mirror of https://github.com/axmolengine/axmol.git
149 lines
4.0 KiB
C++
149 lines
4.0 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//
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// UIFocusTest.h
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// cocos2d_tests
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//
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// Created by guanghui on 5/4/14.
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//
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//
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#ifndef __cocos2d_tests__UIFocusTest__
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#define __cocos2d_tests__UIFocusTest__
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#include "../UIScene.h"
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DEFINE_TEST_SUITE(UIFocusTests);
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class UIFocusTestBase : public UIScene
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{
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public:
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UIFocusTestBase();
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virtual ~UIFocusTestBase();
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virtual bool init() override;
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virtual void onLeftKeyPressed();
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virtual void onRightKeyPressed();
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virtual void onUpKeyPressed();
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virtual void onDownKeyPressed();
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virtual void onFocusChanged(cocos2d::ui::Widget* widgetLostFocus, cocos2d::ui::Widget* widgetGetFocus);
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void onImageViewClicked(cocos2d::Ref* ref, cocos2d::ui::Widget::TouchEventType touchType);
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protected:
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cocos2d::Menu* _dpadMenu;
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cocos2d::ui::Widget* _firstFocusedWidget;
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cocos2d::EventListenerFocus* _eventListener;
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cocos2d::ui::Button* _toggleButton;
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};
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class UIFocusTestHorizontal : public UIFocusTestBase
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{
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public:
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CREATE_FUNC(UIFocusTestHorizontal);
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UIFocusTestHorizontal();
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virtual ~UIFocusTestHorizontal();
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virtual bool init() override;
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void toggleFocusLoop(cocos2d::Ref*, cocos2d::ui::Widget::TouchEventType);
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protected:
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cocos2d::ui::Layout* _horizontalLayout;
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cocos2d::ui::Text* _loopText;
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};
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class UIFocusTestVertical : public UIFocusTestBase
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{
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public:
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CREATE_FUNC(UIFocusTestVertical);
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UIFocusTestVertical();
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virtual ~UIFocusTestVertical();
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virtual bool init() override;
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void toggleFocusLoop(cocos2d::Ref*, cocos2d::ui::Widget::TouchEventType);
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protected:
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cocos2d::ui::Layout* _verticalLayout;
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cocos2d::ui::Text* _loopText;
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};
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class UIFocusTestNestedLayout1 : public UIFocusTestBase
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{
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public:
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CREATE_FUNC(UIFocusTestNestedLayout1);
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UIFocusTestNestedLayout1();
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virtual ~UIFocusTestNestedLayout1();
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virtual bool init() override;
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void toggleFocusLoop(cocos2d::Ref*, cocos2d::ui::Widget::TouchEventType);
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protected:
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cocos2d::ui::Layout* _verticalLayout;
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cocos2d::ui::Text* _loopText;
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};
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class UIFocusTestNestedLayout2 : public UIFocusTestBase
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{
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public:
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CREATE_FUNC(UIFocusTestNestedLayout2);
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UIFocusTestNestedLayout2();
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virtual ~UIFocusTestNestedLayout2();
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virtual bool init() override;
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void toggleFocusLoop(cocos2d::Ref*, cocos2d::ui::Widget::TouchEventType);
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protected:
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cocos2d::ui::Layout* _horizontalLayout;
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cocos2d::ui::Text* _loopText;
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};
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class UIFocusTestNestedLayout3 : public UIFocusTestBase
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{
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public:
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CREATE_FUNC(UIFocusTestNestedLayout3);
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UIFocusTestNestedLayout3();
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virtual ~UIFocusTestNestedLayout3();
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virtual bool init() override;
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void toggleFocusLoop(cocos2d::Ref*, cocos2d::ui::Widget::TouchEventType);
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protected:
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cocos2d::ui::Layout* _verticalLayout;
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cocos2d::ui::Text* _loopText;
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};
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#endif /* defined(__cocos2d_tests__UIFocusTest__) */
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