY = ceilf(pInfo->strokeSize);
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}
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if ( pInfo->hasShadow )
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{
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shadowStrokePaddingX = std::max(shadowStrokePaddingX, (float)fabs(pInfo->shadowOffset.width));
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shadowStrokePaddingY = std::max(shadowStrokePaddingY, (float)fabs(pInfo->shadowOffset.height));
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}
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// add the padding (this could be 0 if no shadow and no stroke)
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dim.width += shadowStrokePaddingX;
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dim.height += shadowStrokePaddingY;
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unsigned char* data = new unsigned char[(int)(dim.width * dim.height * 4)];
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memset(data, 0, (int)(dim.width * dim.height * 4));
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// draw text
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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CGContextRef context = CGBitmapContextCreate(data,
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dim.width,
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dim.height,
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8,
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(int)(dim.width) * 4,
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colorSpace,
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kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
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if (!context)
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{
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CGColorSpaceRelease(colorSpace);
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delete[] data;
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break;
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}
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// text color
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CGContextSetRGBFillColor(context, pInfo->tintColorR, pInfo->tintColorG, pInfo->tintColorB, 1);
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// move Y rendering to the top of the image
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CGContextTranslateCTM(context, 0.0f, (dim.height - shadowStrokePaddingY) );
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CGContextScaleCTM(context, 1.0f, -1.0f); //NOTE: NSString draws in UIKit referential i.e. renders upside-down compared to CGBitmapContext referential
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// store the current context
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UIGraphicsPushContext(context);
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// measure text size with specified font and determine the rectangle to draw text in
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unsigned uHoriFlag = (int)eAlign & 0x0f;
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UITextAlignment align = (UITextAlignment)((2 == uHoriFlag) ? UITextAlignmentRight
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: (3 == uHoriFlag) ? UITextAlignmentCenter
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: UITextAlignmentLeft);
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// take care of stroke if needed
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if ( pInfo->hasStroke )
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{
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CGContextSetTextDrawingMode(context, kCGTextFillStroke);
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CGContextSetRGBStrokeColor(context, pInfo->strokeColorR, pInfo->strokeColorG, pInfo->strokeColorB, 1);
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CGContextSetLineWidth(context, pInfo->strokeSize);
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}
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// take care of shadow if needed
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if ( pInfo->hasShadow )
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{
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CGSize offset;
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offset.height = pInfo->shadowOffset.height;
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offset.width = pInfo->shadowOffset.width;
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CGFloat shadowColorValues[] = {0, 0, 0, pInfo->shadowOpacity};
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CGColorRef shadowColor = CGColorCreate (colorSpace, shadowColorValues);
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CGContextSetShadowWithColor(context, offset, pInfo->shadowBlur, shadowColor);
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CGColorRelease (shadowColor);
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}
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CGColorSpaceRelease(colorSpace);
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// normal fonts
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//if( [font isKindOfClass:[UIFont class] ] )
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//{
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// [str drawInRect:CGRectMake(0, startH, dim.width, dim.height) withFont:font lineBreakMode:(UILineBreakMode)UILineBreakModeWordWrap alignment:align];
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//}
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//else // ZFont class
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//{
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// [FontLabelStringDrawingHelper drawInRect:str rect:CGRectMake(0, startH, dim.width, dim.height) withZFont:font lineBreakMode:(UILineBreakMode)UILineBreakModeWordWrap
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////alignment:align];
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//}
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// compute the rect used for rendering the text
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// based on wether shadows or stroke are enabled
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float textOriginX = 0.0;
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float textOrigingY = 0.0;
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float textWidth = dim.width - shadowStrokePaddingX;
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float textHeight = dim.height - shadowStrokePaddingY;
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if ( pInfo->shadowOffset.width < 0 )
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{
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textOriginX = shadowStrokePaddingX;
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}
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else
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{
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textOriginX = 0.0;
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}
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if (pInfo->shadowOffset.height > 0)
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{
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textOrigingY = startH;
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}
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else
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{
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textOrigingY = startH - shadowStrokePaddingY;
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}
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CGRect rect = CGRectMake(textOriginX, textOrigingY, textWidth, textHeight);
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CGContextBeginTransparencyLayerWithRect(context, rect, NULL);
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// actually draw the text in the context
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// XXX: ios7 casting
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[str drawInRect: rect withFont:font lineBreakMode:NSLineBreakByWordWrapping alignment:(NSTextAlignment)align];
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CGContextEndTransparencyLayer(context);
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// pop the context
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UIGraphicsPopContext();
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// release the context
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CGContextRelease(context);
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// output params
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pInfo->data = data;
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pInfo->isPremultipliedAlpha = true;
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pInfo->width = dim.width;
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pInfo->height = dim.height;
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bRet = true;
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} while (0);
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return bRet;
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}
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NS_CC_BEGIN
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bool Image::initWithString(
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const char * pText,
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int nWidth /* = 0 */,
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int nHeight /* = 0 */,
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TextAlign eAlignMask /* = kAlignCenter */,
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const char * pFontName /* = nil */,
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int nSize /* = 0 */)
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{
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return initWithStringShadowStroke(pText, nWidth, nHeight, eAlignMask , pFontName, nSize);
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}
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bool Image::initWithStringShadowStroke(
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const char * pText,
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int nWidth ,
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int nHeight ,
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TextAlign eAlignMask ,
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const char * pFontName ,
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int nSize ,
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float textTintR,
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float textTintG,
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float textTintB,
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bool shadow,
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float shadowOffsetX,
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float shadowOffsetY,
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float shadowOpacity,
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float shadowBlur,
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bool stroke,
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float strokeR,
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float strokeG,
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float strokeB,
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float strokeSize)
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{
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tImageInfo info = {0};
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info.width = nWidth;
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info.height = nHeight;
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info.hasShadow = shadow;
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info.shadowOffset.width = shadowOffsetX;
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info.shadowOffset.height = shadowOffsetY;
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info.shadowBlur = shadowBlur;
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info.shadowOpacity = shadowOpacity;
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info.hasStroke = stroke;
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info.strokeColorR = strokeR;
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info.strokeColorG = strokeG;
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info.strokeColorB = strokeB;
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info.strokeSize = strokeSize;
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info.tintColorR = textTintR;
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info.tintColorG = textTintG;
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info.tintColorB = textTintB;
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if (! _initWithString(pText, eAlignMask, pFontName, nSize, &info))
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{
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return false;
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}
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_height = (short)info.height;
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_width = (short)info.width;
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_renderFormat = Texture2D::PixelFormat::RGBA8888;
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_preMulti = info.isPremultipliedAlpha;
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_data = info.data;
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return true;
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}
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bool Image::saveToFile(const char *pszFilePath, bool bIsToRGB)
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{
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bool saveToPNG = false;
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bool needToCopyPixels = false;
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std::string filePath(pszFilePath);
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if (std::string::npos != filePath.find(".png"))
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{
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saveToPNG = true;
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}
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int bitsPerComponent = 8;
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int bitsPerPixel = hasAlpha() ? 32 : 24;
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if ((! saveToPNG) || bIsToRGB)
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{
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bitsPerPixel = 24;
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}
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int bytesPerRow = (bitsPerPixel/8) * _width;
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int myDataLength = bytesPerRow * _height;
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unsigned char *pixels = _data;
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// The data has alpha channel, and want to save it with an RGB png file,
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// or want to save as jpg, remove the alpha channel.
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if ((saveToPNG && hasAlpha() && bIsToRGB)
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|| (! saveToPNG))
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{
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pixels = new unsigned char[myDataLength];
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for (int i = 0; i < _height; ++i)
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{
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for (int j = 0; j < _width; ++j)
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{
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pixels[(i * _width + j) * 3] = _data[(i * _width + j) * 4];
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pixels[(i * _width + j) * 3 + 1] = _data[(i * _width + j) * 4 + 1];
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pixels[(i * _width + j) * 3 + 2] = _data[(i * _width + j) * 4 + 2];
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}
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}
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needToCopyPixels = true;
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}
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// make data provider with data.
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CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
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if (saveToPNG && hasAlpha() && (! bIsToRGB))
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{
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bitmapInfo |= kCGImageAlphaPremultipliedLast;
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}
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CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, pixels, myDataLength, NULL);
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CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
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CGImageRef iref = CGImageCreate(_width, _height,
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bitsPerComponent, bitsPerPixel, bytesPerRow,
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colorSpaceRef, bitmapInfo, provider,
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NULL, false,
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kCGRenderingIntentDefault);
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UIImage* image = [[UIImage alloc] initWithCGImage:iref];
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CGImageRelease(iref);
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CGColorSpaceRelease(colorSpaceRef);
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CGDataProviderRelease(provider);
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NSData *data;
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if (saveToPNG)
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{
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data = UIImagePNGRepresentation(image);
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}
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else
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{
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data = UIImageJPEGRepresentation(image, 1.0f);
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}
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[data writeToFile:[NSString stringWithUTF8String:pszFilePath] atomically:YES];
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[image release];
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if (needToCopyPixels)
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{
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delete [] pixels;
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}
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return true;
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}
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NS_CC_END
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