mirror of https://github.com/axmolengine/axmol.git
69 lines
3.0 KiB
C++
69 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <string>
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#include "2d/SpriteSheetLoader.h"
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#include "base/Value.h"
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#include "base/Data.h"
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NS_AX_BEGIN
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class PlistSpriteSheetLoader : public SpriteSheetLoader
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{
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public:
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static constexpr uint32_t FORMAT = SpriteSheetFormat::PLIST;
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uint32_t getFormat() override { return FORMAT; }
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void load(std::string_view filePath, SpriteFrameCache& cache) override;
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void load(std::string_view filePath, Texture2D* texture, SpriteFrameCache& cache) override;
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void load(std::string_view filePath, std::string_view textureFileName, SpriteFrameCache& cache) override;
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void load(const Data& content, Texture2D* texture, SpriteFrameCache& cache) override;
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void reload(std::string_view filePath, SpriteFrameCache& cache) override;
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protected:
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/*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
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*/
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void addSpriteFramesWithDictionary(ValueMap& dictionary,
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Texture2D* texture,
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std::string_view plist,
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SpriteFrameCache& cache);
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/*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
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*/
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void addSpriteFramesWithDictionary(ValueMap& dict,
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std::string_view texturePath,
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std::string_view plist,
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SpriteFrameCache& cache);
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void reloadSpriteFramesWithDictionary(ValueMap& dict,
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Texture2D* texture,
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std::string_view plist,
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SpriteFrameCache& cache);
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};
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NS_AX_END
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