mirror of https://github.com/axmolengine/axmol.git
111 lines
4.4 KiB
C++
111 lines
4.4 KiB
C++
/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_CCSKELETON_H_
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#define SPINE_CCSKELETON_H_
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#include <spine/spine.h>
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#include "cocos2d.h"
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namespace spine {
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/**
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Draws a skeleton.
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*/
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class Skeleton: public cocos2d::Node, public cocos2d::BlendProtocol {
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public:
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spSkeleton* skeleton;
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spBone* rootBone;
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float timeScale;
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bool debugSlots;
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bool debugBones;
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bool premultipliedAlpha;
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cocos2d::BlendFunc blendFunc;
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static Skeleton* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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static Skeleton* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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static Skeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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Skeleton (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
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Skeleton (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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Skeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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virtual ~Skeleton ();
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virtual void update (float deltaTime) override;
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virtual void draw() override;
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virtual cocos2d::Rect getBoundingBox () const override;
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// --- Convenience methods for common Skeleton_* functions.
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void updateWorldTransform ();
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void setToSetupPose ();
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void setBonesToSetupPose ();
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void setSlotsToSetupPose ();
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/* Returns 0 if the bone was not found. */
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spBone* findBone (const char* boneName) const;
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/* Returns 0 if the slot was not found. */
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spSlot* findSlot (const char* slotName) const;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
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* @param skin May be 0.*/
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bool setSkin (const char* skinName);
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/* Returns 0 if the slot or attachment was not found. */
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spAttachment* getAttachment (const char* slotName, const char* attachmentName) const;
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/* Returns false if the slot or attachment was not found. */
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bool setAttachment (const char* slotName, const char* attachmentName);
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// --- CCBlendProtocol
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virtual const cocos2d::BlendFunc& getBlendFunc() const override;
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virtual void setBlendFunc(const cocos2d::BlendFunc& func) override;
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protected:
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Skeleton ();
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
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virtual cocos2d::TextureAtlas* getTextureAtlas (spRegionAttachment* regionAttachment) const;
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private:
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bool ownsSkeletonData;
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spAtlas* atlas;
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void initialize ();
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// Util function that setting blend-function by nextRenderedTexture's premultiplied flag
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void setFittedBlendingFunc(cocos2d::TextureAtlas * nextRenderedTexture);
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};
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}
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#endif /* SPINE_CCSKELETON_H_ */
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