mirror of https://github.com/axmolengine/axmol.git
458 lines
18 KiB
Python
458 lines
18 KiB
Python
#!/usr/bin/python
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#-*- coding: UTF-8 -*-
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import os
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import sys
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import shutil
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import json
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import utils
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from . import gen_prebuilt_mk
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import adxe
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from MultiLanguage import MultiLanguage
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from adxe import CCPluginError
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from adxe import Logging
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from argparse import ArgumentParser
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class LibsCompiler(adxe.CCPlugin):
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CFG_FILE = 'configs/gen_libs_config.json'
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KEY_LIBS_OUTPUT = 'libs_output_dir'
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KEY_XCODE_PROJS_INFO = 'xcode_projs_info'
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KEY_VS_PROJS_INFO = 'vs_projs_info'
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KEY_SUPPORT_VS_VERSIONS = 'support_vs_versions'
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KEY_ANDROID_MKS = "android_mks"
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CHECK_KEYS = [
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KEY_LIBS_OUTPUT,
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KEY_XCODE_PROJS_INFO,
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KEY_VS_PROJS_INFO,
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KEY_SUPPORT_VS_VERSIONS,
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KEY_ANDROID_MKS
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]
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KEY_XCODE_TARGETS = 'targets'
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KEY_VS_BUILD_TARGETS = 'build_targets'
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@staticmethod
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def plugin_name():
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return "gen-libs"
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@staticmethod
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def brief_description():
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return MultiLanguage.get_string('GEN_LIBS_BRIEF')
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def parse_args(self, argv):
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"""Custom and check param list.
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"""
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parser = ArgumentParser(prog="cocos %s" % self.__class__.plugin_name(),
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description=self.__class__.brief_description())
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parser.add_argument('-c', dest='clean', action="store_true",
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help=MultiLanguage.get_string('GEN_LIBS_ARG_CLEAN'))
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parser.add_argument('-e', dest='engine_path', help=MultiLanguage.get_string('GEN_LIBS_ARG_ENGINE'))
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parser.add_argument('-p', dest='platform', action="append", choices=['ios', 'mac', 'android', 'win32'],
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help=MultiLanguage.get_string('GEN_LIBS_ARG_PLATFORM'))
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parser.add_argument('-m', "--mode", dest='compile_mode', default='debug', choices=['debug', 'release'],
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help=MultiLanguage.get_string('GEN_LIBS_ARG_MODE'))
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parser.add_argument('--dis-strip', dest='disable_strip', action="store_true",
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help=MultiLanguage.get_string('GEN_LIBS_ARG_DISABLE_STRIP'))
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group = parser.add_argument_group(MultiLanguage.get_string('GEN_LIBS_GROUP_WIN'))
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group.add_argument('--vs', dest='vs_version', type=int, default=None,
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help=MultiLanguage.get_string('GEN_LIBS_ARG_VS'))
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group = parser.add_argument_group(MultiLanguage.get_string('GEN_LIBS_GROUP_ANDROID'))
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group.add_argument("--app-abi", dest="app_abi",
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help=MultiLanguage.get_string('GEN_LIBS_ARG_ABI'))
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group.add_argument("--ap", dest="android_platform",
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help=MultiLanguage.get_string('COMPILE_ARG_AP'))
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group.add_argument('-l', dest='language',
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choices=['cpp', 'lua', 'js'],
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default='cpp',
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help='set project type to build')
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(args, unknown) = parser.parse_known_args(argv)
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self.init(args)
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return args
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def run(self, argv, dependencies):
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self.parse_args(argv)
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self.compile()
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def init(self, args):
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if getattr(sys, 'frozen', None):
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self.cur_dir = os.path.realpath(os.path.dirname(sys.executable))
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self.default_engine_path = os.path.join(self.cur_dir, os.pardir, os.pardir, os.pardir)
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else:
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self.cur_dir = os.path.realpath(os.path.dirname(__file__))
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self.default_engine_path = os.path.join(self.cur_dir, os.pardir, os.pardir, os.pardir, os.pardir)
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self.default_engine_path = os.path.normpath(self.default_engine_path)
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if args.engine_path is None:
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self.repo_x = self.default_engine_path
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else:
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engine_path = os.path.expanduser(args.engine_path)
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if os.path.isabs(engine_path):
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self.repo_x = os.path.normpath(engine_path)
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else:
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self.repo_x = os.path.normpath(os.path.abspath(engine_path))
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if not os.path.isdir(self.repo_x):
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raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_WRONG_PATH_FMT', self.repo_x),
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CCPluginError.ERROR_WRONG_ARGS)
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self.cfg_file_path = os.path.join(self.cur_dir, LibsCompiler.CFG_FILE)
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self.parse_config()
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# arguments check and set
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self.clean = args.clean
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self.mode = args.compile_mode
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self._verbose = True
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self.language = args.language
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if args.platform is None:
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self.build_ios = True
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self.build_mac = True
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self.build_win = True
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self.build_android = True
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else:
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self.build_ios = False
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self.build_mac = False
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self.build_win = False
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self.build_android = False
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if 'win32' in args.platform:
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self.build_win = True
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if 'ios' in args.platform:
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self.build_ios = True
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if 'mac' in args.platform:
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self.build_mac = True
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if 'android' in args.platform:
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self.build_android = True
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self.disable_strip = args.disable_strip
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self.vs_version = args.vs_version
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self.use_incredibuild = False
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if args.app_abi is None:
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self.app_abi = 'armeabi-v7a'
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else:
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self.app_abi = args.app_abi
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self.app_abi_list = self.app_abi.split(":")
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self.android_platform = args.android_platform
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self.lib_dir = os.path.normpath(os.path.join(self.repo_x, self.cfg_info[LibsCompiler.KEY_LIBS_OUTPUT]))
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def parse_config(self):
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if not os.path.isfile(self.cfg_file_path):
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raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_WRONG_FILE_FMT', self.cfg_file_path),
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CCPluginError.ERROR_PATH_NOT_FOUND)
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try:
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f = open(self.cfg_file_path)
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self.cfg_info = json.load(f)
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f.close()
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except:
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raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_PARSE_FILE_FMT', self.cfg_file_path),
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CCPluginError.ERROR_PARSE_FILE)
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for k in LibsCompiler.CHECK_KEYS:
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if k not in self.cfg_info.keys():
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raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_KEY_NOT_FOUND_FMT', (k, self.cfg_file_path)),
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CCPluginError.ERROR_WRONG_CONFIG)
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def get_cfg_info(self):
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return self.cfg_info
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def compile(self):
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if self.clean:
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self.clean_libs()
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if adxe.os_is_mac():
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if self.build_mac or self.build_ios:
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self.compile_mac_ios()
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if adxe.os_is_win32():
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if self.build_win:
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self.compile_win()
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if self.build_android:
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self.compile_android()
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# generate prebuilt mk files
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# self.modify_binary_mk()
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def build_win32_proj(self, cmd_path, sln_path, proj_name, mode):
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build_cmd = " ".join([
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"\"%s\"" % cmd_path,
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"\"%s\"" % sln_path,
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"/t:%s" % proj_name,
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"/property:Configuration=%s" % mode,
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"/m"
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])
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self._run_cmd(build_cmd)
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def compile_win(self):
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if self.mode == 'debug':
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mode_str = 'Debug'
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else:
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mode_str = 'Release'
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# get the VS versions will be used for compiling
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support_vs_versions = self.cfg_info[LibsCompiler.KEY_SUPPORT_VS_VERSIONS]
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compile_vs_versions = support_vs_versions
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if self.vs_version is not None:
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if self.vs_version not in support_vs_versions:
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raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_NOT_SUPPORT_VS_FMT', self.vs_version),
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CCPluginError.ERROR_WRONG_ARGS)
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else:
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compile_vs_versions = [ self.vs_version ]
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vs_cmd_info = {}
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for vs_version in compile_vs_versions:
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# get the vs command with specified version
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vs_command = utils.get_msbuild_path(vs_version)
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if vs_command is None:
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Logging.warning(MultiLanguage.get_string('GEN_LIBS_WARNING_VS_NOT_FOUND_FMT', vs_version))
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else:
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vs_cmd_info[vs_version] = vs_command
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if len(vs_cmd_info) == 0:
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raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_VS_NOT_FOUND'),
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CCPluginError.ERROR_TOOLS_NOT_FOUND)
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cocos2d_proj_file = os.path.join(self.repo_x, 'cocos/2d/libcocos2d.vcxproj')
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# get the VS projects info
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win32_proj_info = self.cfg_info[LibsCompiler.KEY_VS_PROJS_INFO]
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proj_path = win32_proj_info['proj_path']
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for vs_version in compile_vs_versions:
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if not vs_version in vs_cmd_info.keys():
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continue
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try:
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vs_command = vs_cmd_info[vs_version]
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# clean solutions
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full_proj_path = os.path.join(self.repo_x, proj_path)
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clean_cmd = " ".join([
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"\"%s\"" % vs_command,
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"\"%s\"" % full_proj_path,
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"/t:Clean /p:Configuration=%s" % mode_str
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])
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self._run_cmd(clean_cmd)
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output_dir = os.path.join(self.lib_dir, "win32")
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# get the build folder & win32 output folder
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build_folder_path = os.path.join(os.path.dirname(proj_path), "%s.win32" % mode_str)
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win32_output_dir = os.path.join(self.repo_x, output_dir)
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if not os.path.exists(win32_output_dir):
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os.makedirs(win32_output_dir)
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# build project
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if self.use_incredibuild:
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# use incredibuild, build whole sln
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build_cmd = " ".join([
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"BuildConsole",
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"%s" % proj_path,
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"/build",
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"/cfg=\"%s|Win32\"" % mode_str
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])
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self._run_cmd(build_cmd)
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else:
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for proj_name in win32_proj_info[self.language][LibsCompiler.KEY_VS_BUILD_TARGETS]:
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# build the projects
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self.build_win32_proj(vs_command, proj_path, proj_name, mode_str)
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# copy the libs into prebuilt dir
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for file_name in os.listdir(build_folder_path):
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name, ext = os.path.splitext(file_name)
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if ext != ".lib" and ext != ".dll":
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continue
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file_path = os.path.join(build_folder_path, file_name)
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shutil.copy(file_path, win32_output_dir)
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except Exception as e:
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raise e
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def compile_mac_ios(self):
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xcode_proj_info = self.cfg_info[LibsCompiler.KEY_XCODE_PROJS_INFO]
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if self.mode == 'debug':
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mode_str = 'Debug'
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else:
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mode_str = 'Release'
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XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration %s -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s"
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ios_out_dir = os.path.join(self.lib_dir, "ios")
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mac_out_dir = os.path.join(self.lib_dir, "mac")
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ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator")
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ios_dev_libs_dir = os.path.join(ios_out_dir, "device")
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cocos_cmd = self._get_cocos_cmd_path()
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if self.language == 'cpp':
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build_types = ['cpp']
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if self.language == 'lua':
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build_types = ['cpp', 'lua']
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if self.language == 'js':
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build_types = ['cpp', 'js']
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for key in build_types:
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proj_info = xcode_proj_info[key]
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proj_path = os.path.join(self.repo_x, proj_info['proj_path'])
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target = proj_info['targets']
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if self.build_mac:
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# compile mac
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build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s Mac" % target, "", mac_out_dir)
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self._run_cmd(build_cmd)
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if self.build_ios:
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# compile ios simulator
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build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s iOS" % target, "-sdk iphonesimulator ARCHS=\"i386 x86_64\" VALID_ARCHS=\"i386 x86_64\"", ios_sim_libs_dir)
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self._run_cmd(build_cmd)
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# compile ios device
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build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir)
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self._run_cmd(build_cmd)
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if self.build_ios:
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# generate fat libs for iOS
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for lib in os.listdir(ios_sim_libs_dir):
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sim_lib = os.path.join(ios_sim_libs_dir, lib)
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dev_lib = os.path.join(ios_dev_libs_dir, lib)
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output_lib = os.path.join(ios_out_dir, lib)
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lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib)
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self._run_cmd(lipo_cmd)
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# remove the simulator & device libs in iOS
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utils.rmdir(ios_sim_libs_dir)
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utils.rmdir(ios_dev_libs_dir)
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if not self.disable_strip:
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# strip the libs
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if self.build_ios:
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ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir
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self._run_cmd(ios_strip_cmd)
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if self.build_mac:
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mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir
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self._run_cmd(mac_strip_cmd)
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def compile_android(self):
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# build .so for android
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cmd_path = self._get_cocos_cmd_path()
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engine_dir = self.repo_x
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# build the simulator project
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proj_path = os.path.join(engine_dir, 'tests/cpp-empty-test')
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if self.language == 'lua':
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proj_path = os.path.join(engine_dir, 'tests/lua-empty-test')
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elif self.language == 'js':
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proj_path = os.path.join(engine_dir, 'tests/js-tests')
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for app_abi_item in self.app_abi_list:
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build_cmd = "%s compile -s %s -p android --no-sign --mode %s --app-abi %s" % (cmd_path, proj_path, self.mode, app_abi_item)
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if self.android_platform is not None:
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build_cmd += ' --ap %s' % self.android_platform
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self._run_cmd(build_cmd)
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# copy .a to prebuilt dir
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ANDROID_A_PATH = "proj.android/app/build/intermediates/ndkBuild/%s/obj/local/%s" % (self.mode, app_abi_item)
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if self.language != 'cpp':
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ANDROID_A_PATH = 'project/' + ANDROID_A_PATH
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android_out_dir = os.path.join(self.lib_dir, "android", app_abi_item)
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obj_dir = os.path.join(proj_path, ANDROID_A_PATH)
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copy_cfg = {
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"from": obj_dir,
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"to": android_out_dir,
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"include": [
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"*.a$"
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]
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}
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adxe.copy_files_with_config(copy_cfg, obj_dir, android_out_dir)
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if not self.disable_strip:
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# strip the android libs
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ndk_root = os.environ["ANDROID_NDK"]
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if adxe.os_is_win32():
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if adxe.os_is_32bit_windows():
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check_bits = [ "", "-x86_64" ]
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else:
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check_bits = [ "-x86_64", "" ]
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sys_folder_name = "windows"
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for bit_str in check_bits:
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check_folder_name = "windows%s" % bit_str
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check_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.9/prebuilt/%s" % check_folder_name)
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if os.path.isdir(check_path):
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sys_folder_name = check_folder_name
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break
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elif adxe.os_is_mac():
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sys_folder_name = "darwin-x86_64"
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else:
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sys_folder_name = "linux-x86_64"
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# set strip execute file name
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if adxe.os_is_win32():
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strip_execute_name = "strip.exe"
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else:
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strip_execute_name = "strip"
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# strip arm libs
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strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.9/prebuilt/%s/arm-linux-androideabi/bin/%s"
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% (sys_folder_name, strip_execute_name))
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if os.path.exists(strip_cmd_path):
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self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, "armeabi-v7a"))
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# strip arm64-v8a libs
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strip_cmd_path = os.path.join(ndk_root, "toolchains/aarch64-linux-android-4.9/prebuilt/%s/aarch64-linux-android/bin/%s" % (sys_folder_name, strip_execute_name))
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if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "arm64-v8a")):
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self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'arm64-v8a'))
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# strip x86 libs
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strip_cmd_path = os.path.join(ndk_root, "toolchains/x86-4.8/prebuilt/%s/i686-linux-android/bin/%s" % (sys_folder_name, strip_execute_name))
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if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "x86")):
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self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'x86'))
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def _get_cocos_cmd_path(self):
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CONSOLE_PATH = "tools/console/bin"
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engine_dir = self.repo_x
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console_dir = os.path.join(engine_dir, CONSOLE_PATH)
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if adxe.os_is_win32():
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cmd_path = os.path.join(console_dir, "adxe.bat")
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else:
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cmd_path = os.path.join(console_dir, "adxe")
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return cmd_path
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def trip_libs(self, strip_cmd, folder):
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if not os.path.isdir(folder):
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return
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if adxe.os_is_win32():
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for name in os.listdir(folder):
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basename, ext = os.path.splitext(name)
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if ext == ".a":
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full_name = os.path.join(folder, name)
|
|
command = "%s -S %s" % (strip_cmd, full_name)
|
|
self._run_cmd(command)
|
|
else:
|
|
strip_cmd = "%s -S %s/*.a" % (strip_cmd, folder)
|
|
self._run_cmd(strip_cmd)
|
|
|
|
def modify_binary_mk(self):
|
|
android_libs = os.path.join(self.lib_dir, "android")
|
|
android_mks = self.cfg_info[LibsCompiler.KEY_ANDROID_MKS]
|
|
for mk_file in android_mks:
|
|
mk_file_path = os.path.normpath(os.path.join(self.repo_x, mk_file))
|
|
if not os.path.isfile(mk_file_path):
|
|
Logging.warning(MultiLanguage.get_string('COMPILE_ERROR_GRALEW_NOT_EXIST_FMT', mk_file_path))
|
|
continue
|
|
|
|
dst_file_path = os.path.join(os.path.dirname(mk_file_path), "prebuilt-mk", os.path.basename(mk_file_path))
|
|
tmp_obj = gen_prebuilt_mk.MKGenerator(mk_file_path, android_libs, dst_file_path)
|
|
tmp_obj.do_generate()
|
|
|
|
def clean_libs(self):
|
|
utils.rmdir(self.lib_dir)
|