mirror of https://github.com/axmolengine/axmol.git
110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "2d/Node.h"
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#include "renderer/GroupCommand.h"
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#include "renderer/CustomCommand.h"
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NS_AX_BEGIN
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class GridBase;
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/**
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* @addtogroup _2d
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* @{
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*/
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/**
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* @brief Base class for Grid Node.
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*/
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class AX_DLL NodeGrid : public Node
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{
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public:
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/** Create a Grid Node.
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*
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* @return An autorelease Grid Node.
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*/
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static NodeGrid* create();
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static NodeGrid* create(const Rect& rect);
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/** Get a Grid Node.
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*
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* @return Return a GridBase.
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*/
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GridBase* getGrid() { return _nodeGrid; }
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/**
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* @js NA
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*/
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const GridBase* getGrid() const { return _nodeGrid; }
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/**
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* Changes a grid object that is used when applying effects.
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*
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* @param grid A Grid object that is used when applying effects.
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*/
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void setGrid(GridBase* grid);
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/** Set the Grid Target.
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*
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* @param target A Node is used to set the Grid Target.
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*/
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void setTarget(Node* target);
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/**
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* @brief Set the effect grid rect.
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* @param gridRect The effect grid rect.
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*/
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void setGridRect(const Rect& gridRect) { _gridRect = gridRect; }
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/**
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* @brief Get the effect grid rect.
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* @return Return the effect grid rect.
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*/
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const Rect& getGridRect() const { return _gridRect; }
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// overrides
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virtual void visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
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NodeGrid();
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virtual ~NodeGrid();
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protected:
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void onGridBeginDraw();
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void onGridEndDraw();
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Node* _gridTarget = nullptr;
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GridBase* _nodeGrid = nullptr;
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CustomCommand _gridBeginCommand;
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CustomCommand _gridEndCommand;
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Rect _gridRect = Rect::ZERO;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(NodeGrid);
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};
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/** @} */
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NS_AX_END
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