mirror of https://github.com/axmolengine/axmol.git
96 lines
3.8 KiB
C++
96 lines
3.8 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _CC_CUSTOM_CLASS_H_
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#define _CC_CUSTOM_CLASS_H_
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#include "cocos2d.h"
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#include <map>
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NS_CC_EXT_BEGIN
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/**
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@brief This is a simple reflection implement for custom classes in CocosBuilder
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You should declare your custom class like:
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class MyCustomLayer : public CCBCustomClass, public CCLayer
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CCBCustomClass is a pure virtual class. It doesn't inherit CCObject to prevent dead-diamond.
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*/
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class CCBCustomClass
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{
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public:
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typedef CCBCustomClass* (*FUNC_CUSTON_CLASS_CREATOR)(void);
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typedef std::map<std::string, FUNC_CUSTON_CLASS_CREATOR> CUSTOM_CLASS_MAP;
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/** You should implement this static function in your custom class, and return a valid object */
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static CCBCustomClass* createInstance() { return NULL; }; // cannot create virual class here
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CCBCustomClass() {};
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virtual ~CCBCustomClass() {};
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/** This pure virtual methods should be implemented in your custom class
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please refer to tests/ExtensionsTest/CocosBuilderTest as a sample */
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virtual bool callbackSetChildren(const char* name, cocos2d::CCObject* node) = 0;
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/** This pure virtual methods should be implemented in your custom class
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please refer to tests/ExtensionsTest/CocosBuilderTest as a sample */
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virtual cocos2d::SEL_MenuHandler callbackGetSelectors(const char* selectorName) = 0;
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/** This pure virtual methods should be implemented in your custom class
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please refer to tests/ExtensionsTest/CocosBuilderTest as a sample */
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virtual void callbackAfterCCBLoaded() = 0;
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};
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/**
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@brief CCBCustomClass should be registed into this factory, then CCBReader can create your custom class via its name string.
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See tests/Extensionstest/CocosBuilderTest/CocosBuilderTest.cpp as the reference
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*/
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class CCBCustomClassFactory
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{
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public:
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CCBCustomClassFactory();
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virtual ~CCBCustomClassFactory();
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/** get the singleton */
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static CCBCustomClassFactory* sharedFactory();
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/** Note that you should regist custom class before invoke CCBReader::nodeGraphFromFile
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For example:
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CCBCustomClassFactory::sharedFactory()->registCustomClass("HelloCocosBuilder",
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HelloCocosBuilder::createInstance);
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*/
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bool registCustomClass(const char* name, CCBCustomClass::FUNC_CUSTON_CLASS_CREATOR pfnCreator);
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/** This function is only used in CCBReader. Developers don't need to know it */
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CCBCustomClass* createCustomClassWithName(const char* name);
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protected:
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CCBCustomClass::CUSTOM_CLASS_MAP* m_pCustomCreatorsMap;
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};
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NS_CC_EXT_END;
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#endif // _CC_CUSTOM_CLASS_H_
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