mirror of https://github.com/axmolengine/axmol.git
141 lines
3.4 KiB
C
141 lines
3.4 KiB
C
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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NS_AX_BEGIN
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/**
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* @brief Effects used by `Label`
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*/
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enum class LabelEffect
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{
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// FIXME: Covert them to bitwise. More than one effect should be supported
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NORMAL,
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OUTLINE,
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SHADOW,
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GLOW,
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ITALICS,
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BOLD,
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UNDERLINE,
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STRIKETHROUGH,
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ALL
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};
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/**
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* @brief Interval change reason.
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*/
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enum class SetIntervalReason : char
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{
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BY_GAME = 0,
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BY_ENGINE,
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BY_SYSTEM,
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BY_SCENE_CHANGE,
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BY_DIRECTOR_PAUSE
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};
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/**
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* @brief Texture flags.
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*/
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struct TextureFlag
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{
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enum
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{
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NONE = 0,
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ANTIALIAS_ENABLED = 1 << 1,
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PREMULTIPLIEDALPHA = 1 << 2,
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RENDERTARGET = 1 << 3,
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};
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};
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/**
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* @brief Texture sampler flags.
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*/
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struct TextureSamplerFlag
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{
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enum
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{
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DEFAULT = 0,
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DUAL_SAMPLER = 1 << 1,
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};
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};
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/**
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* @brief Matrix stack type.
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*/
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enum class MATRIX_STACK_TYPE
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{
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/// Model view matrix stack
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MATRIX_STACK_MODELVIEW,
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/// projection matrix stack
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MATRIX_STACK_PROJECTION,
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/// texture matrix stack
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MATRIX_STACK_TEXTURE
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};
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/**
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* @brief Anchor presets used to position nodes in corners
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*/
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enum class AnchorPreset
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{
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BOTTOM_LEFT = 0,
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BOTTOM_CENTER = 1,
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BOTTOM_RIGHT = 2,
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CENTER_LEFT = 3,
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CENTER = 4,
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CENTER_RIGHT = 5,
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TOP_LEFT = 6,
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TOP_CENTER = 7,
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TOP_RIGHT = 8
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};
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/**
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* Particle emission shapes.
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* Supported shapes are Point, Rectangle, RectangularTorus, Circle, Torus, Cone, Cone Torus, Texture alpha emission mask
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* @since axmol-1.0.0b8
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*/
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enum class EmissionShapeType
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{
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// Emission shape of type point
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POINT,
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// Emission shape of type rectangle
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RECT,
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// Emission shape of type rectangular torus
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RECTTORUS,
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// Emission shape of type circle or cone
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CIRCLE,
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// Emission shape of type torus or cone torus
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TORUS,
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// Emission shape of type texture alpha mask
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TEXTURE_ALPHA_MASK
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};
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NS_AX_END
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