mirror of https://github.com/axmolengine/axmol.git
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#include "CCLayerLoader.h"
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using namespace cocos2d;
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#define PROPERTY_TOUCH_ENABLED "isTouchEnabled"
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#define PROPERTY_ACCELEROMETER_ENABLED "isAccelerometerEnabled"
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#define PROPERTY_MOUSE_ENABLED "isMouseEnabled"
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#define PROPERTY_KEYBOARD_ENABLED "isKeyboardEnabled"
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using namespace cocos2d;
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namespace cocosbuilder {
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void LayerLoader::onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader) {
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if(strcmp(pPropertyName, PROPERTY_TOUCH_ENABLED) == 0) {
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// FIXME: ((Layer *)pNode)->setTouchEnabled(pCheck);
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} else if(strcmp(pPropertyName, PROPERTY_ACCELEROMETER_ENABLED) == 0) {
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// FIXME: ((Layer *)pNode)->setAccelerometerEnabled(pCheck);
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} else if(strcmp(pPropertyName, PROPERTY_MOUSE_ENABLED) == 0) {
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// TODO XXX
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CCLOG("The property '%s' is not supported!", PROPERTY_MOUSE_ENABLED);
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} else if(strcmp(pPropertyName, PROPERTY_KEYBOARD_ENABLED) == 0) {
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// TODO XXX
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CCLOG("The property '%s' is not supported!", PROPERTY_KEYBOARD_ENABLED);
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// This comes closest: ((Layer *)pNode)->setKeypadEnabled(pCheck);
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} else {
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NodeLoader::onHandlePropTypeCheck(pNode, pParent, pPropertyName, pCheck, ccbReader);
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}
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}
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}
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