mirror of https://github.com/axmolengine/axmol.git
641 lines
22 KiB
C++
641 lines
22 KiB
C++
/****************************************************************************
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Copyright (c) 2009 On-Core
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCGRID3D_ACTION_H__
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#define __ACTION_CCGRID3D_ACTION_H__
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#include "2d/ActionGrid.h"
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NS_AX_BEGIN
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief Waves3D action.
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@details This action is used for take effect on the target node as 3D waves.
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You can control the effect by these parameters:
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duration, grid size, waves count, amplitude.
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*/
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class AX_DLL Waves3D : public Grid3DAction
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{
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public:
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/**
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@brief Create an action with duration, grid size, waves and amplitude.
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@param duration Specify the duration of the Waves3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param waves Specify the waves count of the Waves3D action.
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@param amplitude Specify the amplitude of the Waves3D action.
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@return If the creation success, return a pointer of Waves3D action; otherwise, return nil.
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*/
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static Waves3D* create(float duration, const Vec2& gridSize, unsigned int waves, float amplitude);
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/**
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@brief Get the amplitude of the effect.
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@return Return the amplitude of the effect.
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*/
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float getAmplitude() const { return _amplitude; }
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/**
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@brief Set the amplitude to the effect.
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@param amplitude The value of amplitude will be set.
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*/
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void setAmplitude(float amplitude) { _amplitude = amplitude; }
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/**
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@brief Get the amplitude rate of the effect.
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@return Return the amplitude rate of the effect.
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*/
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float getAmplitudeRate() const { return _amplitudeRate; }
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/**
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@brief Set the amplitude rate of the effect.
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@param amplitudeRate The value of amplitude rate will be set.
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*/
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void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
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// Overrides
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virtual Waves3D* clone() const override;
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virtual void update(float time) override;
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Waves3D() {}
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virtual ~Waves3D() {}
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/**
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@brief Initializes an action with duration, grid size, waves and amplitude.
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@param duration Specify the duration of the Waves3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param waves Specify the waves count of the Waves3D action.
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@param amplitude Specify the amplitude of the Waves3D action.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration, const Vec2& gridSize, unsigned int waves, float amplitude);
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protected:
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unsigned int _waves;
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float _amplitude;
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float _amplitudeRate;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(Waves3D);
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};
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/**
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@brief FlipX3D action.
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@details This action is used for flipping the target node on the x axis.
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*/
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class AX_DLL FlipX3D : public Grid3DAction
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{
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public:
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/**
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@brief Create the action with duration.
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@param duration Specify the duration of the FilpX3D action. It's a value in seconds.
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@return If the creation success, return a pointer of FilpX3D action; otherwise, return nil.
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*/
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static FlipX3D* create(float duration);
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// Override
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virtual FlipX3D* clone() const override;
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virtual void update(float time) override;
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FlipX3D() {}
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virtual ~FlipX3D() {}
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/**
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@brief Initializes an action with duration.
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@param duration Specify the duration of the FlipX3D action. It's a value in seconds.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration);
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/**
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@brief Initializes an action with duration and grid size.
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@param gridSize Specify the grid size of the FlipX3D action.
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@param duration Specify the duration of the FlipX3D action. It's a value in seconds.
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@return If the initialization success, return true; otherwise, return false.
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*/
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virtual bool initWithSize(const Vec2& gridSize, float duration);
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(FlipX3D);
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};
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/**
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@brief FlipY3D action.
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@details This action is used for flipping the target node on the y axis.
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*/
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class AX_DLL FlipY3D : public FlipX3D
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{
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public:
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/**
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@brief Create the action with duration.
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@param duration Specify the duration of the FlipY3D action. It's a value in seconds.
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@return If the creation success, return a pointer of FlipY3D action; otherwise, return nil.
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*/
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static FlipY3D* create(float duration);
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// Overrides
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virtual void update(float time) override;
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virtual FlipY3D* clone() const override;
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FlipY3D() {}
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virtual ~FlipY3D() {}
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(FlipY3D);
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};
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/**
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@brief Lens3D action.
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@details This action is used for take effect on the target node as lens.
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You can create the action by these parameters:
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duration, grid size, center position of lens, radius of lens.
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Also you can change the lens effect value & whether effect is concave by the setter methods.
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*/
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class AX_DLL Lens3D : public Grid3DAction
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{
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public:
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/**
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@brief Create the action with center position, radius, a grid size and duration.
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@param duration Specify the duration of the Lens3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param position Specify the center position of the lens.
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@param radius Specify the radius of the lens.
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@return If the creation success, return a pointer of Lens3D action; otherwise, return nil.
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*/
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static Lens3D* create(float duration, const Vec2& gridSize, const Vec2& position, float radius);
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/**
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@brief Get the value of lens effect. Default value is 0.7.
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@return The value of lens effect.
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*/
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float getLensEffect() const { return _lensEffect; }
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/**
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@brief Set the value of lens effect.
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@param lensEffect The value of lens effect will be set.
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*/
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void setLensEffect(float lensEffect) { _lensEffect = lensEffect; }
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/**
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@brief Set whether lens is concave.
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@param concave Whether lens is concave.
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*/
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void setConcave(bool concave) { _concave = concave; }
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/**
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@brief Get the center position of lens effect.
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@return The center position of lens effect.
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*/
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const Vec2& getPosition() const { return _position; }
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/**
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@brief Set the center position of lens effect.
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@param position The center position will be set.
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*/
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void setPosition(const Vec2& position);
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// Overrides
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virtual Lens3D* clone() const override;
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virtual void update(float time) override;
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Lens3D() {}
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virtual ~Lens3D() {}
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/**
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@brief Initializes the action with center position, radius, grid size and duration.
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@param duration Specify the duration of the Lens3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param position Specify the center position of the lens effect.
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@param radius Specify the radius of the lens effect.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration, const Vec2& gridSize, const Vec2& position, float radius);
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protected:
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/* lens center position */
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Vec2 _position;
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float _radius;
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/** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */
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float _lensEffect;
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/** lens is concave. (true = concave, false = convex) default is convex i.e. false */
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bool _concave;
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bool _dirty;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(Lens3D);
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};
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/**
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@brief Ripple3D action.
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@details This action is used for take effect on the target node as ripple.
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You can create the action by these parameters:
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duration, grid size, center position of ripple,
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radius of ripple, waves count, amplitude.
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*/
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class AX_DLL Ripple3D : public Grid3DAction
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{
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public:
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/**
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@brief Create the action with center position, radius, number of waves, amplitude, a grid size and duration.
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@param duration Specify the duration of the Ripple3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param position Specify the center position of the ripple effect.
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@param radius Specify the radius of the ripple effect.
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@param waves Specify the waves count of the ripple effect.
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@param amplitude Specify the amplitude of the ripple effect.
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@return If the creation success, return a pointer of Ripple3D action; otherwise, return nil.
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*/
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static Ripple3D* create(float duration,
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const Vec2& gridSize,
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const Vec2& position,
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float radius,
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unsigned int waves,
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float amplitude);
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/**
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@brief Get the center position of ripple effect.
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@return The center position of ripple effect.
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*/
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const Vec2& getPosition() const { return _position; }
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/**
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@brief Set the center position of ripple effect.
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@param position The center position of ripple effect will be set.
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*/
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void setPosition(const Vec2& position);
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/**
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@brief Get the amplitude of ripple effect.
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@return The amplitude of ripple effect.
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*/
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float getAmplitude() const { return _amplitude; }
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/**
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@brief Set the amplitude of ripple effect.
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@param fAmplitude The amplitude of ripple effect.
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*/
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void setAmplitude(float fAmplitude) { _amplitude = fAmplitude; }
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/**
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@brief Get the amplitude rate of ripple effect.
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@return The amplitude rate of ripple effect.
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*/
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float getAmplitudeRate() const { return _amplitudeRate; }
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/**
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@brief Set the amplitude rate of ripple effect.
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@param fAmplitudeRate The amplitude rate of ripple effect.
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*/
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void setAmplitudeRate(float fAmplitudeRate) { _amplitudeRate = fAmplitudeRate; }
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// Override
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virtual Ripple3D* clone() const override;
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virtual void update(float time) override;
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Ripple3D() {}
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virtual ~Ripple3D() {}
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/**
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@brief Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.
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@param duration Specify the duration of the Ripple3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param position Specify the center position of the ripple effect.
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@param radius Specify the radius of the ripple effect.
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@param waves Specify the waves count of the ripple effect.
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@param amplitude Specify the amplitude of the ripple effect.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration,
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const Vec2& gridSize,
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const Vec2& position,
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float radius,
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unsigned int waves,
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float amplitude);
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protected:
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/* center position */
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Vec2 _position;
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float _radius;
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unsigned int _waves;
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float _amplitude;
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float _amplitudeRate;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(Ripple3D);
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};
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/**
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@brief Shaky3D action.
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@details This action is used for take effect on the target node as shaky.
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You can create the action by these parameters:
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duration, grid size, range, whether shake on the z axis.
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*/
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class AX_DLL Shaky3D : public Grid3DAction
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{
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public:
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/**
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@brief Create the action with a range, shake Z vertices, a grid and duration.
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@param initWithDuration Specify the duration of the Shaky3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param range Specify the range of the shaky effect.
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@param shakeZ Specify whether shake on the z axis.
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@return If the creation success, return a pointer of Shaky3D action; otherwise, return nil.
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*/
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static Shaky3D* create(float initWithDuration, const Vec2& gridSize, int range, bool shakeZ);
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// Overrides
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virtual Shaky3D* clone() const override;
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virtual void update(float time) override;
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Shaky3D() {}
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virtual ~Shaky3D() {}
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/**
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@brief Initializes the action with a range, shake Z vertices, grid size and duration.
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@param duration Specify the duration of the Shaky3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param range Specify the range of the shaky effect.
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@param shakeZ Specify whether shake on the z axis.
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@return If the Initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration, const Vec2& gridSize, int range, bool shakeZ);
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protected:
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int _randrange;
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bool _shakeZ;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(Shaky3D);
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};
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/**
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@brief Liquid action.
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@details This action is used for take effect on the target node as liquid.
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You can create the action by these parameters:
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duration, grid size, waves count, amplitude of the liquid effect.
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*/
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class AX_DLL Liquid : public Grid3DAction
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{
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public:
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/**
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@brief Create the action with amplitude, grid size, waves count and duration.
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@param duration Specify the duration of the Liquid action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param waves Specify the waves count of the Liquid action.
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@param amplitude Specify the amplitude of the Liquid action.
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@return If the creation success, return a pointer of Liquid action; otherwise, return nil.
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*/
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static Liquid* create(float duration, const Vec2& gridSize, unsigned int waves, float amplitude);
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/**
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@brief Get the amplitude of the effect.
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@return Return the amplitude of the effect.
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*/
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float getAmplitude() const { return _amplitude; }
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/**
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@brief Set the amplitude to the effect.
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@param amplitude The value of amplitude will be set.
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*/
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void setAmplitude(float amplitude) { _amplitude = amplitude; }
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/**
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@brief Get the amplitude rate of the effect.
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@return Return the amplitude rate of the effect.
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*/
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float getAmplitudeRate() const { return _amplitudeRate; }
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/**
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@brief Set the amplitude rate of the effect.
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@param amplitudeRate The value of amplitude rate will be set.
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*/
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void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
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// Overrides
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virtual Liquid* clone() const override;
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virtual void update(float time) override;
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Liquid() {}
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virtual ~Liquid() {}
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/**
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@brief Initializes the action with amplitude, grid size, waves count and duration.
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@param duration Specify the duration of the Liquid action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param waves Specify the waves count of the Liquid action.
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@param amplitude Specify the amplitude of the Liquid action.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration, const Vec2& gridSize, unsigned int waves, float amplitude);
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protected:
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unsigned int _waves;
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float _amplitude;
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float _amplitudeRate;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(Liquid);
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};
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/**
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@brief Waves action.
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@details This action is used for take effect on the target node as waves.
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You can control the effect by these parameters:
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duration, grid size, waves count, amplitude,
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whether waves on horizontal and whether waves on vertical.
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*/
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class AX_DLL Waves : public Grid3DAction
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{
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public:
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/**
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@brief Create the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.
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@param duration Specify the duration of the Waves action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param waves Specify the waves count of the Waves action.
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@param amplitude Specify the amplitude of the Waves action.
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@param horizontal Specify whether waves on horizontal.
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@param vertical Specify whether waves on vertical.
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@return If the creation success, return a pointer of Waves action; otherwise, return nil.
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*/
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static Waves* create(float duration,
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const Vec2& gridSize,
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unsigned int waves,
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float amplitude,
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bool horizontal,
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bool vertical);
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/**
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@brief Get the amplitude of the effect.
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@return Return the amplitude of the effect.
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*/
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float getAmplitude() const { return _amplitude; }
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/**
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@brief Set the amplitude to the effect.
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@param amplitude The value of amplitude will be set.
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*/
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void setAmplitude(float amplitude) { _amplitude = amplitude; }
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/**
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@brief Get the amplitude rate of the effect.
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@return Return the amplitude rate of the effect.
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*/
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float getAmplitudeRate() const { return _amplitudeRate; }
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/**
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@brief Set the amplitude rate of the effect.
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@param amplitudeRate The value of amplitude rate will be set.
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*/
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void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
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// Overrides
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virtual Waves* clone() const override;
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virtual void update(float time) override;
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Waves() {}
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virtual ~Waves() {}
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/**
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@brief Initializes the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.
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@param duration Specify the duration of the Waves action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param waves Specify the waves count of the Waves action.
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@param amplitude Specify the amplitude of the Waves action.
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@param horizontal Specify whether waves on horizontal.
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|
@param vertical Specify whether waves on vertical.
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|
@return If the initialization success, return true; otherwise, return false.
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|
*/
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|
bool initWithDuration(float duration,
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|
const Vec2& gridSize,
|
|
unsigned int waves,
|
|
float amplitude,
|
|
bool horizontal,
|
|
bool vertical);
|
|
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|
protected:
|
|
unsigned int _waves;
|
|
float _amplitude;
|
|
float _amplitudeRate;
|
|
bool _vertical;
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|
bool _horizontal;
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|
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|
private:
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|
AX_DISALLOW_COPY_AND_ASSIGN(Waves);
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|
};
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|
|
|
/**
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|
@brief Twirl action.
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|
@details This action is used for take effect on the target node as twirl.
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|
You can control the effect by these parameters:
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|
duration, grid size, center position, twirls count, amplitude.
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|
*/
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|
class AX_DLL Twirl : public Grid3DAction
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|
{
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|
public:
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|
/**
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|
@brief Create the action with center position, number of twirls, amplitude, a grid size and duration.
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|
@param duration Specify the duration of the Twirl action. It's a value in seconds.
|
|
@param gridSize Specify the size of the grid.
|
|
@param position Specify the center position of the twirl action.
|
|
@param twirls Specify the twirls count of the Twirl action.
|
|
@param amplitude Specify the amplitude of the Twirl action.
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|
@return If the creation success, return a pointer of Twirl action; otherwise, return nil.
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|
*/
|
|
static Twirl* create(float duration,
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|
const Vec2& gridSize,
|
|
const Vec2& position,
|
|
unsigned int twirls,
|
|
float amplitude);
|
|
|
|
/**
|
|
@brief Get the center position of twirl action.
|
|
@return The center position of twirl action.
|
|
*/
|
|
const Vec2& getPosition() const { return _position; }
|
|
/**
|
|
@brief Set the center position of twirl action.
|
|
@param position The center position of twirl action will be set.
|
|
*/
|
|
void setPosition(const Vec2& position);
|
|
|
|
/**
|
|
@brief Get the amplitude of the effect.
|
|
@return Return the amplitude of the effect.
|
|
*/
|
|
float getAmplitude() const { return _amplitude; }
|
|
/**
|
|
@brief Set the amplitude to the effect.
|
|
@param amplitude The value of amplitude will be set.
|
|
*/
|
|
void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
|
|
|
/**
|
|
@brief Get the amplitude rate of the effect.
|
|
@return Return the amplitude rate of the effect.
|
|
*/
|
|
float getAmplitudeRate() const { return _amplitudeRate; }
|
|
/**
|
|
@brief Set the amplitude rate of the effect.
|
|
@param amplitudeRate The value of amplitude rate will be set.
|
|
*/
|
|
void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
|
|
|
// Overrides
|
|
virtual Twirl* clone() const override;
|
|
virtual void update(float time) override;
|
|
|
|
Twirl() {}
|
|
virtual ~Twirl() {}
|
|
|
|
/**
|
|
@brief Initializes the action with center position, number of twirls, amplitude, a grid size and duration.
|
|
@param duration Specify the duration of the Twirl action. It's a value in seconds.
|
|
@param gridSize Specify the size of the grid.
|
|
@param position Specify the center position of the twirl action.
|
|
@param twirls Specify the twirls count of the Twirl action.
|
|
@param amplitude Specify the amplitude of the Twirl action.
|
|
@return If the initialization success, return true; otherwise, return false.
|
|
*/
|
|
bool initWithDuration(float duration,
|
|
const Vec2& gridSize,
|
|
const Vec2& position,
|
|
unsigned int twirls,
|
|
float amplitude);
|
|
|
|
protected:
|
|
/* twirl center */
|
|
Vec2 _position;
|
|
unsigned int _twirls;
|
|
float _amplitude;
|
|
float _amplitudeRate;
|
|
|
|
private:
|
|
AX_DISALLOW_COPY_AND_ASSIGN(Twirl);
|
|
};
|
|
|
|
// end of actions group
|
|
/// @}
|
|
|
|
NS_AX_END
|
|
|
|
#endif // __ACTION_CCGRID3D_ACTION_H__
|