mirror of https://github.com/axmolengine/axmol.git
219 lines
6.5 KiB
C++
219 lines
6.5 KiB
C++
/****************************************************************************
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _UITEXTFIELDEX_H_
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#define _UITEXTFIELDEX_H_
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#include "ui/UIWidget.h"
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#include "base/IMEDelegate.h"
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#include "base/SimpleTimer.h"
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#include "2d/Label.h"
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#include "base/EventListenerKeyboard.h"
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NS_AX_BEGIN
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namespace ui
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{
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/**
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@brief The ui::TextFieldEx, better design, better cursor support than ui::TextField
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will replace ui::TextField, currently, ui::TextField, 2d/TextFieldTTF were maked as deprecated
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*/
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class AX_DLL TextFieldEx : public Widget, public IMEDelegate
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{
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public:
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/**
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* @js ctor
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*/
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TextFieldEx();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TextFieldEx();
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static TextFieldEx* create(std::string_view placeholder,
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std::string_view fontName,
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float fontSize,
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float cursorWidth = 2,
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const Color4B& color = Color4B::WHITE);
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bool initWithPlaceHolder(std::string_view placeholder,
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std::string_view fontName,
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float fontSize,
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float cursorWidth = 2,
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const Color4B& color = Color4B::WHITE);
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void enableIME(Node* control);
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void disableIME(void);
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Label* getRenderLabel();
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inline int getCharCount() const { return static_cast<int>(_charCount); };
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virtual void setPlaceholderColor(const Color4B& color);
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virtual const Color4B& getPlaceholderColor() const;
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virtual void setTextColor(const Color4B& textColor);
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virtual const Color4B& getTextColor(void) const;
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void setCursorColor(const Color3B& color);
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const Color3B& getCursorColor(void) const;
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// input text property
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virtual void setString(std::string_view text);
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virtual std::string_view getString() const;
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// Continuous touch event trigger support.
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void setContinuousTouchDelayTime(float delay) { _continuousTouchDelayTime = delay; }
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float getContinuousTouchDelayTime() const { return _continuousTouchDelayTime; }
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void setContinuousTouchCallback(std::function<void(const Point& worldPoint)> callback)
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{
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_continuousTouchCallback = std::move(callback);
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}
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// place holder text property
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// place holder text displayed when there is no text in the text field.
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virtual void setPlaceholderText(std::string_view text);
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virtual std::string_view getPlaceholderText(void) const;
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virtual void setPasswordEnabled(bool value);
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virtual bool isPasswordEnabled() const;
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bool empty(void) const { return _charCount == 0 || _inputText.empty(); }
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void setEnabled(bool bEnabled) override;
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void setEditable(bool bEditable) { _editable = bEditable; }
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bool isEditable(void) const { return _editable; }
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void setMaxLength(int maxLength) { setCharLimit(maxLength); }
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int getFontType() const;
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/// fonts
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void setTextFontSize(float size);
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float getTextFontSize() const;
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void setTextFontName(std::string_view fontName);
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std::string_view getTextFontName() const;
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AX_SYNTHESIZE(size_t, _charLimit, CharLimit);
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bool isSystemFont(void) const { return _systemFontUsed; }
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public:
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std::function<void(void)> onTextModify;
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std::function<void(void)> onOpenIME;
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std::function<void(void)> onCloseIME;
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// IMEDelegate interface
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//////////////////////////////////////////////////////////////////////////
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void openIME(void);
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void closeIME(void);
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void insertText(const char* text, size_t len) override;
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protected:
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//////////////////////////////////////////////////////////////////////////
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bool canAttachWithIME() override;
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bool canDetachWithIME() override;
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void deleteBackward() override;
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std::string_view getContentText() override;
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void handleDeleteKeyEvent();
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/**
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@brief Open keyboard and receive input text.
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*/
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bool attachWithIME() override;
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/**
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@brief End text input and close keyboard.
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*/
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bool detachWithIME() override;
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void keyboardDidShow(IMEKeyboardNotificationInfo& /*info*/) override;
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void keyboardDidHide(IMEKeyboardNotificationInfo& /*info*/) override;
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void updateContentSize(void);
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void __initCursor(int height, int width = 6, const Color4B& color = Color4B::WHITE);
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void __showCursor(void);
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void __hideCursor(void);
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void __updateCursorPosition(void);
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void __moveCursor(int direction);
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void __moveCursorTo(float x);
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protected:
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bool _systemFontUsed;
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std::string _fontName;
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float _fontSize;
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bool _editable;
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Label* _renderLabel;
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size_t _charCount;
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std::string _inputText;
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std::string _placeHolder;
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Color4B _colorSpaceHolder;
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Color4B _colorText;
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bool _secureTextEntry;
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Sprite* _cursor;
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bool _cursorVisible;
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int _insertPosUtf8;
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int _insertPos; // The actual input content insertPos, step: bytes
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int _cursorPos; // The cursor normalzed pos,
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EventListenerTouchOneByOne* _touchListener;
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EventListenerKeyboard* _kbdListener;
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bool _touchCursorControlEnabled;
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float _asteriskWidth;
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int _fontType;
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ax::stimer::TIMER_ID _continuousTouchDelayTimerID;
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float _continuousTouchDelayTime;
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std::function<void(const Point& worldPoint)> _continuousTouchCallback;
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static bool s_keyboardVisible;
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};
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// end of input group
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/// @}
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}; // namespace ui
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NS_AX_END
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#endif
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