mirror of https://github.com/axmolengine/axmol.git
340 lines
14 KiB
C++
340 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "DrawPrimitivesTest.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCCustomCommand.h"
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USING_NS_AX;
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using namespace std;
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DrawPrimitivesTests::DrawPrimitivesTests()
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{
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ADD_TEST_CASE(DrawNodeTest);
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ADD_TEST_CASE(Issue11942Test);
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ADD_TEST_CASE(Issue829Test);
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}
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string DrawPrimitivesBaseTest::title() const
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{
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return "No title";
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}
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// DrawNodeTest
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DrawNodeTest::DrawNodeTest()
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{
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auto s = Director::getInstance()->getWinSize();
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auto draw = DrawNode::create();
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addChild(draw, 10);
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draw->drawPoint(Vec2(s.width / 2 - 120, s.height / 2 - 120), 10,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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draw->drawPoint(Vec2(s.width / 2 + 120, s.height / 2 + 120), 10,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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// draw 4 small points
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Vec2 position[] = {Vec2(60, 60), Vec2(70, 70), Vec2(60, 70), Vec2(70, 60)};
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draw->drawPoints(position, 4, 5, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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// draw a line
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draw->drawLine(Vec2(0, 0), Vec2(s.width, s.height), Color4F(1.0, 0.0, 0.0, 0.5));
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// draw a rectangle
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draw->drawRect(Vec2(23, 23), Vec2(7, 7), Color4F(1, 1, 0, 1));
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draw->drawRect(Vec2(15, 30), Vec2(30, 15), Vec2(15, 0), Vec2(0, 15),
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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// draw a circle
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draw->drawCircle(VisibleRect::center() + Vec2(140, 0), 100, AX_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f,
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Color4F(1.0f, 0.0f, 0.0f, 0.5f));
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draw->drawCircle(VisibleRect::center() - Vec2(140, 0), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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// Draw some beziers
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draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10),
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Vec2(s.width - 10, s.height - 10), 10,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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draw->drawQuadBezier(Vec2(0.0f, s.height), Vec2(s.width / 2, s.height / 2), Vec2(s.width, s.height), 50,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30, VisibleRect::center().y + 50),
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Vec2(VisibleRect::center().x + 60, VisibleRect::center().y - 50), VisibleRect::right(), 100,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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draw->drawCubicBezier(Vec2(s.width - 250, 40.0f), Vec2(s.width - 70, 100.0f), Vec2(s.width - 30, 250.0f),
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Vec2(s.width - 10, s.height - 50), 10,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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auto array = PointArray::create(20);
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array->addControlPoint(Vec2(0.0f, 0.0f));
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array->addControlPoint(Vec2(80.0f, 80.0f));
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array->addControlPoint(Vec2(s.width - 80, 80.0f));
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array->addControlPoint(Vec2(s.width - 80, s.height - 80));
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array->addControlPoint(Vec2(80.0f, s.height - 80));
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array->addControlPoint(Vec2(80.0f, 80.0f));
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array->addControlPoint(Vec2(s.width / 2, s.height / 2));
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draw->drawCardinalSpline(array, 0.5f, 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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auto array2 = PointArray::create(20);
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array2->addControlPoint(Vec2(s.width / 2, 30.0f));
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array2->addControlPoint(Vec2(s.width - 80, 30.0f));
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array2->addControlPoint(Vec2(s.width - 80, s.height - 80));
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array2->addControlPoint(Vec2(s.width / 2, s.height - 80));
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array2->addControlPoint(Vec2(s.width / 2, 30.0f));
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draw->drawCatmullRom(array2, 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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// open random color poly
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Vec2 vertices[] = {Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f),
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Vec2(50.0f, 100.0f)};
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draw->drawPoly(vertices, 5, false, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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// closed random color poly
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Vec2 vertices2[] = {Vec2(30.0f, 130.0f), Vec2(30.0f, 230.0f), Vec2(50.0f, 200.0f)};
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draw->drawPoly(vertices2, 3, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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// Draw 10 circles
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for (int i = 0; i < 10; i++)
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{
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draw->drawDot(Vec2(s.width / 2, s.height / 2), 10 * (10 - i),
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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}
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// Draw polygons
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Vec2 points[] = {Vec2(s.height / 4, 0.0f), Vec2(s.width, s.height / 5), Vec2(s.width / 3 * 2, s.height)};
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draw->drawPolygon(points, sizeof(points) / sizeof(points[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 4,
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Color4F(0.0f, 0.0f, 1.0f, 0.5f));
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// star poly (triggers buggs)
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{
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const float o = 80;
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const float w = 20;
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const float h = 50;
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Vec2 star[] = {
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Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike
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Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike
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// {o +w, o+w*2+h}, {o,o+w*2}, // top spike
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// {o -h, o+w}, {o,o}, // left spike
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};
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draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 1,
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Color4F(0.0f, 0.0f, 1.0f, 1.0f));
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}
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// star poly (doesn't trigger bug... order is important un tesselation is supported.
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{
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const float o = 180;
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const float w = 20;
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const float h = 50;
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Vec2 star[] = {
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Vec2(o, o),
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Vec2(o + w, o - h),
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Vec2(o + w * 2, o), // lower spike
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Vec2(o + w * 2 + h, o + w),
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Vec2(o + w * 2, o + w * 2), // right spike
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Vec2(o + w, o + w * 2 + h),
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Vec2(o, o + w * 2), // top spike
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Vec2(o - h, o + w), // left spike
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};
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draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 1,
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Color4F(0.0f, 0.0f, 1.0f, 1.0f));
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}
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// draw a solid polygon
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Vec2 vertices3[] = {Vec2(60.0f, 160.0f), Vec2(70.0f, 190.0f), Vec2(100.0f, 190.0f), Vec2(90.0f, 160.0f)};
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draw->drawSolidPoly(vertices3, 4, Color4F(1.0f, 1.0f, 0.0f, 1.0f));
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// draw a solid rectangle
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draw->drawSolidRect(Vec2(10.0f, 10.0f), Vec2(20.0f, 20.0f), Color4F(1.0f, 1.0f, 0.0f, 1.0f));
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// draw a solid circle
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draw->drawSolidCircle(VisibleRect::center() + Vec2(140.0f, 0.0f), 40, AX_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f,
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Color4F(0.0f, 1.0f, 0.0f, 1.0f));
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// Draw segment
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draw->drawSegment(Vec2(20.0f, s.height), Vec2(20.0f, s.height / 2), 10, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
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draw->drawSegment(Vec2(10.0f, s.height / 2), Vec2(s.width / 2, s.height / 2), 40, Color4F(1.0f, 0.0f, 1.0f, 0.5f));
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// Draw triangle
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draw->drawTriangle(Vec2(10.0f, 10.0f), Vec2(70.0f, 30.0f), Vec2(100.0f, 140.0f),
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f));
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for (int i = 0; i < 100; i++)
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{
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draw->drawPoint(Vec2(i * 7.0f, 5.0f), (float)i / 5 + 1,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f));
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}
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auto draw1 = DrawNode::create();
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this->addChild(draw1, 10);
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draw1->setLineWidth(4);
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draw1->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW);
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draw1->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW);
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draw->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2), FadeOut::create(1.2), NULL)));
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draw1->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2), FadeOut::create(1.2), NULL)));
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}
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string DrawNodeTest::title() const
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{
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return "Test DrawNode";
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}
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string DrawNodeTest::subtitle() const
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{
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return "Testing DrawNode - batched draws. Concave polygons are BROKEN";
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}
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//
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// Issue11942Test
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//
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Issue11942Test::Issue11942Test()
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{
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auto draw = DrawNode::create();
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addChild(draw, 10);
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// draw a circle
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draw->setLineWidth(1);
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draw->drawCircle(VisibleRect::center() - Vec2(140.0f, 0.0f), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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draw->setLineWidth(10);
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draw->drawCircle(VisibleRect::center() + Vec2(140.0f, 0.0f), 50, AX_DEGREES_TO_RADIANS(90), 30, false,
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Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1));
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}
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string Issue11942Test::title() const
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{
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return "GitHub Issue #11942";
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}
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string Issue11942Test::subtitle() const
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{
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return "drawCircle() with width";
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}
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Issue829Test::Issue829Test()
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{
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Vec2 vertices0[] = {{50.0, 20.0}, {100.0, 0.0}, {80.0, 50.0}, {100.0, 100.0},
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{50.0, 80.0}, {0.0, 100.0}, {20.0, 50.0}, {0, 0}};
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Vec2 vertices4[] = {{362, 148}, {326, 241}, {295, 219}, {258, 88}, {440, 129},
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{370, 196}, {372, 275}, {348, 257}, {364, 148}};
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Vec2* ver[] = {vertices0, vertices4};
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DrawNode* drawNode[sizeof(ver) + 1];
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for (int i = 0; i < sizeof(ver); i++)
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{
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drawNode[i] = DrawNode::create();
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addChild(drawNode[i]);
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}
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drawNode[0]->drawPolygon(vertices0, sizeof(vertices0) / sizeof(vertices0[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 3,
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Color4F(0.0f, 0.0f, 1.0f, 1.0f));
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drawNode[0]->setPosition({20, 200});
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drawDirection(vertices0, sizeof(vertices0) / sizeof(vertices0[0]), drawNode[0]->getPosition());
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drawNode[4]->drawPolygon(vertices4, sizeof(vertices4) / sizeof(vertices4[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 3,
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Color4F(0.0f, 0.0f, 1.0f, 1.0f));
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drawNode[4]->setPosition({-70, -20});
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drawDirection(vertices4, sizeof(vertices4) / sizeof(vertices4[0]), drawNode[4]->getPosition());
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{
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const float o = 80;
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const float w = 20;
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const float h = 50;
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{ // star
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auto drawNode1 = DrawNode::create();
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addChild(drawNode1);
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drawNode1->setPosition(300, 100);
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Vec2 star[] = {
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Vec2(o, o),
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Vec2(o + w, o - h),
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Vec2(o + w * 2, o), // lower spike
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Vec2(o + w * 2 + h, o + w),
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Vec2(o + w * 2, o + w * 2), // right spike
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Vec2(o + w, o + w * 2 + h),
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Vec2(o, o + w * 2), // top spike
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Vec2(o - h, o + w), // left spike
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};
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drawNode1->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1,
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Color4F(0.0f, 0.0f, 1.0f, 1.0f));
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drawDirection(star, sizeof(star) / sizeof(star[0]), drawNode1->getPosition());
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}
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{ // wrong order
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auto drawNode1 = DrawNode::create();
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addChild(drawNode1);
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drawNode1->setPosition(-80, 20);
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Vec2 wrongOrder[] = {Vec2(o + w, o - h), Vec2(o + w * 2, o), Vec2(o + w * 2 + h, o + w),
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Vec2(o + w * 2, o + w * 2)};
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drawNode1->drawPolygon(wrongOrder, sizeof(wrongOrder) / sizeof(wrongOrder[0]),
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Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F(1.0f, 0.0f, 0.0f, 1.0f));
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drawDirection(wrongOrder, sizeof(wrongOrder) / sizeof(wrongOrder[0]), drawNode1->getPosition());
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}
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{ // correct order
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Vec2 correctOrder[] = {Vec2(o + w * 2, o), Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2),
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Vec2(o + w, o - h)};
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auto drawNode2 = DrawNode::create();
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addChild(drawNode2);
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drawNode2->setPosition({-10, 20});
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drawNode2->drawPolygon(correctOrder, sizeof(correctOrder) / sizeof(correctOrder[0]),
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Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
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drawDirection(correctOrder, sizeof(correctOrder) / sizeof(correctOrder[0]), drawNode2->getPosition());
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}
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}
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}
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void Issue829Test::drawDirection(const Vec2* vec, const int size, Vec2 offset)
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{
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for (size_t i = 0; i < size; i++)
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{
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auto label = Label::createWithTTF(std::to_string(i).c_str(), "fonts/Marker Felt.ttf", 10);
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this->addChild(label);
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label->setPosition(vec[i] + offset);
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}
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}
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string Issue829Test::title() const
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{
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return "GitHub Issue #829";
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}
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string Issue829Test::subtitle() const
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{
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return "Red polygon has wrong order!";
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}
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