mirror of https://github.com/axmolengine/axmol.git
188 lines
5.8 KiB
C++
188 lines
5.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _AX_FONTATLAS_H_
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#define _AX_FONTATLAS_H_
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/// @cond DO_NOT_SHOW
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#include <string>
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#include <unordered_map>
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#include "platform/PlatformMacros.h"
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#include "base/Object.h"
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#include "platform/StdC.h" // ssize_t on windows
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#include "renderer/Texture2D.h"
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#include "base/Map.h"
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#include "2d/FontFreeType.h"
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NS_AX_BEGIN
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class Font;
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class EventCustom;
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class EventListenerCustom;
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class FontFreeType;
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struct FontLetterDefinition
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{
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float U;
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float V;
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float width;
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float height;
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float offsetX;
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float offsetY;
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int textureID;
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bool validDefinition;
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int xAdvance;
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bool rotated;
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};
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class AX_DLL FontAtlas : public Object
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{
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public:
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static const int CacheTextureWidth;
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static const int CacheTextureHeight;
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static const char* CMD_PURGE_FONTATLAS;
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static const char* CMD_RESET_FONTATLAS;
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static void loadFontAtlas(std::string_view fontatlasFile, hlookup::string_map<FontAtlas*>& outAtlasMap);
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/**
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* @js ctor
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*/
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FontAtlas(Font* theFont);
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FontAtlas(Font* theFont, int atlasWidth, int atlasHeight, float scaleFactor = 1.0f);
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~FontAtlas();
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void addLetterDefinition(char32_t utf32Char, const FontLetterDefinition& letterDefinition);
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bool getLetterDefinitionForChar(char32_t utf32Char, FontLetterDefinition& letterDefinition);
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bool prepareLetterDefinitions(const std::u32string& utf16String);
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const auto& getLetterDefinitions() const { return _letterDefinitions; }
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const std::unordered_map<unsigned int, Texture2D*>& getTextures() const { return _atlasTextures; }
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virtual void addNewPage();
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void addNewPageWithData(const uint8_t* data, size_t size);
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void setTexture(unsigned int slot, Texture2D* texture);
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Texture2D* getTexture(int slot);
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float getLineHeight() const { return _lineHeight; }
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void setLineHeight(float newHeight);
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std::string_view getFontName() const;
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const Font* getFont() const { return _font; }
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/** listen the event that renderer was recreated on Android/WP8
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It only has effect on Android and WP8.
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*/
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void listenRendererRecreated(EventCustom* event);
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/** Removes textures atlas.
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It will purge the textures atlas and if multiple texture exist in the FontAtlas.
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*/
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void purgeTexturesAtlas();
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/** sets font texture parameters:
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- GL_TEXTURE_MIN_FILTER = GL_LINEAR
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- GL_TEXTURE_MAG_FILTER = GL_LINEAR
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*/
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void setAntiAliasTexParameters();
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/** sets font texture parameters:
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- GL_TEXTURE_MIN_FILTER = GL_NEAREST
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- GL_TEXTURE_MAG_FILTER = GL_NEAREST
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*/
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void setAliasTexParameters();
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protected:
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void initWithSettings(void* opaque /*simdjson::ondemand::document*/);
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void reset();
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void reinit();
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void releaseTextures();
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void findNewCharacters(const std::u32string& u32Text, std::unordered_set<char32_t>& charCodeSet);
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/**
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* Scale each font letter by scaleFactor.
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*
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* @param scaleFactor A float scale factor for scaling font letter info.
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*/
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void scaleFontLetterDefinition(float scaleFactor);
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void updateTextureContent(backend::PixelFormat format, int startY);
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std::unordered_map<unsigned int, Texture2D*> _atlasTextures;
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std::unordered_map<char32_t, FontLetterDefinition> _letterDefinitions;
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StringMap<FontFreeType*> _missingFallbackFonts; // maybe style no needs?
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std::unordered_map<char32_t, std::pair<FontFreeType*, unsigned int>> _missingGlyphFallbackFonts;
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Font* _font = nullptr;
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FontFreeType* _fontFreeType = nullptr;
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int _width = 0; // atlas width
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int _height = 0; // atlas height
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float _scaleFactor = 1.0f;
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float _lineHeight = 0.f;
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// Dynamic GlyphCollection related stuff
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int _currentPage = -1;
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backend::PixelFormat _pixelFormat = backend::PixelFormat::NONE;
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int _strideShift = 0;
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uint8_t* _currentPageData = nullptr;
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int _currentPageDataSize = 0;
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float _currentPageOrigX = 0;
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float _currentPageOrigY = 0;
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int _letterPadding = 0;
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int _letterEdgeExtend = 0;
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int _fontAscender = 0;
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EventListenerCustom* _rendererRecreatedListener = nullptr;
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bool _antialiasEnabled = true;
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int _currLineHeight = 0;
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friend class Label;
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};
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NS_AX_END
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/// @endcond
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#endif /* defined(_AX_FONTATLAS_H_) */
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