mirror of https://github.com/axmolengine/axmol.git
256 lines
8.5 KiB
C++
256 lines
8.5 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/TileMapAtlas.h"
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#include "platform/FileUtils.h"
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#include "renderer/TextureAtlas.h"
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#include "base/TGAlib.h"
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#include "base/Director.h"
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#include "base/UTF8.h"
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NS_AX_BEGIN
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// implementation TileMapAtlas
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TileMapAtlas* TileMapAtlas::create(std::string_view tile, std::string_view mapFile, int tileWidth, int tileHeight)
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{
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TileMapAtlas* ret = new TileMapAtlas();
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if (ret->initWithTileFile(tile, mapFile, tileWidth, tileHeight))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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bool TileMapAtlas::initWithTileFile(std::string_view tile, std::string_view mapFile, int tileWidth, int tileHeight)
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{
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this->loadTGAfile(mapFile);
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this->calculateItemsToRender();
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if (AtlasNode::initWithTileFile(tile, tileWidth, tileHeight, _itemsToRender))
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{
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this->updateAtlasValues();
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this->setContentSize(Vec2((float)(_TGAInfo->width * _itemWidth), (float)(_TGAInfo->height * _itemHeight)));
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return true;
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}
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return false;
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}
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TileMapAtlas::TileMapAtlas() : _itemsToRender(0), _TGAInfo(nullptr) {}
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TileMapAtlas::~TileMapAtlas()
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{
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if (_TGAInfo)
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{
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tgaDestroy(_TGAInfo);
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}
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}
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void TileMapAtlas::releaseMap()
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{
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if (_TGAInfo)
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{
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tgaDestroy(_TGAInfo);
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}
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_TGAInfo = nullptr;
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}
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void TileMapAtlas::calculateItemsToRender()
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{
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AXASSERT(_TGAInfo != nullptr, "tgaInfo must be non-nil");
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_itemsToRender = 0;
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for (int x = 0; x < _TGAInfo->width; x++)
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{
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for (int y = 0; y < _TGAInfo->height; y++)
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{
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Color3B* ptr = (Color3B*)_TGAInfo->imageData;
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Color3B value = ptr[x + y * _TGAInfo->width];
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if (value.r)
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{
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++_itemsToRender;
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}
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}
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}
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}
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void TileMapAtlas::loadTGAfile(std::string_view file)
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{
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(file);
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// //Find the path of the file
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// NSBundle *mainBndl = [Director sharedDirector].loadingBundle;
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// String *resourcePath = [mainBndl resourcePath];
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// String * path = [resourcePath stringByAppendingPathComponent:file];
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_TGAInfo = tgaLoad(fullPath.c_str());
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#if 1
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if (_TGAInfo->status != TGA_OK)
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{
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AXASSERT(0, "TileMapAtlasLoadTGA : TileMapAtlas cannot load TGA file");
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}
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#endif
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}
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// TileMapAtlas - Atlas generation / updates
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void TileMapAtlas::setTile(const Color3B& tile, const Vec2& position)
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{
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AXASSERT(_TGAInfo != nullptr, "tgaInfo must not be nil");
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AXASSERT(position.x < _TGAInfo->width, "Invalid position.x");
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AXASSERT(position.y < _TGAInfo->height, "Invalid position.x");
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AXASSERT(tile.r != 0, "R component must be non 0");
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Color3B* ptr = (Color3B*)_TGAInfo->imageData;
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Color3B value = ptr[(unsigned int)(position.x + position.y * _TGAInfo->width)];
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if (value.r == 0)
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{
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AXLOGD("Value.r must be non 0.");
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}
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else
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{
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ptr[(unsigned int)(position.x + position.y * _TGAInfo->width)] = tile;
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// FIXME:: this method consumes a lot of memory
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// FIXME:: a tree of something like that shall be implemented
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std::string key = StringUtils::toString(position.x) + "," + StringUtils::toString(position.y);
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int num = _posToAtlasIndex[key].asInt();
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this->updateAtlasValueAt(position, tile, num);
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}
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}
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Color3B TileMapAtlas::getTileAt(const Vec2& position) const
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{
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AXASSERT(_TGAInfo != nullptr, "tgaInfo must not be nil");
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AXASSERT(position.x < _TGAInfo->width, "Invalid position.x");
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AXASSERT(position.y < _TGAInfo->height, "Invalid position.y");
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Color3B* ptr = (Color3B*)_TGAInfo->imageData;
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Color3B value = ptr[(unsigned int)(position.x + position.y * _TGAInfo->width)];
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return value;
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}
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void TileMapAtlas::updateAtlasValueAt(const Vec2& pos, const Color3B& value, int index)
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{
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AXASSERT(index >= 0 && index < _textureAtlas->getCapacity(), "updateAtlasValueAt: Invalid index");
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V3F_C4B_T2F_Quad* quad = &((_textureAtlas->getQuads())[index]);
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int x = pos.x;
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int y = pos.y;
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float row = (float)(value.r % _itemsPerRow);
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float col = (float)(value.r / _itemsPerRow);
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float textureWide = (float)(_textureAtlas->getTexture()->getPixelsWide());
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float textureHigh = (float)(_textureAtlas->getTexture()->getPixelsHigh());
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float itemWidthInPixels = _itemWidth * AX_CONTENT_SCALE_FACTOR();
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float itemHeightInPixels = _itemHeight * AX_CONTENT_SCALE_FACTOR();
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#if AX_FIX_ARTIFACTS_BY_STRECHING_TEXEL
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float left = (2 * row * itemWidthInPixels + 1) / (2 * textureWide);
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float right = left + (itemWidthInPixels * 2 - 2) / (2 * textureWide);
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float top = (2 * col * itemHeightInPixels + 1) / (2 * textureHigh);
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float bottom = top + (itemHeightInPixels * 2 - 2) / (2 * textureHigh);
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#else
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float left = (row * itemWidthInPixels) / textureWide;
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float right = left + itemWidthInPixels / textureWide;
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float top = (col * itemHeightInPixels) / textureHigh;
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float bottom = top + itemHeightInPixels / textureHigh;
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#endif
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quad->tl.texCoords.u = left;
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quad->tl.texCoords.v = top;
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quad->tr.texCoords.u = right;
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quad->tr.texCoords.v = top;
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quad->bl.texCoords.u = left;
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quad->bl.texCoords.v = bottom;
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quad->br.texCoords.u = right;
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quad->br.texCoords.v = bottom;
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quad->bl.vertices.x = (float)(x * _itemWidth);
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quad->bl.vertices.y = (float)(y * _itemHeight);
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quad->bl.vertices.z = 0.0f;
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quad->br.vertices.x = (float)(x * _itemWidth + _itemWidth);
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quad->br.vertices.y = (float)(y * _itemHeight);
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quad->br.vertices.z = 0.0f;
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quad->tl.vertices.x = (float)(x * _itemWidth);
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quad->tl.vertices.y = (float)(y * _itemHeight + _itemHeight);
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quad->tl.vertices.z = 0.0f;
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quad->tr.vertices.x = (float)(x * _itemWidth + _itemWidth);
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quad->tr.vertices.y = (float)(y * _itemHeight + _itemHeight);
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quad->tr.vertices.z = 0.0f;
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Color4B color(_displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity);
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quad->tr.colors = color;
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quad->tl.colors = color;
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quad->br.colors = color;
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quad->bl.colors = color;
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_textureAtlas->setDirty(true);
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ssize_t totalQuads = _textureAtlas->getTotalQuads();
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if (index + 1 > totalQuads)
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{
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_textureAtlas->increaseTotalQuadsWith(index + 1 - totalQuads);
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}
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}
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void TileMapAtlas::updateAtlasValues()
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{
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AXASSERT(_TGAInfo != nullptr, "tgaInfo must be non-nil");
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int total = 0;
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for (int x = 0; x < _TGAInfo->width; x++)
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{
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for (int y = 0; y < _TGAInfo->height; y++)
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{
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if (total < _itemsToRender)
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{
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Color3B* ptr = (Color3B*)_TGAInfo->imageData;
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Color3B value = ptr[x + y * _TGAInfo->width];
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if (value.r != 0)
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{
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this->updateAtlasValueAt(Vec2(x, y), value, total);
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std::string key = StringUtils::toString(x) + "," + StringUtils::toString(y);
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_posToAtlasIndex[key] = total;
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total++;
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}
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}
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}
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}
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}
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NS_AX_END
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