mirror of https://github.com/axmolengine/axmol.git
452 lines
13 KiB
C++
452 lines
13 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UISCROLLVIEW_H__
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#define __UISCROLLVIEW_H__
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#include "ui/UILayout.h"
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#include "ui/UIScrollInterface.h"
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NS_CC_BEGIN
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class EventFocusListener;
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namespace ui {
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class ScrollInnerContainer : public Layout
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{
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public:
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ScrollInnerContainer();
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virtual ~ScrollInnerContainer();
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static ScrollInnerContainer* create();
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virtual const Size& getLayoutSize() override;
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};
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CC_DEPRECATED_ATTRIBUTE typedef enum
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{
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SCROLLVIEW_EVENT_SCROLL_TO_TOP,
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SCROLLVIEW_EVENT_SCROLL_TO_BOTTOM,
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SCROLLVIEW_EVENT_SCROLL_TO_LEFT,
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SCROLLVIEW_EVENT_SCROLL_TO_RIGHT,
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SCROLLVIEW_EVENT_SCROLLING,
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SCROLLVIEW_EVENT_BOUNCE_TOP,
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SCROLLVIEW_EVENT_BOUNCE_BOTTOM,
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SCROLLVIEW_EVENT_BOUNCE_LEFT,
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SCROLLVIEW_EVENT_BOUNCE_RIGHT
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}ScrollviewEventType;
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CC_DEPRECATED_ATTRIBUTE typedef void (Ref::*SEL_ScrollViewEvent)(Ref*, ScrollviewEventType);
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#define scrollvieweventselector(_SELECTOR) (SEL_ScrollViewEvent)(&_SELECTOR)
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class ScrollView : public Layout , public ScrollViewProtocol
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{
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DECLARE_CLASS_GUI_INFO
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public:
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enum class Direction
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{
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NONE,
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VERTICAL,
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HORIZONTAL,
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BOTH
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};
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enum class EventType
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{
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SCROLL_TO_TOP,
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SCROLL_TO_BOTTOM,
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SCROLL_TO_LEFT,
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SCROLL_TO_RIGHT,
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SCROLLING,
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BOUNCE_TOP,
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BOUNCE_BOTTOM,
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BOUNCE_LEFT,
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BOUNCE_RIGHT
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};
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typedef std::function<void(Ref*, EventType)> ccScrollViewCallback;
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/**
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* Default constructor
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*/
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ScrollView();
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/**
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* Default destructor
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*/
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virtual ~ScrollView();
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/**
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* Allocates and initializes.
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*/
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static ScrollView* create();
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/**
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* Changes scroll direction of scrollview.
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*
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* @see SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
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*
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* @param SCROLLVIEW_DIR
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*/
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virtual void setDirection(Direction dir);
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/**
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* Gets scroll direction of scrollview.
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*
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* @see SCROLLVIEW_DIR SCROLLVIEW_DIR_VERTICAL means vertical scroll, SCROLLVIEW_DIR_HORIZONTAL means horizontal scroll
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*
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* @return SCROLLVIEW_DIR
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*/
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Direction getDirection();
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/**
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* Gets inner container of scrollview.
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*
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* Inner container is the container of scrollview's children.
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*
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* @return inner container.
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*/
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Layout* getInnerContainer();
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/**
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* Scroll inner container to bottom boundary of scrollview.
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*/
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void scrollToBottom(float time, bool attenuated);
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/**
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* Scroll inner container to top boundary of scrollview.
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*/
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void scrollToTop(float time, bool attenuated);
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/**
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* Scroll inner container to left boundary of scrollview.
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*/
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void scrollToLeft(float time, bool attenuated);
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/**
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* Scroll inner container to right boundary of scrollview.
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*/
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void scrollToRight(float time, bool attenuated);
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/**
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* Scroll inner container to top and left boundary of scrollview.
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*/
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void scrollToTopLeft(float time, bool attenuated);
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/**
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* Scroll inner container to top and right boundary of scrollview.
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*/
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void scrollToTopRight(float time, bool attenuated);
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/**
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* Scroll inner container to bottom and left boundary of scrollview.
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*/
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void scrollToBottomLeft(float time, bool attenuated);
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/**
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* Scroll inner container to bottom and right boundary of scrollview.
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*/
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void scrollToBottomRight(float time, bool attenuated);
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/**
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* Scroll inner container to vertical percent position of scrollview.
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*/
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void scrollToPercentVertical(float percent, float time, bool attenuated);
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/**
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* Scroll inner container to horizontal percent position of scrollview.
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*/
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void scrollToPercentHorizontal(float percent, float time, bool attenuated);
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/**
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* Scroll inner container to both direction percent position of scrollview.
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*/
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void scrollToPercentBothDirection(const Vec2& percent, float time, bool attenuated);
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/**
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* Move inner container to bottom boundary of scrollview.
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*/
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void jumpToBottom();
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/**
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* Move inner container to top boundary of scrollview.
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*/
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void jumpToTop();
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/**
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* Move inner container to left boundary of scrollview.
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*/
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void jumpToLeft();
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/**
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* Move inner container to right boundary of scrollview.
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*/
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void jumpToRight();
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/**
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* Move inner container to top and left boundary of scrollview.
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*/
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void jumpToTopLeft();
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/**
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* Move inner container to top and right boundary of scrollview.
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*/
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void jumpToTopRight();
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/**
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* Move inner container to bottom and left boundary of scrollview.
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*/
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void jumpToBottomLeft();
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/**
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* Move inner container to bottom and right boundary of scrollview.
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*/
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void jumpToBottomRight();
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/**
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* Move inner container to vertical percent position of scrollview.
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*/
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void jumpToPercentVertical(float percent);
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/**
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* Move inner container to horizontal percent position of scrollview.
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*/
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void jumpToPercentHorizontal(float percent);
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/**
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* Move inner container to both direction percent position of scrollview.
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*/
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void jumpToPercentBothDirection(const Vec2& percent);
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/**
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* Changes inner container size of scrollview.
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*
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* Inner container size must be larger than or equal scrollview's size.
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*
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* @param inner container size.
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*/
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void setInnerContainerSize(const Size &size);
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/**
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* Gets inner container size of scrollview.
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*
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* Inner container size must be larger than or equal scrollview's size.
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*
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* @return inner container size.
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*/
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const Size& getInnerContainerSize() const;
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/**
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* Add call back function called scrollview event triggered
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*/
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CC_DEPRECATED_ATTRIBUTE void addEventListenerScrollView(Ref* target, SEL_ScrollViewEvent selector);
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void addEventListener(const ccScrollViewCallback& callback);
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//all of these functions are related to innerContainer.
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virtual void addChild(Node * child) override;
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virtual void addChild(Node * child, int zOrder) override;
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virtual void addChild(Node* child, int zOrder, int tag) override;
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virtual void removeAllChildren() override;
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virtual void removeAllChildrenWithCleanup(bool cleanup) override;
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virtual void removeChild(Node* child, bool cleaup = true) override;
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virtual Vector<Node*>& getChildren() override;
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virtual const Vector<Node*>& getChildren() const override;
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virtual ssize_t getChildrenCount() const override;
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virtual Node * getChildByTag(int tag) const override;
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virtual Widget* getChildByName(const std::string& name) override;
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//handle touch event
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virtual bool onTouchBegan(Touch *touch, Event *unusedEvent) override;
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virtual void onTouchMoved(Touch *touch, Event *unusedEvent) override;
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virtual void onTouchEnded(Touch *touch, Event *unusedEvent) override;
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virtual void onTouchCancelled(Touch *touch, Event *unusedEvent) override;
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virtual void update(float dt) override;
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void setBounceEnabled(bool enabled);
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bool isBounceEnabled() const;
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void setInertiaScrollEnabled(bool enabled);
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bool isInertiaScrollEnabled() const;
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/**
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* Sets LayoutType.
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*
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* @see LayoutType
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*
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* @param LayoutType
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*/
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virtual void setLayoutType(Type type) override;
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/**
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* Gets LayoutType.
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*
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* @see LayoutType
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*
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* @return LayoutType
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*/
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virtual Type getLayoutType() const override;
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/**
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* Returns the "class name" of widget.
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*/
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virtual std::string getDescription() const override;
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virtual void onEnter() override;
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/**
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* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
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* If the widget is not in a layout, it will return itself
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*@param dir the direction to look for the next focused widget in a layout
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*@param current the current focused widget
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*@return the next focused widget in a layout
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*/
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virtual Widget* findNextFocusedWidget(FocusDirection direction, Widget* current) override;
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CC_CONSTRUCTOR_ACCESS:
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virtual bool init() override;
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protected:
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virtual void initRenderer() override;
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virtual void onSizeChanged() override;
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virtual void doLayout() override;
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virtual Widget* createCloneInstance() override;
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virtual void copySpecialProperties(Widget* model) override;
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virtual void copyClonedWidgetChildren(Widget* model) override;
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void moveChildren(float offsetX, float offsetY);
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void autoScrollChildren(float dt);
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void bounceChildren(float dt);
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void checkBounceBoundary();
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bool checkNeedBounce();
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void startAutoScrollChildrenWithOriginalSpeed(const Vec2& dir, float v, bool attenuated, float acceleration);
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void startAutoScrollChildrenWithDestination(const Vec2& des, float time, bool attenuated);
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void jumpToDestination(const Vec2& des);
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void stopAutoScrollChildren();
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void startBounceChildren(float v);
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void stopBounceChildren();
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bool checkCustomScrollDestination(float* touchOffsetX, float* touchOffsetY);
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virtual bool scrollChildren(float touchOffsetX, float touchOffsetY);
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bool scrollChildrenVertical(float touchOffsetX, float touchOffsetY);
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bool scrollChildrenHorizontal(float touchOffsetX, float touchOffestY);
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bool scrollChildrenBoth(float touchOffsetX, float touchOffsetY);
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bool bounceScrollChildren(float touchOffsetX, float touchOffsetY);
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void startRecordSlidAction();
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virtual void endRecordSlidAction();
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//ScrollViewProtocol
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virtual void handlePressLogic(const Vec2 &touchPoint) override;
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virtual void handleMoveLogic(const Vec2 &touchPoint) override;
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virtual void handleReleaseLogic(const Vec2 &touchPoint) override;
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virtual void interceptTouchEvent(Widget::TouchEventType event,Widget* sender,const Vec2 &touchPoint) override;
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void recordSlidTime(float dt);
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void scrollToTopEvent();
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void scrollToBottomEvent();
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void scrollToLeftEvent();
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void scrollToRightEvent();
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void scrollingEvent();
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void bounceTopEvent();
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void bounceBottomEvent();
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void bounceLeftEvent();
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void bounceRightEvent();
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protected:
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Layout* _innerContainer;
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Direction _direction;
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Vec2 _touchBeganPoint;
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Vec2 _touchMovedPoint;
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Vec2 _touchEndedPoint;
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Vec2 _touchMovingPoint;
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Vec2 _autoScrollDir;
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float _topBoundary;
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float _bottomBoundary;
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float _leftBoundary;
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float _rightBoundary;
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float _bounceTopBoundary;
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float _bounceBottomBoundary;
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float _bounceLeftBoundary;
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float _bounceRightBoundary;
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bool _autoScroll;
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float _autoScrollAddUpTime;
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float _autoScrollOriginalSpeed;
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float _autoScrollAcceleration;
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bool _isAutoScrollSpeedAttenuated;
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bool _needCheckAutoScrollDestination;
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Vec2 _autoScrollDestination;
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bool _bePressed;
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float _slidTime;
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Vec2 _moveChildPoint;
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float _childFocusCancelOffset;
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bool _leftBounceNeeded;
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bool _topBounceNeeded;
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bool _rightBounceNeeded;
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bool _bottomBounceNeeded;
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bool _bounceEnabled;
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bool _bouncing;
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Vec2 _bounceDir;
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float _bounceOriginalSpeed;
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bool _inertiaScrollEnabled;
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Ref* _scrollViewEventListener;
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#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#elif _MSC_VER >= 1400 //vs 2005 or higher
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#pragma warning (push)
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#pragma warning (disable: 4996)
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#endif
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SEL_ScrollViewEvent _scrollViewEventSelector;
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#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
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#pragma GCC diagnostic warning "-Wdeprecated-declarations"
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#elif _MSC_VER >= 1400 //vs 2005 or higher
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#pragma warning (pop)
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#endif
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ccScrollViewCallback _eventCallback;
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};
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}
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NS_CC_END
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#endif /* defined(__CocoGUI__ScrollView__) */
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