axmol/cocos/renderer/backend/metal/BufferMTL.h

98 lines
3.9 KiB
Objective-C

/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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****************************************************************************/
#pragma once
#include "../Buffer.h"
#import <Metal/Metal.h>
CC_BACKEND_BEGIN
/**
* @addtogroup _metal
* @{
*/
/**
* @brief Used to store vertex and index data data.
* Dynamic buffer data refers to frequently updated data stored in a buffer.
* To avoid creating new buffers per frame and to minimize processor idle time between frames, implement a triple buffering model to update dynamic buffer.
*/
class BufferMTL : public Buffer
{
public:
/// @name Constructor, Destructor and Initializers
/**
* @brief BufferMTL constructor
* @param mtlDevice The device for which MTLBuffer object was created.
* @param size Specifies the size in bytes of the buffer object's new data store.
* @param type Specifies the target buffer object. The symbolic constant must be BufferType::VERTEX or BufferType::INDEX.
* @param usage Specifies the expected usage pattern of the data store. The symbolic constant must be BufferUsage::STATIC, BufferUsage::DYNAMIC.
*/
BufferMTL(id<MTLDevice> mtlDevice, unsigned int size, BufferType type, BufferUsage usage);
~BufferMTL();
/// @name Update Buffer
/**
* @brief Update buffer data
* @param data Specifies a pointer to data that will be copied into the data store for initialization.
* @param size Specifies the size in bytes of the data store region being replaced.
* @see `updateSubData(void* data, unsigned int offset, unsigned int size)`
*/
virtual void updateData(void* data, unsigned int size) override;
/**
* @brief Update buffer sub-region data
* @param data Specifies a pointer to the new data that will be copied into the data store.
* @param offset Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
* @param size Specifies the size in bytes of the data store region being replaced.
* @see `updateData(void* data, unsigned int size)`
*/
virtual void updateSubData(void* data, unsigned int offset, unsigned int size) override;
/**
* Emply implementation. Mainly used in EGL context lost.
*/
virtual void usingDefaultStoredData(bool needDefaultStoredData) override {};
/// @name Setters & Getters
id<MTLBuffer> getMTLBuffer() const;
/**
* @brief a triple buffering
* Will switch to next buffer and use the buffer in the following render pass in current frame.
*/
void beginFrame();
private:
void updateIndex();
id<MTLBuffer> _mtlBuffer = nil;
NSMutableArray* _dynamicDataBuffers = nil;
int _currentFrameIndex = 0;
bool _indexUpdated = false;
};
CC_BACKEND_END